13 results on '"Jin Wan, Park"'
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2. An Study on Usability Evaluation of Image based SNS
- Author
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Jin Wan Park and Mi Gyung Lee
- Subjects
Multimedia ,Cognitive walkthrough ,business.industry ,Computer science ,System usability scale ,Usability inspection ,Usability ,computer.software_genre ,Usability lab ,Usability goals ,Human–computer interaction ,Usability engineering ,business ,Web usability ,computer - Published
- 2016
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3. A Study on the Types of Camera Working of Projection Mapping Contents
- Author
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Min Ji Song and Jin Wan Park
- Subjects
Geography ,business.industry ,Visual expression ,Camera auto-calibration ,Computer graphics (images) ,Projection mapping ,Theoretical research ,Computer vision ,Artificial intelligence ,business - Abstract
The projection mapping technique is used in various ways in almost every genre of performance arts at the moment. Thus, artist from various areas are participated in contents productions using it. The diversification of projection mapping contents gave producers a clue to try fresher visual effects and it was connected to the change of point of time using the camera working which was never used in old projection mapping contents productions. It is analyzed that the use of camera workings in the projection mapping image maximizes the visual Tactility and helps audiences concentrate on the contents. This study performed the theoretical research on the `camera working` which is a new visual expression of the projection mapping and analyzed cases of projection mapping works applying them. It is to reconstruct the camera working which has been applied only by images of movies and suggest a guideline to create the optimized visual effect.
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- 2014
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4. Development of Personal Character Analyzing Application Based on the Opened Information at the Social Media
- Author
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Jin Wan Park and Jung Hwa Han
- Subjects
World Wide Web ,Development (topology) ,Character (mathematics) ,business.industry ,Computer science ,Internet privacy ,Social media ,business - Published
- 2014
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5. Case Analysis of Bible Visualization based on Text Data Traits -Focused on Content, Structure, Quotation of Text
- Author
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Jin Wan Park and Hyoyoung Kim
- Subjects
Structure (mathematical logic) ,Information visualization ,Text mining ,Information retrieval ,Point (typography) ,business.industry ,Computer science ,Digital data ,ComputingMethodologies_DOCUMENTANDTEXTPROCESSING ,Content (Freudian dream analysis) ,business ,Co-occurrence networks ,Visualization - Abstract
Text visualization begins with understanding text itself which is material of visual expression. To visualize any text data, sufficient understanding about characteristics of the text first and the expressive approaches can be decided depending on the derived unique characteristics of the text. In this research we aimed to establish theoretical foundation about the approaches for text visualization by diverse examples of text visualization which are derived through the various characteristics of the text. To do this, we chose the `Bible` text which is well known globally and digital data of it can be accessed easily and thus diverse text visualization examples exist and analyzed the examples of the bible text visualization. We derived the unique characteristics of text-content, structure, quotation- as criteria for analyzing and supported validity of analysis by adopting at least 2-3 examples for each criterion. In the result, we can comprehend that the goals and expressive approaches are decided depending on the unique characteristics of the Bible text. We expect to build theoretical method for choosing the materials and approaches by analyzing more diverse examples with various point of views on the basis of this research.
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- 2013
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6. Development of Classification System Applied Particularity Culture Contents
- Author
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Jin Wan Park and Hyoyoung Kim
- Subjects
Flexibility (engineering) ,Engineering ,Service (systems architecture) ,Government ,Process management ,business.industry ,Restructuring ,Process (engineering) ,Industrial site ,Production (economics) ,Operations management ,business - Abstract
In this study, we propose a new CT classification system which is essential factor for strengthening competitiveness of culture contents and technical assistance of convergence contents. For this, we drew particularity of culture contents by reviewing concept and current state of CT. And also we drew problems of existing CT classification systems and implications for applying to future CT classification system by systematic analysis of existing CT classification systems. Through this series of process we developed a new CT classification system applied particularity of culture contents. The suggested CT classification system can embrace all kind of technologies related to all steps of value chain-planning, manufacturing/production, distribution, service- of culture contents. And it has significance having flexibility for government investigation and applying the law and more realistic for industrial site by restructuring of middle classification level.
