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Start Over You searched for: Topic information systems applications (incl.internet) Remove constraint Topic: information systems applications (incl.internet) Journal technologies for e-learning & digital entertainment Remove constraint Journal: technologies for e-learning & digital entertainment Publisher springer nature Remove constraint Publisher: springer nature
158 results

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1. Generating 3D Paper-Cutting Effects.

2. Design and Implementation of a Game Physics Editor Using XML.

3. Experimental Researches on Gaze-Based 3D Interaction to Stereo Image Display.

4. The Construction of Fuzzy Set and Fuzzy Rule for Mixed Approach in Adaptive Hypermedia Learning System.

5. Comparison of Two Learning Models for Collaborative e-Learning.

6. Computer Simulation of Multi-phase Coupled Heat and Moisture Transfer in Clothing Assembly with a Phase Change Material in a Cold Environment.

7. A 3D Model Feature-Line Extraction Method Using Mesh Sharpening.

8. Knowledge Representing and Clustering in e-Learning.

9. Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling.

10. Procedural Terrain Detail Based on Patch-LOD Algorithm.

11. Space Object Geometry and Behavior Modeling Method.

12. Antialiased Shadow Algorithms for Game Rendering.

13. A Combination Scheme to Improve TCP Throughput over Multihops Wireless Mobile Ad Hoc Networks.

14. Hybrid Triangle-Based Sub-texel Precision Anisotropic Filtering for Mobile Devices.

15. Interactive Mobile Pet Game.

16. A Multimodal Fusion Framework for Children's Storytelling Systems.

17. Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System.

18. Design of a Cartoon Game for Traffic Safety Education of Children in China.

19. PS-DA Model of Game Addiction: Theoretical Hypothesis and Case Analysis.

20. 3-D Graphical Hypermedia Meets Interactive E-Books: A New Paradigm for Experiential Learning.

21. Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors.

22. A New Method for Testing Embedded Software with Scenario Pattern.

23. Visual Tools and Examples to Support Active E-Learning and Motivation with Performance Evaluation.

24. Abstracts.

25. A Framework of Collaborative Workspace Based on Multi-stereo Vision and Shared Mixed Reality.

26. Computer Interaction by Camera Tracking.

27. Digital Repair Research on Archeological Relics.

28. Content-Based 3D Model Retrieval for Digital Museum.

29. Digital Restoration of Historical Heritage by Reconstruction from Uncalibrated Images.

30. A Blind Watermarking Algorithm for Animation Used in Digital Heritage.

31. Experiments Towards 3D Immersive Interaction for Digital Libraries.

32. Digitization of Culture Heritage Based on Tour into the Picture.

33. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction.

34. Single Camera Based Optical Tracking System for Personal Entertainment.

35. Dynamic User Modeling for Sketch-Based User Interface.

36. An Augmented Reality Toolkit Based on SEDRIS.

37. Physically-Based Real-Time Music Fountain Simulation.

38. A Distributed Forest Fire Fighting Simulation System Based on HLA.

39. Adaptive Level Set Method for Mesh Evolution.

40. An Experimental Facial Synthesis System Using Graph Cut and Gradient Domain Fusion.

41. An Integrated Color Changing Simulation System Based on Colorimetric and Chemical Modeling.

42. Style Conversion of Cartoon Animation.

43. Dynamic Textures Using Wavelet Analysis.

44. Research of Dynamic Terrain in Complex Battlefield Environments.

45. Digital Buddhist Image Creation by Haptic Deformation.

46. Style Animations Generated from Dynamic Model.

47. Dynamic Surface Deformation and Modeling Using Rubber Sweepers.

48. A Fast Individual Face Modeling and Facial Animation System.

49. Texture Synthesis Using Incremental Patches.

50. Of Collaborative Learning Team: An Approach for Emergent Leadership Roles Identification by Using Social Network Analysis.