Search

Showing total 44 results

Search Constraints

Start Over You searched for: Search Limiters Academic (Peer-Reviewed) Journals Remove constraint Search Limiters: Academic (Peer-Reviewed) Journals Search Limiters Peer Reviewed Remove constraint Search Limiters: Peer Reviewed Topic research funding Remove constraint Topic: research funding Publication Year Range This year Remove constraint Publication Year Range: This year Publication Type Academic Journals Remove constraint Publication Type: Academic Journals Journal journal of computer assisted learning Remove constraint Journal: journal of computer assisted learning
44 results

Search Results

1. Comparing the productive failure and directive instruction for declarative safety knowledge training using virtual reality.

2. Development and validation of a test for measuring primary school students' effective use of ICT: The ECC‐ICT test.

3. Towards tailored cognitive support in augmented reality assembly work instructions.

4. Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy.

5. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

6. Learning analytics driven improvements in learning design in higher education: A systematic literature review.

7. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

8. Investigating the reliability of aggregate measurements of learning process data: From theory to practice.

9. Mathematical experience in game‐based problem‐solving.

10. Using multimodal learning analytics to understand effects of block‐based and text‐based modalities on computer programming.

11. Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion.

12. Enacting control with student dashboards: The role of motivation.

13. Technological affordances in teachers' online professional learning communities: A systematic review.

14. A bibliometric analysis of studies on technology‐supported learning environments: Hot topics and frontier evolution.

15. A non‐verbal teaching behaviour analysis for improving pointing out gestures: The case of asynchronous video lecture analysis using deep learning.

16. Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class.

17. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

18. Experimenting with computational thinking for knowledge transfer in engineering robotics.

19. Anime as a medium for science learning.

20. High task motivation learners co‐viewing video lectures facilitates learning.

21. The impact of goal assignment in a game‐based learning environment.

22. Instructor's direct gaze not body orientation affects learning.

23. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

24. Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds.

25. Analysing students' self‐assessment practice in a distance education environment: Student behaviour, accuracy, and task‐related characteristics.

26. The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey.

27. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

28. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

29. Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices.

30. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

31. K‐12 teachers' programming attitudes among different disciplines: Analysis of influential factors.

32. Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning.

33. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

34. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

35. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

36. Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach.

37. Effectiveness of online collaborative problem‐solving method on students' learning performance: A meta‐analysis.

38. Task type matters: The impact of virtual reality training on training performance.

39. Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs.

40. Virtual reality environment in pharmacy education: A cyclical study on instructional design principles.

41. Presenting points or rank: The impacts of leaderboard elements on English vocabulary learning through video lectures.

42. Leveraging performance and feedback‐seeking indicators from a digital learning platform for early prediction of students' learning outcomes.

43. Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning.

44. Finger versus pencil: An eye tracking study of learning by drawing on touchscreens.