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1. Analysing Adaptive Scaffolds That Help Students Develop Self-Regulated Learning Behaviours

2. Exploring the Effects of Seductive Details and Illustration Dynamics on Young Children's Performance in an Origami Task

3. Assessing the Effectiveness of a Game-Based Phonics Intervention for First and Second Grade English Language Learners in India: A Randomized Controlled Trial

4. Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics.

5. Student Perceptions of Aspects of Algebraic Function Using Multiple Representation Software.

6. SN-Learning: An Exploratory Study beyond E-Learning and Evaluation of Its Applications Using EV-SNL Framework

7. Impact of Using Interactive Devices in Spanish Early Childhood Education Public Schools

8. Virtual Reality and Situated Experiential Education: A Conceptualization and Exploratory Trial

9. A Review of Research on Bridging the Gap between Formal and Informal Learning with Technology in Primary School Contexts

10. Applying Learning Analytics Dashboards Based on Process-Oriented Feedback to Improve Students' Learning Effectiveness

11. Computer-Mediated Feedback for L2 Learners: Challenges versus Affordances

12. Procedural versus Content-Related Hints for Word Problem Solving: An Exploratory Study

13. Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams.

14. Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses.

15. Evaluation of technology use in education: Findings from a critical analysis of systematic literature reviews.

16. Digital Divide in Quantitative Methods: The Effects of Computer-Assisted Instruction and Students' Attitudes on Knowledge Acquisition

17. Improvement of Japanese Adults' English Speaking Skills via Experiences Speaking to a Robot

18. Virtual Algebra Tiles: A Pedagogical Tool to Teach and Learn Algebra through Geometry

19. How Artefacts Mediate Small-Group Co-Creation Activities in a Mobile-Assisted Seamless Language Learning Environment?

20. Creating User-Generated Content for Location-Based Learning: An Authoring Framework

21. Designing for Inquiry-Based Learning with the Learning Activity Management System

22. The Effects of Animations on Verbal Interaction in Computer Supported Collaborative Learning

23. Critical Issues for E-Learning Delivery: What May Seem Obvious Is Not Always Put into Practice

24. Online or Face-to-Face? Experimenting with Different Techniques in Teacher Training

25. Impact of using interactive devices in Spanish early childhood education public schools.

26. 'Sorting the Wheat from the Chaff': Investigating Overload in Educational Discussion Systems

27. Designing Ubiquitous Computing to Enhance Children's Learning in Museums

28. Computer-Assisted Teaching and Mathematical Learning in Down Syndrome Children

29. Complex Cognitive Skill Retention: The Roles of General Mental Ability and Refresher Interventions in a Simulated Vocational Setting

30. Supervised Machine Learning in Multimodal Learning Analytics for Estimating Success in Project-Based Learning

31. Embodiment Analytics of Practicing Teachers in a Virtual Immersive Environment

32. New Evidence on the Effect of Computerized Individualized Practice and Instruction on Language Skills

33. Entering Aladdin's Cave: Developing an App for Children with Down Syndrome

34. 'How Did it Know We Weren't Talking?': An Investigation into the Impact of Self-Assessments and Feedback in a Group Activity

35. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

36. Examining the efficacies of instructor‐designed instructional videos in flipped classrooms on student engagement and learning outcomes: An empirical study.

37. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

38. A joint evaluation method of regulated‐learning and cognitive quality in collaborative knowledge building.

39. From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics.

40. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

41. Exploring behavioural patterns and their relationships with social annotation outcomes.

42. Using Multimedia for E-Learning

43. Measuring the Impact of IT on Learning.

44. Towards an Educational SuperInterface.

45. Visual Aspects of Courseware Engineering.

46. The Quality of Talk in Children's Joint Activity at the Computer.

47. Computer Mediated Communication in Distance Education.

48. A test of the design of a video tutorial for software training.

49. A Computational Framework for Representing Authors' Courseware Models.

50. Only Connect: Teaching, Technology and Telesis.