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1. Digital reading in beginner readers: Advantage or disadvantage for comprehension of narrative and informational linear texts?

2. Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect.

3. Student diversity and e‐exam acceptance in higher education.

4. Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses.

5. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

6. Trustworthy remote assessments: A typology of pedagogical and technological strategies.

7. The effectiveness of self‐regulated learning strategies in higher education blended learning: A five years systematic review.

8. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

9. Examining the efficacies of instructor‐designed instructional videos in flipped classrooms on student engagement and learning outcomes: An empirical study.

10. Fostering online interaction in blended learning through social presence and convergence: A systematic literature review.

11. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

12. Enhancing students' learning achievements, self‐efficacy, and motivation using mobile augmented reality.

13. A joint evaluation method of regulated‐learning and cognitive quality in collaborative knowledge building.

14. Enhance adult students' online knowledge construction: Exploring effective instructional designs and addressing barriers.

15. Using learning analytics to measure self‐regulated learning: A systematic review of empirical studies in higher education.

16. From hype to insight: Exploring ChatGPT's early footprint in education via altmetrics and bibliometrics.

17. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

18. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

19. Explaining trace‐based learner profiles with self‐reports: The added value of psychological networks.

20. Blended learning in rural K‐12 education: Stakeholder dynamics and recommendations.

21. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

22. Exploring behavioural patterns and their relationships with social annotation outcomes.

23. Artificial intelligence on the advance to enhance educational assessment: Scientific clickbait or genuine gamechanger?

24. The construction of a theory‐based augmented reality‐featured context‐aware ubiquitous learning facilitation framework for oral communication development.

25. Text analytics for uncovering untapped ideas at the intersection of learning design and learning analytics: Critical interpretative synthesis.

26. Competency model development: The backbone of successful stealth assessments.

27. Development and validation of a test for measuring primary school students' effective use of ICT: The ECC‐ICT test.

28. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

29. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

30. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

31. Hybrid teaching and learning: A conjoint analysis of student preferences in online and onsite scenarios.

32. Towards tailored cognitive support in augmented reality assembly work instructions.

33. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

34. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

35. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

36. Measuring cognitive load in augmented reality with physiological methods: A systematic review.

37. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

38. The development and construction of an AR‐guided learning model with focused learning theories.

39. The effect of mobile‐assisted learning in real language attainment: A systematic review.

40. How does the modern home environment impact children's mathematics knowledge? Evidence from Canadian elementary children's digital home numeracy practice (DHNP).

41. Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?

42. Towards a fuller picture: Triangulation and integration of the measurement of self‐regulated learning based on trace and think aloud data.

43. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

44. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

45. Digital‐first assessments: A security framework.

46. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

47. The use of annotations to explain labels: Comparing results from a human‐rater approach to a deep learning approach.

48. Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics.

49. The range of uses of virtual reality for intensive care unit staff training: A narrative synthesis scoping review.

50. Trends and issues of social annotation in education: A systematic review from 2000 to 2020.