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139 results

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1. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

2. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

3. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

4. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

5. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

6. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

7. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

8. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

9. The impact of goal assignment in a game‐based learning environment.

10. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

11. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

12. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

13. K‐12 teachers' programming attitudes among different disciplines: Analysis of influential factors.

14. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

15. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

16. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

17. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

18. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

19. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

20. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

21. Student diversity and e‐exam acceptance in higher education.

22. How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam.

23. Examining students' academic motivation for studying programming languages.

24. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

25. Effects of collaborative filtering‐based peer recommendation mechanism on in‐service teachers' learning performance, knowledge construction, and social network during online training.

26. The influence of social media literacy on student engagement in online learning.

27. Computer‐assisted English learning: Uncovering the relationship between motivation and self‐regulation.

28. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

29. Technology‐mediated outdoor learning for primary school student teachers: Focusing on biodiversity.

30. Promoting children's computational thinking: A quasi‐experimental study of web‐mediated parent education.

31. Scratch and unity design in elementary education: A study in initial teacher training.

32. Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic.

33. How to deepen college students' approach to using technologies in T‐O‐IBL? Examining the mediating influence of deep approaches to using technologies between learning factors and higher order thinking skills.

34. Unfolding self‐regulated learning profiles of students: A longitudinal study.

35. Impact of anxiety and confidence in virtual reality‐mediated learning transferred to hands‐on tasks.

36. Developing cooperative learning in a content and language integrated learning context to enhance elementary school students' digital storytelling performance, English speaking proficiency, and financial knowledge.

37. Students' expectations of Learning Analytics across Europe.

38. Benefits of prompting students to generate summaries during pauses in segmented multimedia lessons.

39. Engage me: Learners' expectancies and teachers' efforts in designing effective online classes.

40. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

41. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

42. Fostering science interests through head‐mounted displays.

43. Investigating students' use of self‐assessments in higher education using learning analytics.

44. Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect.

45. Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?

46. The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology.

47. Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?

48. Higher education students' experiences and opinion about distance learning during the Covid‐19 pandemic.

49. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

50. The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence.