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1. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

2. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

3. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

4. Using learning analytics to measure self‐regulated learning: A systematic review of empirical studies in higher education.

5. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

6. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

7. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

8. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.

9. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

10. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

11. Effects of blended language learning on EFL learners' language performance: An activity theory approach.

12. Primary school students' perceptions and developed artefacts and language from learning coding and computational thinking using the 3C model.

13. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

14. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

15. Incorporating hands‐on experiments into an online science course.

16. Technological affordances in teachers' online professional learning communities: A systematic review.

17. Understanding variation in children's reading comprehension: A dynamic approach.

18. Experimenting with computational thinking for knowledge transfer in engineering robotics.

19. Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention.

20. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

21. Unravelling the underlying mechanism of computational thinking: The mediating role of attitudinal beliefs between personality and learning performance.

22. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

23. Supporting skill integration in an intelligent tutoring system for code tracing.

24. Which way of design programming activities is more effective to promote K‐12 students' computational thinking skills? A meta‐analysis.

25. A three‐step model for the gamification of training and automaticity acquisition.

26. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

27. The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis.

28. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

29. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

30. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

31. The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty.

32. Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors.

33. Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education.

34. Acquisition of false certainty: Learners increase their confidence in the correctness of incorrect answers after online information search.

35. Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill.

36. Exploring age and gender differences of computational thinkers in primary school: A developmental perspective.

37. Improvement of Japanese adults' English speaking skills via experiences speaking to a robot.

38. Digital divide in quantitative methods: The effects of computer‐assisted instruction and students' attitudes on knowledge acquisition.

39. Comparing learning ecologies of primary graphical programming: create or fix?

40. The impact of computer-based instruction on the development of EFL learners' writing skills.

41. Video‐enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?

42. Application of virtual reality (VR) technology for medical practitioners in type and screen (T&S) training.

43. The effects of digital storytelling games on high school students' critical thinking skills.

44. The research‐teaching nexus in a graduate CALL course: An action research study.

45. Computational thinking and assignment resubmission predict persistence in a computer science MOOC.

46. Preservice and inservice teachers' pedagogical reasoning underlying their most‐valued technology‐supported instructional activities.

47. 21st‐century competences: The relation of ICT competences with higher‐order thinking capacities and teamwork competences in university students.

48. Scaffolding student teachers' information‐seeking behaviours with a network‐based tutoring system.

49. Developing a web‐based multimedia assessment system for facilitating science laboratory instruction.

50. Examining pre‐service teachers' Technological Pedagogical Content Knowledge as evolving knowledge domains: A longitudinal approach.