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1. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

2. Impact of reading messages on student learning and note‐taking during a video lecture.

3. Patterns of reading behaviour in digital hypertext environments.

4. Compensating the socioeconomic achievement gap with computer‐assisted instruction.

5. ProVoc: An app to train vocabulary depth in order to foster children's reading comprehension.