1. Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques
- Author
-
Genoveva Granados-Gámez, Alba García-Viola, Verónica V. Márquez-Hernández, José Miguel Garrido-Molina, Lorena Gutiérrez-Puertas, and Gabriel Aguilera-Manrique
- Subjects
030504 nursing ,Computer science ,Control (management) ,General Medicine ,Mobile Applications ,Education ,Test (assessment) ,Advanced life support ,Life Support Care ,03 medical and health sciences ,0302 clinical medicine ,Nursing ,Humans ,Students, Nursing ,030212 general & internal medicine ,Knowledge test ,0305 other medical science ,General Nursing - Abstract
To design an app that helps nursing students to acquire and retain knowledge of Basic and Advanced Life Support techniques, as well as analyze the students' gamification experience. The study had two phases: 1) App design and development and 2) experimental study. A total of 184 students participated, with 92 in the experimental group and 92 in the control group. The instruments used were the Guess it (SVUAL) app, a test on knowledge and the Gameful Experience Scale. The app was deemed to have a suitable level of content and user-friendliness of 97%. The experimental group obtained a higher average score on the knowledge test than the control group (U = 2835.500; Z = -3.968; p 0.05). On the re-test, the experimental group also obtained a higher average score than the control group. As for the experience within the game, all the dimensions scored higher than average, except the absence of negative effects dimension, which indicates that the app had very few negative consequences on the participants. The developed app has proven to have a good level of content and to be user-friendly, improving knowledge levels and retention of information in nursing students.
- Published
- 2019