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32 results on '"GAMIFICATION"'

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1. Fostering Employability Skills for Engineers With Serious Games: A Gamified GBL Concept.

2. Design and Development of a Gamified Tutorial for iVR Serious Games.

3. Unpacking Student Perceptions of Board Game Mechanics.

4. NanoDoc: Designing an Adaptive Serious Game for Programming with Working Examples Support.

5. Climate Adaptation as an Economic Challenge: Finding Business Strategies by Game-based Learning.

6. Unlock Financial Knowledge in Managers Through Games.

7. Using Gamification to Animate a Virtual Community.

8. Investigating the Effects of Social Gameplay Elements in Gamifying Online Classes.

9. Evolving and Improving a Board Game to Enhance Business Acumen.

10. Developing Reading Skills in EFL Through Adaptive Game-based Learning.

11. The Serious Games in the Territorial Socio-Economic Systems Development.

12. Gamification and Self-Directed Learning.

13. The Challenge Game Frame: Affordance oriented Co-Creation of Privacy Decision Games.

14. Gamification in a High School Class Improved Motivation and Grades.

15. BPMN Wheel: Board Game for Business Process Modelling.

16. Gamification in Higher Education: Implications to Improve Entrepreneurship Education.

17. Gamified Learning: Knowledge Acquisition With a Rallye.

18. Hello Code: An Active Programming Video Game.

19. Application of Adaptive Game-Based Learning in Image Interpretation.

20. Developing Gamified Elements to Influence Positive Behavioural Change Towards Organisational Energy Efficiency.

21. Conceptual Model to Incorporate Serious Games Mechanics in Intelligent Tutoring Systems.

22. Game-Based Learning: An approach for Improving Collaborative Airport Management.

23. Mixed Reality Serious Games and Gamification for smart education.

24. Software Components for Serious Game Development.

25. Actors, Elements, and Innovative Interfaces in Game Experiences: CCAE as a Model For Analysing Game Elements.

26. SmartProject: an Environment for Software Engineering Teaching Based on Serious Games and Social Networks.

27. Are Game Mechanics Mappable to Learning Taxonomies?

28. The Role of Surprising Events in a Math-Game on Proportional Reasoning.

29. Amplifying Applied Game Development and Uptake.

30. Gamification and Education: A Literature Review.

31. Using Gamification to Animate a Virtual Community.

32. Using Gamification to Animate a Virtual Community.

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