Search

Your search keyword '"GAMING disorder"' showing total 559 results

Search Constraints

Start Over You searched for: Descriptor "GAMING disorder" Remove constraint Descriptor: "GAMING disorder" Journal journal of behavioral addictions Remove constraint Journal: journal of behavioral addictions
559 results on '"GAMING disorder"'

Search Results

1. Mental health professionals' use of the ICD-11 classification of impulse control disorders and behavioral addictions: An international field study.

2. A three-wave longitudinal study on the underlying metacognitive mechanism between depression and Internet gaming disorder.

3. The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults.

4. Neural correlates of model-based behavior in internet gaming disorder and alcohol use disorder.

5. Ten years of research on the treatments of internet gaming disorder: A scoping review and directions for future research.

6. Addicted to socialising and still lonely: A comparative, corpus-driven analysis of problematic social networking site use.

7. Reconsidering item response categories in gaming disorder symptoms measurement.

8. Regional brain activity of resting-state fMRI and auditory oddball ERP with multimodal approach in individuals with internet gaming disorder.

9. Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning.

10. Heterogeneity of gaming disorder: A clinicallybased typology for developing personalized interventions.

11. Brain responses to positive and negative events in individuals with internet gaming disorder during real gaming.

12. How expected and experienced reward and relief contribute to gaming-related mental imagery and gaming frequency in daily life: Testing a dual pathway hypothesis.

13. Behavioral addictions in the ICD-11: An important debate that is anticipated to continue for some time: Commentary to the debate: "Behavioral addictions in the ICD-11".

14. Reduced loss aversion in value-based decision-making and edge-centric functional connectivity in patients with internet gaming disorder.

15. Enhanced Pavlovian-to-instrumental transfer in internet gaming disorder.

16. Longitudinal modifiable risk and protective factors of internet gaming disorder: A systematic review and meta-analysis.

17. Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.

18. Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men.

19. The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial.

20. A latent profile approach for classifying internet gamers based on motives for online gaming.

21. Problem gaming-related harm experienced by partners and parents of individuals with gaming problems and their help-seeking experiences.

22. The role of executive function deficits, delay aversion and emotion dysregulation in internet gaming disorder and social media disorder: Links to psychosocial outcomes.

23. The concept of recovery in gaming disorder: A scoping review.

24. Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study.

25. Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study.

26. Opposing associations of Internet Use Disorder symptom domains with structural and functional organization of the striatum: A dimensional neuroimaging approach.

27. Functional impairment, insight, and comparison between criteria for gaming disorder in the International Classification of Diseases, 11 Edition and internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition.

28. Attentional biases and daily game craving dynamics: An ecological momentary assessment study.

29. Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan.

30. Withdrawal and tolerance as related to compulsive sexual behavior disorder and problematic pornography use - Preregistered study based on a nationally representative sample in Poland.

31. Sex differences in neural substrates of risk taking: Implications for sex-specific vulnerabilities to internet gaming disorder.

32. A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI).

33. Motivational brief interventions for adolescents and young adults with Internet use disorders: A randomized-controlled trial.

34. Longitudinal association between parental involvement and internet gaming disorder among Chinese adolescents: Consideration of future consequences as a mediator and peer victimization as a moderator.

35. Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis.

36. Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis.

37. Internet-based interventions for behavioral addictions: A systematic review.

38. The Gaming Disorder Identification Test (GADIT) - A screening tool for Gaming Disorder based on ICD-11.

39. How much gaming is too much? An analysis based on psychological distress.

40. Prefrontal cortical activation in Internet Gaming Disorder Scale high scorers during actual real-time internet gaming: A preliminary study using fNIRS.

41. Think-aloud analysis of commonly used screening instruments for Internet use disorders: The CIUS, the IGDT-10, and the BSMAS.

42. Assessment of Criteria for Specific Internet-use Disorders (ACSID-11): Introduction of a new screening instrument capturing ICD-11 criteria for gaming disorder and other potential Internet-use disorders.

43. The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence.

44. Applying ICD-11 criteria of Gaming Disorder to identify problematic video streaming in adolescents: Conceptualization of a new clinical phenomenon.

45. Where to put Compulsive Sexual Behavior Disorder (CSBD)? Phenomenology matters Commentary to the debate: “Behavioral addictions in the ICD-11”.

46. Gaming disorder and the COVID-19 pandemic: Treatment demand and service delivery challenges.

47. Criteria for the establishment of a new behavioural addiction Commentary to the debate: “Behavioral addictions in the ICD-11”.

48. Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder.

49. Effects of retrieval-extinction training on internet gaming disorder.

50. Efficacy of short-term telemedicine motivation-based intervention for individuals with Internet Use Disorder - A pilot-study.

Catalog

Books, media, physical & digital resources