1. Pojetí autorství v 21. století a vztah fanoušků k autorskému dílu na příkladu přijetí zakončení série videoher Mass Effect
- Author
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Michal, Petr, Švelch, Jaroslav, and Reifová, Irena
- Subjects
ComputingMilieux_PERSONALCOMPUTING ,konvergence ,participace ,expresivita ,Mass Effect ,Videogames ,collective intelligence ,identification ,convergence ,Videohry ,expresiveness ,identifikace ,kolektivní inteligence ,participation - Abstract
In this paper, we look at a media controversy that took effect at the release of the third game of the Mass Effect videogame series. The fans hated the ending of the game and demanded the publisher change it, which later happened. The fans have thus been given a certain amount of power and influence that wasn't too standard. The first part of the paper deals with videogame theory - we talk about the expressive power of videogames and how it can influence people. With the help of Henry Jenkins and Pierre Lévy we then showcase several media theories which attempt to explain the relationship between the fans, authors and content. Central to this paper is a qualitative research of chosen internet forum posts where we have attempted to learn the reasons for the fans' outrage. In the summary, we summarize what we have learned so far and attempt to put it all together.
- Published
- 2015