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1. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

2. Mobile collaborative learning with social network awareness.

3. Effects of AR‐ and VR‐based wearables in teaching English: The application of an ARCS model‐based learning design to improve elementary school students' learning motivation and performance.

4. Achieving success in English medium instruction using computer‐mediated terminology pretraining under the problem‐based learning pedagogy.

5. A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective.

6. Comparing the Taiwanese learning effects of Shaking‐On and Kahoot!

7. Effects of performance goal orientations on learning performance and in‐game performance in digital game‐based learning.

8. The impact of functional interdependencies of computer simulations on collaborative learning: Evidence from multiple sources.

9. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.