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27 results

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1. Exploring behavioural patterns and their relationships with social annotation outcomes.

2. Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?

3. Hybrid teaching and learning: A conjoint analysis of student preferences in online and onsite scenarios.

4. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

5. Online versus face‐to‐face cheating: The prevalence of cheating behaviours during the pandemic compared to the pre‐pandemic among Turkish University students.

6. Analysing students' concept mapping style and its association with task performance in computer‐based inquiry learning.

7. Exploring the co‐occurrence of students' learning behaviours and reasoning processes in an intelligent tutoring system: An epistemic network analysis.

8. Online 3D gamification for teaching a human resource development course.

9. Using WhatsApp increases language students' self‐motivation and achievement, and decreases learning anxiety: A self‐determination theory approach.

10. Investigating students' use of self‐assessments in higher education using learning analytics.

11. Analytics of learning tactics and strategies in an online learnersourcing environment.

12. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

13. Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning.

14. Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices.

15. Discovering computational thinking in everyday problem solving: A multiple case study of route planning.

16. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

17. Secondary school teachers' use of online formative assessment during COVID‐19 lockdown: Experiences and lessons learned.

18. The role of gender and employment status in MOOC learning: An exploratory study.

19. Personalized refutation texts best stimulate teachers' conceptual change about multimedia learning.

20. Immersive virtual reality for increasing presence and empathy.

21. Revising the computer programming attitude scale in the context of attitude ambivalence.

22. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

23. The utility of 3D, haptic‐enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart.

24. I see something you do not: Eye movement modelling examples do not improve anomaly detection in interpreting medical images.

25. Virtual academic conferences as learning spaces: Factors associated with the perceived value of purely virtual conferences.

26. Can video games change attitudes towards history? Results from a laboratory experiment measuring short‐ and long‐term effects.

27. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.