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Start Over You searched for: Topic data analysis software Remove constraint Topic: data analysis software Publication Year Range Last 10 years Remove constraint Publication Year Range: Last 10 years Journal journal of computer assisted learning Remove constraint Journal: journal of computer assisted learning Publisher wiley-blackwell Remove constraint Publisher: wiley-blackwell
179 results

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1. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning.

2. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

3. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

4. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

5. Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task.

6. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

7. Using ChatGPT to promote research competency: English as a Foreign Language undergraduates' perceptions and practices across varied metacognitive awareness levels.

8. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

9. Pre‐class learning analytics in flipped classroom: Focusing on resource management strategy, procrastination and repetitive learning.

10. Mathematical experience in game‐based problem‐solving.

11. Enacting control with student dashboards: The role of motivation.

12. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

13. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

14. Understanding variation in children's reading comprehension: A dynamic approach.

15. Experimenting with computational thinking for knowledge transfer in engineering robotics.

16. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

17. The impact of goal assignment in a game‐based learning environment.

18. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

19. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

20. Highlighting and highlighted information in text comprehension and learning from digital reading.

21. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

22. High task motivation learners co‐viewing video lectures facilitates learning.

23. Unravelling the underlying mechanism of computational thinking: The mediating role of attitudinal beliefs between personality and learning performance.

24. Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices.

25. Beyond the dawn of virtualized learning environments: A comparative study of video and augmented reality information delivery on student engagement and knowledge retention.

26. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

27. Feedforward‐ or feedback‐based group regulation guidance in collaborative groups.

28. Effectiveness of online collaborative problem‐solving method on students' learning performance: A meta‐analysis.

29. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

30. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

31. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

32. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

33. The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review.

34. Finger versus pencil: An eye tracking study of learning by drawing on touchscreens.

35. Towards a fuller picture: Triangulation and integration of the measurement of self‐regulated learning based on trace and think aloud data.

36. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

37. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

38. Student diversity and e‐exam acceptance in higher education.

39. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.

40. The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis.

41. How should webcams be used in online learning under COVID‐19: A co‐orientation analysis of teachers' and students' perceptions of student social presence on webcam.

42. Examining students' academic motivation for studying programming languages.

43. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

44. Effects of collaborative filtering‐based peer recommendation mechanism on in‐service teachers' learning performance, knowledge construction, and social network during online training.

45. Machine translation in language acquisition: A study on EFL students' perceptions and practices in Saudi Arabia and South Korea.

46. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

47. Computer‐assisted English learning: Uncovering the relationship between motivation and self‐regulation.

48. Measuring self‐regulated learning in a junior high school mathematics classroom: Combining aptitude and event measures in digital learning materials.

49. Technology‐mediated outdoor learning for primary school student teachers: Focusing on biodiversity.

50. The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty.