1. A Distributed Cognition Simulation Involving Homeland Security and Defense: The Development of Neocities
- Author
-
David L. Hall, Erik S. Connors, Tyrone Jefferson, Michael D. McNeese, and Rashaad E. T. Jones
- Subjects
Distributed Computing Environment ,Engineering ,Knowledge management ,business.industry ,Control (management) ,Homeland security ,Crisis management ,Computer security ,computer.software_genre ,Task (project management) ,Medical Terminology ,Urban warfare ,Empirical research ,Terrorism ,business ,computer ,Medical Assisting and Transcription - Abstract
This paper describes a scaled-world simulation developed to conduct empirical research on team cognition, communication, and decision-making within a distributed environment. The NeoCITIES simulation is an advancement of the CITIES task, which was designed to study group decision-making within a command, control, and communications (C3) setting (Wellens & Ergener, 1988). Studying group decision-making is a two-fold problem involving team cognition and team communication. According to McNeese (2003), team cognition is constructed through distributed and emerging activities via several sources. A majority of studies examining distributed decision-making have involved militaristic, battlefield engagement, or urban warfare settings. In that same spirit, NeoCITIES was designed for emergency crisis management teams undergoing terrorist attacks within a college-town. Thus, NeoCITIES is a new and operationally relevant scaled world that emulates the complexities and emergent decision-making attributes resident in a 9/11-type of terrorist scenario. Through the use of NeoCITIES, we anticipate the assessment of a number of cognitive tools to support distributed cognition (e.g., problem-based decomposition) as well as advancing adaptive intelligent interfaces.
- Published
- 2004
- Full Text
- View/download PDF