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1. Introduction.

2. Theme Issue on IT Standards.

3. Water Quality, Agricultural Policy and Science.

4. New Media and Event: A Case Study on the Power of the Internet.

5. Internet Use of Migrant Workers in the Pearl River Delta.

6. Design Research for Social Scientists: Reading Instructions for This Issue.

7. Comparing Motivations of Individual Programmers and Firms to Take Part in the Open Source Movement: From Community to Business.

8. The Internet in Thailand: An Alternative Means of Communication.

9. Exploring User-Centred Design in Practice: Some Caveats.

10. Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices.

11. The Dynamics of Cyber China: The Characteristics of Chinese ICT Use.

12. On the Intrinsic and Extrinsic Motivation of Free/Libre/Open Source (FLOSS) Developers.

13. Knowledge Mapping: The Consolidation of the Technology Management Discipline.

14. Design and Political Economy in the UK.

15. User-Centred Design of Communication Environments and Systems for Disabled People.

16. Web U2: Emerging Online Communities and Gendered Intimacy in the Asia-Pacific region.

17. The Live Outdoor Webcams and the Construction of Virtual Geography.

18. Locale, Street, Square—a Naive Theory of the City.

19. U.S. Patent Policy: Crafting a 21st Century National Blueprint for Global Competitiveness.

20. Mobile Cultures of Migrant Workers in Southern China: Informal Literacies in the Negotiation of (New) Social Relations of the New Working Women.

21. A Preliminary Study on the Use of Mobile Phones amongst Migrant Workers in Beijing.

22. Beijing Calling... Mobile Communication in Contemporary China.

23. Metaphors for the Mobile Internet.

24. How Tangible Mock-Ups Support Design Collaboration.

25. Why Research-Oriented Design Isn’t Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline.

26. Are You Alive? Sensor Data as a Resource for Social Interaction.

27. Searching for Salient Aspects of Resonant Interaction.

28. Hybrid Innovation: The Dynamics of Collaboration between the FLOSS Community and Corporations.

29. Digital Communities of Practice: Investigation of Actionable Knowledge for Local Information Networks.

30. Contributions from the Sociology of Technology to the Study of Innovation Systems.

31. Technological Semantics and Technological Practice: Lessons from an Enigmatic Episode in Twentieth-Century Technology Studies.

32. Participation and Globalization in Water System Building.

33. Re-examining Intellectual Property Rights in the Context of Standardization, Innovation and the Public Sphere.

34. Standardization Systems as Indicators of Mental, Cultural and Socio-Economic States.

35. Using Real Options to Value Modularity in Standards.

36. R&D and Economic Growth.

37. Growth, Population, and Knowledge Diffusion.

38. Long-Run Economic Growth: An Interdisciplinary Approach.

39. Photo Shopping: A Snapshot on Camera Phone Practices in an Age of Web 2.0.

40. ICTs and Migrant Workers in Contemporary China.

41. Knowledge Utilisation in Road Safety Policy: Barriers to the Use of Knowledge from Economic Analysis.

42. News Blogging in Cross-Cultural Contexts: A Report on the Struggle for Voice.

43. itsme: Interaction Design Innovating Workstations.

44. Designing Mobile Systems in Highly Dynamic Scenarios: The WORKPAD Methodology.

45. Formative Evaluation of a Tabletop Display Meant to Orient Casual Conversation.

46. The Role of Customers in Interactive Co-Creation Practices: The Italian Scenario.

47. The Net in the Park.

48. Emerging Policy Problems Related to Ubiquitous Computing: Negotiating Stakeholders’ Visions of the Future.

49. How Do You Say Nature?: Opening the Design Space with a Knowledge Environment.

50. Skepticism and Cryptography.