1. An image-based method for animated stroke rendering
- Author
-
Tamás Umenhoffer, László Szécsi, Zoltán Lengyel, Gábor Marinov, and László Szirmay-Kalos
- Subjects
Temporal continuity ,Computer science ,020207 software engineering ,02 engineering and technology ,Rendering algorithms ,Computer Graphics and Computer-Aided Design ,Rendering (computer graphics) ,Computer graphics ,Stabilization methods ,Computer graphics (images) ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Vector field ,Computer Vision and Pattern Recognition ,Shader ,Software ,Image based ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
This paper presents an image-space stroke rendering algorithm that provides temporally coherent placement of lines at particles that are moving with object surfaces. We generate particles in image space and move them according to an image-space velocity field. Consistent image-space density is achieved by a deterministic rejection-based algorithm that uses low-discrepancy series to filter out overpopulated areas and to fill in underpopulated regions. Our line stabilization method can solve the temporal continuity problems of image-space techniques. The multi-pass algorithm is implemented entirely on the GPU using geometry shaders and vertex transform feedback. Our method provides high-quality results and is implemented as an interactive post processing step. We also provide a wide toolset for artists to control the final rendering style and extended the method to process real-life RGBZ footage.
- Published
- 2018