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Your search keyword '"GAMIFICATION"' showing total 103 results

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103 results on '"GAMIFICATION"'

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1. Zermelo Game: All or None?

2. Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies.

3. Can ChatGPT Match Experts? Comparing input for Serious Game Development.

4. A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage.

5. Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review.

6. A System Design Approach of Gamification for disseminating Intangible Oral Expressions of Indigenous Textile Heritage

7. Gamification in Retail: Enhancing Grocery Customer Experience with Location-Based Strategies

8. BehaviourCoach: Exploring the Use of a Web-Based Serious Game in Health Promotion

9. Museum Games and Personal Epistemology: A Study on Students’ Critical Thinking with a Mixed Reality Game.

10. Mathematical game performance as an indicator of deliberate practice.

11. Demystifying the Relations of Motivation and Emotions in Game-Based Learning: Insights from Co-Occurrence Network Analysis.

12. How ChatGPT can inspire and improve serious board game design.

13. How to Create Serious Games? Proposal for a Participatory Methodology.

14. Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review

15. Predictors of Flow Experience and Knowledge Acquisition in a STEM Game.

16. Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems.

17. Serious Games and Experiential Learning: Options for Engineering Education.

18. Evaluation of an industrial case of gamification in software quality improvement.

19. Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems

20. Evaluation of an industrial case of gamification in software quality improvement

21. Using Visual Programming Games to Study Novice Programmers.

22. ISPO: A Serious Game to train the Interview Skills of Police Officers.

23. Pilot Study and Gamification Analysis of a Theory-based Exergame.

24. Pilot Study and Gamification Analysis of a Theory-based Exergame

25. TAECon, a web-based platform to promote STEM.

26. Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception.

27. Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study.

28. TAECon, a web-based platform to promote STEM

29. Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study

30. A Serious Game to learn English: The case of Bethe1Challenge.

31. A Serious Game to learn English: The case of Bethe1Challenge

32. Introduction to the Special Issue on GaLA Conf 2022.

33. Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.

34. Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges.

35. Security Awareness Level Evaluation of Healthcare Participants Through Educational Games.

36. Gamified Learning Theory: The Moderating role of learners' learning tendencies.

37. Gamified Learning Theory: The Moderating role of learners' learning tendencies

38. A Game-Based Online Tool to Measure Cognitive Functions in Students

39. A Game-Based Online Tool to Measure Cognitive Functions in Students.

41. A Fundamental Study for Gamification Design: Exploring Learning Tendencies’ Effects

42. Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.

43. A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects.

44. Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies

45. Introduction to the GaLA Conf 2019 Special Issue

46. An empirical study on factors affecting user engagement in a gamified team building environment.

47. Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies.

48. Mathematics Trails: Shallow and Deep Gamification

49. Household Energy Conservation Intervention: a Game versus Dashboard Comparison

50. Gamification in Management: a systematic review and research directions

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