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166 results

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1. The construction of a theory‐based augmented reality‐featured context‐aware ubiquitous learning facilitation framework for oral communication development.

2. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

3. A joint evaluation method of regulated‐learning and cognitive quality in collaborative knowledge building.

4. Using learning analytics to measure self‐regulated learning: A systematic review of empirical studies in higher education.

5. Fostering online interaction in blended learning through social presence and convergence: A systematic literature review.

6. Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours.

7. Exploring behavioural patterns and their relationships with social annotation outcomes.

8. Development and validation of a test for measuring primary school students' effective use of ICT: The ECC‐ICT test.

9. Hybrid teaching and learning: A conjoint analysis of student preferences in online and onsite scenarios.

10. Using online learner trace data to understand the cohesion of teams in higher education.

11. Towards a partnership of teachers and intelligent learning technology: A systematic literature review of model‐based learning analytics.

12. Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists.

13. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

14. Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis.

15. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

16. Effects and mechanisms of analytics‐assisted reflective assessment in fostering undergraduates' collective epistemic agency in computer‐supported collaborative inquiry.

17. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

18. Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology.

19. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

20. Feedforward‐ or feedback‐based group regulation guidance in collaborative groups.

21. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

22. Patterns of students' collaborations by variations in their learning orientations in blended course designs: How is it associated with academic achievement?

23. Mapping active and collaborative learning in higher education through annotations in hyper‐video by learning analytics.

24. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

25. SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework.

26. A novel metaheuristic approach for collaborative learning group formation.

27. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

28. Task type matters: The impact of virtual reality training on training performance.

29. Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning.

30. Where less is more: Limited feedback in formative online multiple‐choice tests improves student self‐regulation.

31. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

32. Effects of collaborative filtering‐based peer recommendation mechanism on in‐service teachers' learning performance, knowledge construction, and social network during online training.

33. Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments.

34. Bridging distance: Practical and pedagogical implications of virtual Makerspaces.

35. The relationship between self‐assessment and performance in learning TPACK: Are self‐assessments a good way to support preservice teachers' learning?

36. Collaborative behavioural patterns of elementary school students working on a robotics project.

37. Effects of a collaborative AR‐enhanced learning environment on learning gains and technology implementation beliefs: Evidence from a graduate teacher training course.

38. Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors.

39. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

40. Mobile collaborative learning with social network awareness.

41. The impact of functional interdependencies of computer simulations on collaborative learning: Evidence from multiple sources.

42. Exploring behavioural patterns of virtual manipulatives supported collaborative inquiry learning: Effect of device‐student ratios and external scripts.

43. Effects of new coopetition designs on learning performance in robotics education.

44. Improving mobile learning in secondary mathematics and science: Listening to students.

45. Promoting student engagement in online collaborative writing through a student‐facing social learning analytics tool.

46. Characteristics of pedagogical change in integrating digital collaborative learning and their sustainability in a school culture: e‐CSAMR framework.

47. Video‐enhanced or textual rubrics: Does the Viewbrics' formative assessment methodology support the mastery of complex (21st century) skills?

48. Robotic question support system to reduce hesitation for face‐to‐face questions in lectures.

49. Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy.

50. Measuring causality between collaborative and individual gaze metrics for collaborative problem‐solving with intelligent tutoring systems.