- Published
- 2013
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7. A Review on Expressive Materials and Approaches to Text Visualization
- Author
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Jin Wan Park and Hyoyoung Kim
- Subjects
Information visualization ,Visual analytics ,Open data ,Data visualization ,Process (engineering) ,business.industry ,Computer science ,business ,Data science ,Co-occurrence networks ,Field (computer science) ,Visualization - Abstract
In this study, we contemplated types, essence, characteristics of text data which is material for visual expression of text visualization part of data visualization research and also analysed the multidirectional means of expressive approach for it. Studies of text visualization are spread dramastically under the influence of computer development, open data, wide use of visualization tools, etc. For these reasons, text visualization works have been creating as art works or output of research through various inter-discipline convergent research with engineering, art, humanities, sociology, etc. Nevertheless the theoretical studies on text data itself and its visualization, and also systematic analysis of its approach are rarely made. Data is target of understanding and interpretation, and it has infinite information and possibility with process and approach for it. Considering the attainable status of data in future human society, text visualization which is convergent academic field of study starting with understanding and interpretation of data needs further methodological research and theoretical accumulate.
- Published
- 2013
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8. Book Genre Visualization based on Genre Identification Algorithm
- Author
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Jin-Wan Park and Hyoyoung Kim
- Subjects
World Wide Web ,Structure (mathematical logic) ,Identification (information) ,Information visualization ,Information retrieval ,Data visualization ,Computer science ,business.industry ,Similarity (psychology) ,Closeness ,Recommender system ,business ,Visualization - Abstract
Text visualization is one of sectors in data visualization. This study is on methods to visually represent text`s contents, structure, and form aspects based on various analytic techniques about wide range of text data. In this study -as a text visualization study-, 1) a method to find out the characteristics of a book`s genre using words in the text of the book was looked into, 2) elements of visualization of a book`s genre based on verification through an experiment were drew, and 3) the ways to intuitionally and efficiently visualize this were explained. According to visualization suggested by this study, first, actual genre of a book can be understood based on words used in the book. Second, with which genre is closed to the book can be found out with one glance through images of visualization. Moreover, the characteristics of complicated genres included in a book can be understood. Furthermore, the level of closeness (similarity) of a genre -which is found to be a representative genre using the number of dots, curvature of a curve, and brightness in the image- can be assumed. Finally, the outcome of this study can be used for a variety of fields including book customizing service such as a book recommendation system that provides images of personal preference books or genres through application of books favored by individual customers.
- Published
- 2012
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9. Analysis of Character Types for FPS Game -based on Team Fortress2
- Author
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Seung-Seok Noh, Myoung-Hoon Park, and Jin-Wan Park
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Game art design ,Engineering ,Game mechanics ,Video game development ,Multimedia ,business.industry ,Game design document ,ComputingMilieux_PERSONALCOMPUTING ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,computer.software_genre ,Game design ,business ,Game Developer ,Video game design ,Metagaming ,computer - Abstract
The FPS, featured with high quality graphic of superior visual reality, is steadily growing because of the improvement of computer performance and technological advancement of game production. But most of the FPS games provide monotonous freedom with which players can only change the weapons in one character and this will make users lose their interests when playing games for long hours. Valve has introduced `Team Fortress Classic` in 1999, in order to change the monotonous game methods. This game has attracted great attention because of the composition of various and unique characters through the introduction of military specialty system: that is the first trial in the history of FPS game. I, by analyzing this using MBTI, intend to analyze how much of immersion and interest the characters of various military specialties can provide to players when FPS games are developed.
