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42 results on '"virtual reality exposure therapy"'

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1. A Bibliometric Analysis of Virtual Reality-Aided Vision Therapy

2. Rehago - A Home-Based Training App Using Virtual Reality to Improve Functional Performance of Stroke Patients with Mirror Therapy and Gamification Concept: A Pilot Study

3. The Impact of Virtual Reality in Enhancing the Quality of Life of Pediatric Oncology Patients

4. Virtual Reality Therapy for Social Phobia: A Scoping Review

5. A Bibliometric Analysis of Virtual Reality-Aided Vision Therapy.

6. Affordable Personalized, Immersive VR Motor Rehabilitation System with Full Body Tracking

7. A Tele-Rehabilitation Platform for Shoulder Motor Function Recovery Using Serious Games and an Azure Kinect Device.

8. The Impact of Virtual Reality in Enhancing the Quality of Life of Pediatric Oncology Patients.

9. A Design Method of Tele-Rehabilitation Platforms for Post-Stroke Patients Based on Consumer Technology.

10. Adoption and Use of a Mobile Health Application in Older Adults for Cognitive Stimulation

11. Hand VR Exergame for Occupational Health Care

12. Positive and Transformative Technologies for Active Ageing

13. Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients

14. A Virtual Reality Game for Chronic Pain Management: A Randomized, Controlled Clinical Study

15. Development Of A Virtual Environment Based On The Perceived Characteristics Of Pain In Patients With Fibromyalgia

16. Importance of Virtual Reality to Virtual Reality Exposure Therapy, Study Design of a Randomized Trial

17. Confronting Auditory Hallucinations Using Virtual Reality: The Avatar Therapy

18. Movement-Based VR Gameplay Therapy For A Child With Cerebral Palsy

19. Virtual Reality Therapy for Social Phobia: A Scoping Review.

20. Eye-tracking and EMG supported 3D Virtual Reality - an integrated tool for perceptual and motor development of children with severe physical disabilities: a research concept

21. Two innovative healthcare technologies at the intersection of serious games, alternative realities, and play therapy

22. Expansion of a VR Exposure Therapy System for Combat-Related PTSD to Medics/Corpsman and Persons Following Military Sexual Trauma

23. Affordable Personalized, Immersive VR Motor Rehabilitation System with Full Body Tracking.

24. Cue-elicited anxiety and craving for food using virtual reality scenarios

25. The effect of military motion-assisted memory desensitization and reprocessing treatment on the symptoms of combat-related post traumatic stress disorder: first preliminary results

26. Designing a serious game for in-field interventions to promote nightlife well-being

27. Clinical experiment to assess effectiveness of virtual reality teen smoking cessation program

28. Neurocognition, presence and acceptance of a VR programme for psychotic patients: a correlational study

29. Cognitive rehabilitation of schizophrenia through NeuroVr training

30. Assessment of frontal brain functions in alcoholics following a health mobile cognitive stimulation approach

31. Peak provoked craving after smoking cessation

32. VR cue-exposure treatment for bulimia nervosa

33. A Cross-Cultural Validation of VR Treatment System for Flying Phobia in the Mexican Population

34. Cybersickness and Anxiety During Simulated Motion: Implications for VRET

35. Transcranial Doppler: a non-invasive tool for monitoring brain activity in virtual reality therapy

36. Virtual Reality Therapy Controlled Study for War Veterans with PTSD. Preliminary Results

37. Developing Mobile Support System for Augmented Reality in Clinical Constraint Teaching.

38. Virtual reality interventions for rehabilitation: considerations for developing protocols.

39. Transcranial Doppler: a non-invasive tool for monitoring brain activity in virtual reality therapy.

40. A Cross-Cultural Validation of VR Treatment System for Flying Phobia in the Mexican Population.

41. Virtual Reality Therapy Controlled Study for War Veterans with PTSD. Preliminary Results.

42. Cybersickness and Anxiety During Simulated Motion: Implications for VRET.

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