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2. In Case You Haven't Heard...
- Abstract
Can bird‐watching improve mental health? A new study has found that people who have nature‐based experiences report better well‐being and lower psychological distress than those who do not, a North Carolina State University news release stated. Bird‐watching in particular yielded promising results, with higher gains in subjective well‐being and more reduction in distress than more generic nature exposure, such as walks. Because bird‐watching is an easily accessible activity, the results are encouraging for college students, who are among those most likely to suffer from mental health problems, the news release indicated. "Bird‐watching is among the most ubiquitous ways that human beings interact with wildlife globally, and college campuses provide a pocket where there's access to that activity even in more urban setting, said Nils Peterson, corresponding author of the study and a professor of forestry and environmental resources at North Carolina State University. The paper, "Birdwatching linked to increased psychological well‐being on college campuses: A pilot‐scale experimental study," was published in Environmental Psychology. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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3. In Case You Haven't Heard...
- Subjects
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MENTAL illness risk factors , *COMPULSIVE behavior , *PARENT attitudes , *VIDEO games , *CHILDREN - Abstract
Kids playing too many video games and spending too much time online has long concerned parents, but new research has found that these activities may be associated with psychotic experiences, Newsweek reported. Teenagers who spend a lot of time playing video games and on the computer are more likely to have a psychotic experience, according to a new paper in JAMA Psychiatry. These psychotic experiences ranged in extremity from mild suspiciousness and bizarre ideas to delusions and hallucinations. The researchers studied a cohort of 1,226 participants born between 1997 and 1998, and found that those who played more video games, and those who increased then decreased their computer usage, were more likely to have a psychotic experience at some point before the age of 23. Between 5% and 7% of adults have had a psychotic experience at some point, with the first often occurring during teenage years. Psychotic experiences or episodes often involve hallucinations, delusions, disorganized thinking, paranoia and depressive moods. "Understanding the environmental determinants and psychosocial functions of media use during adolescence may help better integrate digital technologies in the prevention and management of [psychotic experiences]," the authors wrote. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
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