Search

Showing total 908 results

Search Constraints

Start Over You searched for: Topic descriptive statistics Remove constraint Topic: descriptive statistics Publication Year Range Last 50 years Remove constraint Publication Year Range: Last 50 years Journal journal of computer assisted learning Remove constraint Journal: journal of computer assisted learning
908 results

Search Results

1. Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics.

2. Digital reading in beginner readers: Advantage or disadvantage for comprehension of narrative and informational linear texts?

3. Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect.

4. Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams.

5. Student diversity and e‐exam acceptance in higher education.

6. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

7. Impact of using interactive devices in Spanish early childhood education public schools.

8. Trustworthy remote assessments: A typology of pedagogical and technological strategies.

9. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

10. Examining the efficacies of instructor‐designed instructional videos in flipped classrooms on student engagement and learning outcomes: An empirical study.

11. Fostering online interaction in blended learning through social presence and convergence: A systematic literature review.

12. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

13. A joint evaluation method of regulated‐learning and cognitive quality in collaborative knowledge building.

14. Using learning analytics to measure self‐regulated learning: A systematic review of empirical studies in higher education.

15. From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics.

16. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

17. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

18. Explaining trace‐based learner profiles with self‐reports: The added value of psychological networks.

19. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

20. Exploring behavioural patterns and their relationships with social annotation outcomes.

21. A systematic literature review on Internet of things in education: Benefits and challenges.

22. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

23. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

24. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

25. Computer‐based scaffoldings influence students' metacognitive monitoring and problem‐solving efficiency in an intelligent tutoring system.

26. Towards a fuller picture: Triangulation and integration of the measurement of self‐regulated learning based on trace and think aloud data.

27. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

28. How does the modern home environment impact children's mathematics knowledge? Evidence from Canadian elementary children's digital home numeracy practice (DHNP).

29. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

30. Towards tailored cognitive support in augmented reality assembly work instructions.

31. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

32. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

33. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

34. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

35. Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics.

36. Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial.

37. How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam.

38. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.

39. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

40. The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs.

41. Online versus face‐to‐face cheating: The prevalence of cheating behaviours during the pandemic compared to the pre‐pandemic among Turkish University students.

42. How to deepen college students' approach to using technologies in T‐O‐IBL? Examining the mediating influence of deep approaches to using technologies between learning factors and higher order thinking skills.

43. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

44. Using online learner trace data to understand the cohesion of teams in higher education.

45. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

46. Academic dishonesty and trustworthy assessment in online learning: A systematic literature review.

47. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

48. Gamification improves learning: Experience in a training activity of computer programming in higher education.

49. Impact of reading messages on student learning and note‐taking during a video lecture.

50. Channelling feedback through audiovisual presentations: Do higher education students perceive, use and benefit from video feedback compared to written feedback?