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52 results on '"AUGMENTED reality"'

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1. Tecnología inmersiva e inteligencia artificial para la mejora de la atención a la diversidad, la equidad e inclusión del alumnado

2. Innovative solutions for the fruition of Cultural Heritage: VALUE

3. Innovative solutions for the fruition of Cultural Heritage: VALUE

4. Labour law and the metaverse. If work is not a (video) game

5. Le distopie realizzate dell’Evo contemporaneo: realtà aumentata e intelligenza artificiale

6. DEVELOPMENT AND EFFECTIVENESS OF AUGMENTED REALITY-BASED LEARNING FOR HEALTH SCIENCE STUDENTS: A SYSTEMATIC REVIEW

7. A Journey into Artworks: Storytelling in Augmented Reality and Mixed Reality

8. Artificial Intelligence and Augmented Reality: A Possible Continuum for the Enhancement of Built Heritage

9. The Future of Fashion: How the Quest for Digitization and the Use of Artificial Intelligence and Extended Reality Will Reshape the Fashion Industry After COVID-19

10. Visions of a greener future for the Seil of Amman. Augmented Reality as an urban design tool

11. El futuro de las ciudades digitales: retos, oportunidades y prospectivas / Smart cities: challenges, opportunities, and prospects

12. Post Human Design case study: a speculative approach to flourish critical mindsets

13. Using Augmented and Virtual Reality for teaching scientific disciplines

14. Research review on augmented reality as an educational resource for people with intellectual disabilities

15. The Democratization of Processes and the Use of Remotely Guided Acquisition Tools for Survey 2.0

16. PAMU: A Multimedia Park to Enhance the Renaissance Walls of Padua

17. Traditional Museums, virtual Museums. Dissemination role of ICTs.

18. MOBILE PAYMENTS AND EMERGING TECHNOLOGIES

19. WITH XR TECHNOLOGIES, NEXT TREND IN THE WORLD OF WORK: WILL BE AVATARS AND DIGITAL TWINS

20. The 'Ontological Fibrillation' of Transmedia Storyworlds. Paratexts, Cyberworlds and Augmented Reality

21. The steady pace of philosophy of colour

22. The augmented reality in the professional development: a systematic map

23. Un approccio multidisciplinare per l’archeologia digitale

24. Tecniche integrate di rilievo per la comprensione di contesti archeologici e paesaggistici: note metodologiche per un approccio multi-scalare.

25. The Virtual Reconstruction of Torre Guaceto Landscape (Brindisi, Italy)

26. Simulaciones aumentadas: una experiencia contemporánea del territorio

27. Machine Learning and Safe and Inclusive Architecture for Fragile Users

28. Virtual worlds and augmented reality: The enhanced reality lab as a best practice for advanced simulation and immersive learning

29. Digital technologies and museums: augmented reality, learning and audience development

30. Augmented reality to promote inclusive learning

31. Augmented reality and textbooks: systematic review

32. Macerie: il fantasma della natura nell'era dell'Antropocene

33. Macerie: il fantasma della natura nell’era dell’Antropocene

34. Integrating Building Information Modeling and Augmented Reality to Improve Investigation of Historical Buildings

35. Immersed into our clothes. Are wearable technologies a potential gateway to extra-virtual immersion?

36. Realtí parallele - Sinergia di competenze nelle applicazioni di augmented reality per i Beni Culturali

37. Realtà parallele - Sinergia di competenze nelle applicazioni di augmented reality per i Beni Culturali

38. Realtà parallele - Sinergia di competenze nelle applicazioni di augmented reality per i Beni Culturali

39. Dan Brown: Morphology of a Bestsellersaurus

40. Augmenting painted architectures for communicating cultural heritage

41. Strategie robotiche ed informatiche per la fruizione museale

42. Ma Google Glass è uno schermo?

43. El modelo 3D como base para la documentación y difusión de los elementos patrimoniales. Aplicación al mausoleo romano denominado ‘la Sinagoga’ de Sádaba (Zaragoza, España).

44. From the Posthuman Consumer to the OntobrandingDimension: Geolocalization, Augmented Reality and Emotional Ontology as a Radical Redefinition of What Is Real

45. Augmented Reality in the environment of Heritage Building

46. Augmented image for the improvement of ancient architectonic heritage

47. Interfacce e tecnologie visual 3D per conoscere, condividere e valorizzare il patrimonio culturale

48. Communication design for cultural heritage: disclose the identity of Ascoli Piceno experimenting with signs and symbols

49. La videoproiezione architetturale

50. Augmented Reality Applied to the Diagnostics and Fruition of Cultural Heritage

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