1. Helping Students to Internalise Standards Through Gamification.
- Author
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Konopelko, Mihass and O'Broin, Daire
- Subjects
EDUCATION ,RATING of students ,GAMIFICATION ,LEARNING management ,LEARNING - Abstract
16% of first-year students did not progress in 3rd level education in Ireland in 2013-14. It was noted that academic performance and confidence affect students' progression. We speculate that students should internalise assessment standards and criteria to gauge their progress, what will improve their performance and confidence. To internalise these standards students will simulate lecturers' processes, specifically grading and feedback creation, by using peer review. They will apply standards to evaluate and enhance submissions from fellow students and themselves. Through the frequent use of peer review, students will develop an understanding of a quality and an ability to judge work similarly to experienced teachers. To make a peer review system engaging to users, we use gamification - "the use of game elements in a non-game context". This leads us to the research question - "How effective is gamification in engaging students to internalise standards compared to standard peer review?". The gamified system was developed using User-Centred Design. We have a nongamified version of the peer review complete. At its core, the peer review system is a group evaluation of submitted work, which employs analytical abilities and tends to be repetitive when used constantly. We ran paper prototype tests with different game elements. Based on the feedback from a test group, we needed to add an element of fun and sense of progression. We included progression elements (levels and XP for reviewers and a progress bar for the submission evaluation) to add the sense of improving for peer reviewers, social elements (teamwork and competition) to develop the team atmosphere and competition with other peer review teams, adding an element of fun. A pilot study was conducted on the research students to identify changes needed. The finalised systems, both gamified and non-gamified, will be deployed as a web service and will be used to answer the research question. To derive results, we plan to conduct semi-structured interviews, measure time spent in the system and level achieved, as well as ask students and lecturers to produce a review and compare them. [ABSTRACT FROM AUTHOR]
- Published
- 2017