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1. Browsing to learn: How computer and software engineering students use online platforms in learning activities.

2. Challenges and opportunities of multimodal data in human learning: The computer science students' perspective.

3. Digital skills critical for education: Video analysis of students' technology use in Norwegian secondary English classrooms.

4. Satisfaction is insufficient: Insights from a randomized, controlled trial of a marketing simulation game.

5. Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity.

6. Gamers, Surfers, Social Media Users: Unpacking the role of interest in English.

7. Predictors of digital competence in 7th grade: a multilevel analysis.