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963 results on '"computer architecture"'

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1. How does the method change what we measure? Comparing virtual reality and text-based surveys for the assessment of moral decisions in traffic dilemmas.

2. Advancing computational biology and bioinformatics research through open innovation competitions.

3. Choosing efficient actions: Deciding where to walk.

4. The accuracy of the frontal extent in stereoscopic environments: A comparison of direct selection and virtual cursor techniques.

5. Nonverbal synchrony in virtual reality.

6. Detection of deceptive motions in rugby from visual motion cues.

7. The enemy’s gaze: Immersive virtual environments enhance peace promoting attitudes and emotions in violent intergroup conflicts.

8. Getting your game on: Using virtual reality to improve real table tennis skills.

9. CiiiDER: A tool for predicting and analysing transcription factor binding sites.

10. Testing the effectiveness of the Internet-based instrument PsyToolkit: A comparison between web-based (PsyToolkit) and lab-based (E-Prime 3.0) measurements of response choice and response time in a complex psycholinguistic task.

11. Feedback delays can enhance anticipatory synchronization in human-machine interaction.

12. A novel application of breadth first algorithm for achieving collision free memory mapping.

13. Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial.

14. Memory hierarchy characterization of SPEC CPU2006 and SPEC CPU2017 on the Intel Xeon Skylake-SP.

15. Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool.

16. Rehabilitation interventions for improving balance following stroke: An overview of systematic reviews.

17. The relationship and difference between delay detection ability and judgment of sense of agency.

18. Managing genomic variant calling workflows with Swift/T.

19. Effects of arm weight and target height on hand selection: A low-cost virtual reality paradigm.

20. Dynamic time window mechanism for time synchronous VEP-based BCIs—Performance evaluation with a dictionary-supported BCI speller employing SSVEP and c-VEP.

21. A case against the trickle-down effect in technology ecosystems.

22. Public speaking anxiety decreases within repeated virtual reality training sessions.

23. QoS improvement with an optimum controller selection for software-defined networks.

24. Simulated prism exposure in immersed virtual reality produces larger prismatic after-effects than standard prism exposure in healthy subjects.

25. The proximal experience of awe.

26. Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome.

27. Classification of skin lesions using transfer learning and augmentation with Alex-net.

28. Memory-related perceptual illusions directly affect physical activity in humans.

29. Mutplot: An easy-to-use online tool for plotting complex mutation data with flexibility.

30. Reducing inverse quantization numbers in intra frame for video transcoding architectures.

31. The effect of trial repetition and problem size on the consistency of decision making.

32. Visualizing learner engagement, performance, and trajectories to evaluate and optimize online course design.

33. Concurrent query processing in a GPU-based database system.

34. Equivalence of using a desktop virtual reality science simulation at home and in class.

35. A multi-GPU accelerated virtual-reality interaction simulation framework.

36. Improved support vector machine classification algorithm based on adaptive feature weight updating in the Hadoop cluster environment.

37. DAD-match; Security technique to prevent denial of service attack on duplicate address detection process in IPv6 link-local network.

38. Reinstating verbal memories with virtual contexts: Myth or reality?

39. Sound source localization with varying amount of visual information in virtual reality.

40. An improved and efficient mutual authentication scheme for session initiation protocol.

41. Energy efficient partition allocation in mixed-criticality systems.

42. Virtual navigation tested on a mobile app is predictive of real-world wayfinding navigation performance.

43. Visual perception of one’s own body under vestibular stimulation using biometric self-avatars in virtual reality.

44. A deadline constrained scheduling algorithm for cloud computing system based on the driver of dynamic essential path.

45. SimKinet: A free educational tool based on an electrical analogy to solve chemical kinetic equations.

46. First-person view of one’s body in immersive virtual reality: Influence on episodic memory.

47. Development of a miniature device for emerging deep brain stimulation paradigms.

48. A low-cost, autonomous mobile platform for limnological investigations, supported by high-resolution mesoscale airborne imagery.

49. Improved scheduling algorithm for signal processing in asynchronous distributed ultrasonic total-focusing-method system.

50. Using the CustusX toolkit to create an image guided bronchoscopy application: Fraxinus.

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