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Your search keyword '"GAMIFICATION"' showing total 4 results
4 results on '"GAMIFICATION"'

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1. Mathematical experience in game‐based problem‐solving.

2. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

3. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

4. Satisfaction is insufficient: Insights from a randomized, controlled trial of a marketing simulation game.

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