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82 results on '"Gaggioli, A"'

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1. Evaluation Method for an App Involving Kitchen Activities

2. A virtual reality platform for assessment and rehabilitation of neglect using a kinect

3. Physician Burnout: Improving Treatment Efficacy with Virtual Reality

4. Positive and Transformative Technologies for Active Ageing

5. Positive Technology for Healthy Living and Active Ageing

6. Marketing analysis of a positive technology app for the self-management of psychological stress

7. Assessing the mental frame syncing in the elderly: a virtual reality protocol

8. Virtual reality for improving body image disorders and weight loss after gastric band surgery: a case series

9. From mobile mental health to mobile wellbeing: opportunities and challenges

10. Inter-reality in the evaluation and treatment of psychological stress disorders: the INTERSTRESS project

11. Real-time monitoring of behavioural parameters related to psychological stress

12. Human computer confluence applied in healthcare and rehabilitation

13. An open source mobile platform for psychophysiological self tracking

14. EEG alpha asymmetry in virtual environments for the assessment of stress-related disorders

15. Learning Island: the development of a virtual reality system for the experiential training of stress management

16. New technologies to manage exam anxiety

17. Personal health systems for mental health: the European projects

18. Sleep dysfunctions influence decision making in undemented Parkinson's disease patients: a study in a virtual supermarket

19. NeuroVR 2--a free virtual reality platform for the assessment and treatment in behavioral health care

20. Interreality in the management of psychological stress: a clinical scenario

21. A myoelectric-controlled virtual hand for the assessment and treatment of phantom limb pain in trans-radial upper extremity amputees: a research protocol

22. Virtual reality in the treatment of generalized anxiety disorders

23. A Free Tool for Motor Rehabilitation: NeuroVR 1.5 with CamSpace

24. NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System

25. Rehabilitation as empowerment: the role of advanced technologies

26. Affective robot for elderly assistance

27. The Intrepid project - biosensor-enhanced virtual therapy for the treatment of generalized anxiety disorders

28. NeuroVR 1.5 - a free virtual reality platform for the assessment and treatment in clinical psychology and neuroscience

29. Why you really eat? Virtual reality in the treatment of obese emotional eaters

30. Managing exam stress using UMTS phones: the advantage of portable audio/video support

31. NeuroVR: an open source virtual reality platform for clinical psychology and behavioral neurosciences

32. The VEPSY UPDATED project: technical and clinical rationale

33. Cybertherapy in practice: the VEPSY updated project

34. New tools in cybertherapy: the VEPSY web site

35. Evaluation Method for an App Involving Kitchen Activities.

36. Physician Burnout: Improving Treatment Efficacy with Virtual Reality.

37. Positive and Transformative Technologies for Active Ageing.

38. Bridging Minds: A Mixed Methodology to Assess Networked Flow.

39. Positive technology: a free mobile platform for the self-management of psychological stress.

40. Positive Technology for Healthy Living and Active Ageing.

41. Assessing the mental frame syncing in the elderly: a virtual reality protocol.

42. Virtual reality for improving body image disorders and weight loss after gastric band surgery: a case series.

43. Marketing analysis of a positive technology app for the self-management of psychological stress.

44. A decision support system for real-time stress detection during virtual reality exposure.

45. From mobile mental health to mobile wellbeing: opportunities and challenges.

46. From body dissatisfaction to obesity: how virtual reality may improve obesity prevention and treatment in adolescents.

47. Contactless bio-behavioral technologies for virtual reality.

48. Psychophysiological correlates of flow during daily activities.

49. Quality of experience in real and virtual environments: some suggestions for the development of positive technologies.

50. Learning Island: the development of a virtual reality system for the experiential training of stress management.

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