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32 results

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1. Exploring the multidimensional impact of ICT on academic achievement and mental health: Evidence from a large‐scale survey of higher vocational students in China.

2. Credibility and altered communication styles of AI graders in the classroom.

3. A bibliometric analysis of studies on technology‐supported learning environments: Hot topics and frontier evolution.

4. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

5. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

6. SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework.

7. Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study.

8. How differently designed guidance influences simulation‐based inquiry learning in science education: A systematic review.

9. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

10. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

11. Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors.

12. Factors influencing Chinese undergraduate students' emotions in an online EFL learning context during the COVID pandemic.

13. Chatbots for language learning—Are they really useful? A systematic review of chatbot‐supported language learning.

14. Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity.

15. It is about timing: Network prestige in asynchronous online discussions.

16. Implementing computer‐mediated intercultural communication in English education: A critical reflection on its pedagogical challenges.

17. The effects of digital storytelling games on high school students' critical thinking skills.

18. Digital collaborative learning in elementary and middle schools as a function of individualistic and collectivistic culture: The role of ICT coordinators' leadership experience, students' collaboration skills, and sustainability.

19. Effects of online teaching presence on students' interactions and collaborative knowledge construction.

20. Community building and knowledge sharing by individuals with disabilities using social media.

21. Students' engagement characteristics predict success and completion of online courses.

22. Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review.

23. How a semantic diagram tool influences transaction costs during collaborative problem solving.

24. Flipped learning readiness in teaching programming in middle schools: Modelling its relation to various variables.

25. The effect of web‐based education on the self‐confidence and anxiety levels of paediatric nursing interns in the clinical decision‐making process.

26. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

27. Discrepancy between language learners and teachers concerns about emergency remote teaching.

28. Using robot animation to promote gestural skills in children with autism spectrum disorders.

29. English outside the academic sphere: A mobile‐based context‐aware comparison study on collaborative and individual learning.

30. Perceptions of learning effectiveness in M-learning: scale development and student awareness.

31. Technology-enhanced storytelling stimulating parent-child interaction and preschool children's vocabulary knowledge.

32. Implementation of Web-based argumentation in facilitating elementary school students to learn environmental issues.