- Published
- 2011
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10. Exploring the Immersion Degree Difference Between 3D and 2D: Focus on Action-Adventure Game
- Author
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Hyunjung Rhee, Hyeog-In Kwon, and Jin-Wan Park
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Multimedia ,media_common.quotation_subject ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,ComputingMilieux_PERSONALCOMPUTING ,Stereoscopy ,Adventure ,computer.software_genre ,law.invention ,Empirical research ,Aesthetics ,law ,Immersion (virtual reality) ,Consciousness ,Psychology ,computer ,ComputingMethodologies_COMPUTERGRAPHICS ,Avatar ,media_common - Abstract
Since the movie "Avatar" made world-widely a big success, people`s interest to 3D stereoscopic vision has been increasing explosively. However, it is hard to predict that for how long this tremendous attention to 3D stereoscopic would last; consumers have accumulated experience and predominant consciousness from social and cultural environmental various factors. This paper, we will try to see how people interact with 3D stereo through the empirical study. Using Jannett (2009)`s immersion questionnaire, we will measure how different people get immersed while playing game in 3D stereoscopic and 2D.
- Published
- 2011
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11. Wall Painting System using Robot
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Seung-Taek Ryoo, Ho-Yeon Jang, and Jin-Wan Park
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Engineering ,Painting ,Multimedia ,business.industry ,Process (computing) ,Scalable Vector Graphics ,Window (computing) ,computer.file_format ,computer.software_genre ,Vector graphics ,Work (electrical) ,Human–computer interaction ,Robot ,business ,computer - Abstract
In this paper, I explain the design and implementation of an automated drawing system by communicating with a user. I made a system providing an UI for virtual environmental actual robot to interwork with environment to make a drawing that I was able to read work, and to help convenience of a user in computers. The UI of a system was used the AWT(Abstract Window Toolkit) in NetBean tools. To draw images, I got image information from SVG vector files. This system can make images according to the demand of users by using real-time communication. Also this kind of drawing process can be an artists performance, not only the final image as a result of the work. So I suggest that this real-time drawing process which is operated by user’s command can be considered as an artists performance.
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- 2009
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12. Configuration of Audio-Visual System using Visual Image
- Author
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June-Seok Seo, Sung-Dae Hong, and Jin-Wan Park
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Sound (medical instrument) ,Point (typography) ,business.industry ,Computer science ,media_common.quotation_subject ,Sensory system ,Expression (mathematics) ,Image (mathematics) ,Visualization ,Presentation ,Sensation ,Computer vision ,Artificial intelligence ,business ,media_common - Abstract
With the help of information technology The problem of building a concrete form with a shapeless media is the starting point of presenting information by means of sound. Audio-Visual System using sound as a medium is a method that presents an auditory material visually and has a role of linking different sensory organs. In a sense, Audio-Visual System transfers a non-concrete sensation to a concrete one. Audio-Visual System presentation by late methods using active and non-active images produced by computerized irregular procedures can be limited because of the limited ways of visual output. On the other side, visualization using active images can induce more diverse expressions using sound as a medium. This study suggests a new way of expression in animations using visualization of various auditory materials and sounds built by Audio-Visual System with active images.
- Published
- 2008
- Full Text
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13. Cartoon Rendering with Level-of-Detail
- Author
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Jung-Hyun Park, Seung-Teak Ryoo, and Jin-Wan Park
- Subjects
Common point ,Computer graphics (images) ,media_common.quotation_subject ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,DirectX ,Art ,Human being ,Shader ,GeneralLiterature_MISCELLANEOUS ,ComputingMethodologies_COMPUTERGRAPHICS ,Rendering (computer graphics) ,Impression ,media_common - Abstract
NPR is the area of research which does the image creation of the impression where the hazard person who creates made a human intimate image by the hand in objective. NPR in Cartoon-Rendering when the human being recognizes a thing, it is a technique which expresses a thing to use an appearance and the line which are a means of basic and intuitional expression. Also Cartoon the person probably is, the hazard which helps, raises the efficiency of namely meaning delivery and a simplification technique with the means for it uses. Is like this cartoon basic rules where the simplification and omission are life, from modeling, the low of LOD technique which it is using specially actively from game and one pulse communication is having a common point. The research which it sees Cartoon effects of GPU bases which use DirectX Shader programs LOD it leads and it applies the method for about under presenting it expresses Cartoon effects in exterior.
- Published
- 2007
- Full Text
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