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1. Academic reading under a semantic enhancement environment: An empirical study on users' cognitive load and reading effect.

2. Student diversity and e‐exam acceptance in higher education.

3. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

4. AI in teacher education: Unlocking new dimensions in teaching support, inclusive learning, and digital literacy.

5. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

6. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

7. Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model.

8. Exploring behavioural patterns and their relationships with social annotation outcomes.

9. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

10. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

11. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

12. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

13. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

14. Towards a fuller picture: Triangulation and integration of the measurement of self‐regulated learning based on trace and think aloud data.

15. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

16. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

17. How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam.

18. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.

19. Information and communication technology coordinators: Their intended roles and architectures for learning.

20. Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial.

21. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

22. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

23. Exploring the co‐occurrence of students' learning behaviours and reasoning processes in an intelligent tutoring system: An epistemic network analysis.

24. Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning‐by‐teaching hypothesis.

25. Promoting children's computational thinking: A quasi‐experimental study of web‐mediated parent education.

26. Be prepared: How training and emergency type affect evacuation behaviour.

27. Determinants of student performance with mobile‐based assessment systems for English as a foreign language courses.

28. Investigating the pedagogies of screen‐sharing in contemporary learning environments—A mixed methods analysis.

29. A systematic review of eye‐tracking‐based research on animated multimedia learning.

30. Effect sizes and research directions of technology application in museum learning: Evidence obtained by integrating meta‐analysis with co‐citation network analysis.

31. Impact of reading messages on student learning and note‐taking during a video lecture.

32. Exploring the multidimensional impact of ICT on academic achievement and mental health: Evidence from a large‐scale survey of higher vocational students in China.

33. Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists.

34. Credibility and altered communication styles of AI graders in the classroom.

35. Understanding mobile learning acceptance among university students with special needs: An exploration through the lens of self‐determination theory.

36. Primary school students' perceptions and developed artefacts and language from learning coding and computational thinking using the 3C model.

37. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

38. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

39. Incorporating hands‐on experiments into an online science course.

40. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

41. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

42. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

43. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

44. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

45. Mathematical experience in game‐based problem‐solving.

46. Enacting control with student dashboards: The role of motivation.

47. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

48. Unfolding self‐regulated learning profiles of students: A longitudinal study.

49. Engage me: Learners' expectancies and teachers' efforts in designing effective online classes.

50. Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis.