1. Engaging With Libraries via Games.
- Author
-
Keiser, Barbie
- Subjects
OCCUPATIONAL roles ,TEACHING methods ,MOTIVATION (Psychology) ,LIBRARIES ,GAMES ,CHILD behavior ,INFORMATION literacy ,ABILITY ,TRAINING ,INTERPERSONAL relations ,COST analysis ,LIBRARIANS ,INFORMATION technology - Abstract
The article explores A 2017 Pew Research Center study (pewresearch.org/facttank/2018/09/17/5-facts-about-americans-and-videogames) found that 72% of men and 49% of women between the ages of 18 and 29 often or sometimes play video games. Video and mobile gaming is a growth industry, as evidenced by the nearly 2.7 billion mobile gamers reported worldwide in 2021, up 13.3% from 2019 (techjury.net/blog/mobile-gaming-demo graphics).
- Published
- 2022