4,076 results
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2. Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance
3. An empirical examination of newcomer contribution costs in established OSS communities: a knowledge-based perspective
4. Enterprise social media usage and social cyberloafing: an empirical investigation using the JD-R model
5. Revisiting the social commerce paradigm: the social commerce (SC) framework and a research agenda
6. The influence of virtual reality on the experience of religious cultural heritage content
7. Loyalty and well-being explain serial crowdfunding backing behavior: an empirical test of complementary theories
8. A dual-process model to explain self-disclosure on online social networking sites: examining the moderating effect of enjoyment
9. Reexamining review variance and movie sales: the inverted-U-shaped relationship and boundary conditions
10. Organizational mission and digital platform evolution: an investigation of entrepreneurial organizations in nascent markets
11. How does material adaptivity of smart objects shape infusion use? The pivot role of social embeddedness
12. How social media fatigue feigning and altering emotion discourage the use of social media
13. Bringing safety analytics to the online shopper: evaluating designs for augmenting point-of-sale interfaces with safety information
14. Friend-connecting affordances: playing online games to contact friends
15. Working in a smart home environment: examining the impact on productivity, well-being and future use intention
16. Disentangling the antecedents of rational versus emotional negative electronic word of mouth on a peer-to-peer accommodation platform
17. Disentangling user fatigue in WeChat use: the configurational interplay of fear of missing out and overload
18. IT investment and corporate collaborative innovation: the moderating role of the top management team's educational background and absorptive capacity
19. Effects of member similarity on group norm conformity, group identity and social participation in the context of social networking sites
20. Parasocial relationships with micro-influencers: do sponsorship disclosure and electronic word-of-mouth disrupt?
21. Examining user-generated content, service failure recovery and customer–brand relationships: an exploration through commitment-trust theory
22. The coping strategies in fitness apps: a three-stage analysis with findings from SEM and FsQCA
23. Wear in or wear out: how consumers respond to repetitive influencer marketing
24. Fighting fire with fire: the use of an auxiliary platform to address the inherent weaknesses of a platform-based business
25. Tap here to power up! Mobile augmented reality for consumer empowerment
26. The impact of streamer emotions on viewer gifting behavior: evidence from entertainment live streaming
27. Understanding the role of information transparency in improving patient experience under different uncertainties: a quasi-natural experiment
28. An investigation on the influencing factors of elderly people's intention to use financial AI customer service
29. Short video marketing: what, when and how short-branded videos facilitate consumer engagement
30. Disentangling the relationship between omnichannel integration and customer trust: a response surface analysis
31. The role of vicarious learning strategies in shaping consumers' uncertainty: the case of live-streaming shopping
32. Small businesses and e-government participation: the role of personalisation preference and intermediaries
33. Barrier-breakers’ influence on full-adoption of digital payment methods
34. Problem resolution with business analytics: a task-technology fit perspective
35. Cognition or interaction? Mediating factors influencing online group open collaboration
36. The role of institutional and self in the formation of trust in artificial intelligence technologies
37. Affect and information technology use: the impact of state affect on cognitions and IT use
38. Probably something: a multi-layer taxonomy of non-fungible tokens
39. Avatar design in Metaverse: the effect of avatar-user similarity in procedural and creative tasks
40. Online silence: why do people not challenge others when posting misinformation?
41. Research on influencing factors and governance of disinformation dissemination on science and technology topics: an empirical study on the topic of “metaverse”
42. Social media marketing system: conceptualization, scale development and validation
43. The effects of social media use and consumer engagement on physician online return: evidence from Weibo
44. Working too much in China's tech industry: corporate social advocacy as a crisis response strategy to issue-based opinion polarization
45. The value of time together: a longitudinal investigation of mentor-protégé interactions in an online game
46. Public information sharing in enterprise social networks: a communication privacy management perspective
47. ICT-based training and education in volunteer sports communities: an action design research project with soccer referees during the COVID-19 pandemic
48. Effects of social media usage on exploratory innovation, exploitative innovation and organizational agility: the moderating role of learning goal orientation
49. Understanding employees' perceptions of SETA events: the role of pedagogical and communication approaches
50. The influence of technology affordance on addictive use in MMOGs: from the perspective of virtual-domain perfectionism
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