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1. Evaluation of Usability and Gameplay of Games on Mobile Platforms for Young People on Oncological Treatment

2. Comparing different serious games strategies for teaching the SCRUM Framework

3. Evaluation of the Use of Leaderboards in a Gamified Application for Academic Learning

4. The Use of Augmentative and Alternative Communication to Support PeopleWith Intellectual Disability

5. Practitioners’ Perspective on Software Project Management Education

6. Mobile learning use in the classroom: approaches to the teaching and learning process

7. Implementation of Sound Workspace Awareness to Visually Impaired Users in Synchronous and Cooperative Web Applications

8. Developing a Multiplayer Online Learning Environment to Web Support with AJAX3D and Virtual Reality