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243 results

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1. Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect.

2. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

3. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

4. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

5. A joint evaluation method of regulated‐learning and cognitive quality in collaborative knowledge building.

6. Explaining trace‐based learner profiles with self‐reports: The added value of psychological networks.

7. Exploring behavioural patterns and their relationships with social annotation outcomes.

8. Development and validation of a test for measuring primary school students' effective use of ICT: The ECC‐ICT test.

9. Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?

10. Towards a fuller picture: Triangulation and integration of the measurement of self‐regulated learning based on trace and think aloud data.

11. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

12. Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours.

13. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

14. Academic dishonesty and trustworthy assessment in online learning: A systematic literature review.

15. Shifting online: 12 tips for online teaching derived from contemporary educational psychology research.

16. Impact of reading messages on student learning and note‐taking during a video lecture.

17. Empowering virtual reality with feedback and reflection in hands‐on learning: Effect of learning engagement and higher‐order thinking.

18. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

19. Individual differences in executive function affect learning with immersive virtual reality.

20. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

21. Touchy feely vectors: A compensatory design approach to support model‐based reasoning in developing country classrooms.

22. Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis.

23. Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis.

24. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

25. A systematic review of eye‐tracking‐based research on animated multimedia learning.

26. Effect sizes and research directions of technology application in museum learning: Evidence obtained by integrating meta‐analysis with co‐citation network analysis.

27. The impact of augmented reality on cognitive load and performance: A systematic review.

28. Higher education students' experiences and opinion about distance learning during the Covid‐19 pandemic.

29. Highlighting and highlighted information in text comprehension and learning from digital reading.

30. To what extent a modern teaching style benefits students? Why do teachers act the way they do?

31. Analysis of the social interaction of perceived problem‐based learning performance in internship courses.

32. Examining effects of instructional strategies on student engagement in blended online courses.

33. Facebook as a learning environment for language teaching and learning: A critical analysis of the literature from 2010 to 2017.

34. The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review.

35. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

36. The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty.

37. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

38. Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons.

39. Testing the segmentation effect of multimedia learning in a biological system.

40. Exploring the link between self‐regulated learning and learner behaviour in a massive open online course.

41. Beyond online search strategies: The effects of internet epistemic beliefs and different note‐taking formats on online multiple document reading comprehension.

42. How differently designed guidance influences simulation‐based inquiry learning in science education: A systematic review.

43. Playing is just the beginning: Social learning dynamics in game communities of inquiry.

44. Acquisition of false certainty: Learners increase their confidence in the correctness of incorrect answers after online information search.

45. Emotional and cognitive effects of learning with computer simulations and computer videogames.

46. Comparing the Taiwanese learning effects of Shaking‐On and Kahoot!

47. Using metacognitive prompts to enhance self‐regulated learning and learning outcomes: A meta‐analysis of experimental studies in computer‐based learning environments.

48. The effectiveness of adaptive versus non‐adaptive learning with digital educational games.

49. Should learners use their hands for learning? Results from an eye‐tracking study.

50. Does modality play a role? Visual‐verbal cognitive style and multimedia learning.