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2. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)
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International Association for Development of the Information Society (IADIS), Nunes, Miguel Baptista, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2016, which was organised by the International Association for Development of the Information Society, 1-3 July, 2016. This conference is part of the Multi Conference on Computer Science and Information Systems 2016, 1-4 July. The e-Learning (EL) 2016 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. These proceedings contain keynote lecture, "Twenty-First Century Skills, Technology and Open Learning: Re-Designing Teaching for the Digital Age" (Tony Bates) [abstract only] and workshop, "Making Sustainable Online Learning a Reality Informed by the Community of Inquiry Framework" (Susi Peacock and Lindesay Irvine). Full papers in these proceedings include: (1) Determining Factors of Students' Perceived Usefulness of e-Learning in Higher Education (Aleksander Aristovnik, Damijana Keržic, Nina Tomaževic and Lan Umek); (2) EvalCOMIX®: A Web-Based Programme to Support Collaboration in Assessment (María Soledad Ibarra-Sáiz and Gregorio Rodríguez-Gómez); (3) A Holistic Approach to Scoring in Complex Mobile Learning Scenarios (Marcel Gebbe, Matthias Teine and Marc Beutner); (4) Content Development for 72,000 Learners: An Online Learning Environment for General Practitioners. A Case Study (Dirk Pilat); (5) First Stages of Adult Students' Relationship to Scientific Knowing and Research in the Open University's Web-Based Methodology Course (Leena Isosomppi and Minna Maunula); (6) A Quantitative Analysis of the Role of Social Networks in Educational Contexts (Azam Shokri and Georgios Dafoulas); (7) Care Management: On Line-Based Approaches to Nurse Education in Ultrasound Imaging (Elena Taina Avramescu, Mitrache Marius and Adrian Camen); (8) Can e-Learning Change Work Practices? (Signe Schack Noesgaard); (9) A Practice of Mobile Learning Bases on Cloud Computing (Heng Wu and Zhong Dong); (10) Guidelines for Conducting a Post-Graduate Module within a Blended Synchonous Learning Environment, Facilitator and Student Perspectives (Christopher Upfold); (11) IT Tools in Initial Teacher Training (Dorin Herlo); (12) Application of a Reference Framework for Integration of Web Resources in DOLTRN--Case Study of Physics--Topic: Waves (Fabinton Sotelo Gomez and Armando Ordóñez); (13) Creating Micro-Videos to Demonstrate Technology Learning (Mark Frydenberg and Diana Andone); (14) An Analysis of Students Enrolled to an Undergraduate University Course Offered Also Online (Nello Scarabottolo); (15) How Do We Know What is Happening Online: A Triangulated Approach to Data Analysis (Marina Charalampidi and Michael Hammond); (16) Analysis of 3D Modeling Software Usage Patterns for K-12 Students (Yi-Chieh Wu, Wen-Hung Liao, Ming-Te Chi and Tsai-Yen Li); and (17) A Distributed Intelligent e-Learning System (Terje Kristensen). Short papers in these proceedings include: (1) Using Cognitive Maps to Promote Self-Managed Learning in Online Communities of Inquiry (Susi Peacock and John Cowan); (2) Automation in Distance Learning: An Empirical Study of Unlearning and Academic Identity Change Linked to Automation of Student Messaging within Distance Learning (Hilary Collins, Hayley Glover, Fran Myers and Mor Watson); (3) Developing the 1st MOOC of University of Porto: Challenges and Strategies (Isabel Martins, Nuno Regadas and Margarida Amaral); (4) Informal Language Learning in Authentic Setting, Using Mobile Devices and SNS (Ruthi Aladjem and Bibiana Jou); (5) Enhancing Third-Year Medical Clerkships: Using Mobile Technology for Teaching and Learning (Janette R. Hill, Michelle A. Nuss, Ronald M. Cervero, Julie K. Gaines and Bruce Middendorf); (6) Statistical Measures of Integrity in Online Testing: Empirical Study (Tom Wielicki); (7) The Complexities of Digital Storytelling: Factors Affecting Performance, Production, and Project Completion (Peter Gobel and Makimi Kano); (8) Collegewide Promotion on e-Learning/Active Learning and Faculty Development (Nobuyuki Ogawa and Akira Shimizu); (9) Training Portuguese Teachers Using Blended Learning--A Different Approach (Bertil P. Marques and Paula Escudeiro); (10) Gamify and Recognize Prior Learning: How to Succeed in Educators' Further Professional Training with Open Badges (Esko Lius); (11) How Do K-12 Students' Manage Applications on Their Mobile Devices? (Ruthi Aladjem and Sharon Hardof); (12) Digital Storytelling for Inclusive Education: An Experience in Initial Teacher Training (Marco Lazzari); and (13) Learning Factory--Assembling Learning Content with a Framework (Peter Steininger). Reflection papers in these proceedings include: (1) Equalizing Educational Opportunities by ICT (Ana María Delgado García and Blanca Torrubia Chalmeta); (2) The Acceptability of MOOC Certificates in the Workplace (Christina Banks and Edward Meinert); (3) Orchestration of Social Modes in e-Learning (Armin Weinberger and Pantelis M. Papadopoulos); (4) Information Competencies and Their Implementation in the Educational Process of Polish Universities. Exploratory Studies (Anna Tonakiewicz-Kolosowska, Iwona Socik and Monika Gajewska); (5) Virtual & Real Face to Face Teaching (Romeo Teneqexhi and Loreta Kuneshka); and (6) Virtual Scaffolding--Constructivism in Online Learning (Lachlan MacKinnon and Liz Bacon). The following poster is included: Active Learning Methods in Programming for Non-IT Students (Olga Mironova, Irina Amitan, Jüri Vilipõld and Merike Saar). An author index is included. Individual papers contain references.
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- 2016
3. E-Learning Trends and Hypes in Academic Teaching. Methodology and Findings of a Trend Study
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Fischer, Helge, Heise, Linda, Heinz, Matthias, Moebius, Kathrin, and Koehler, Thomas
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What comes next in the field of academic e-learning? Which e-learning trends will dominate the discourse at universities? Answering such questions is the basis for the adaptation of service strategies and IT-infrastructures within institutions of Higher Education. The present paper therefore introduces methodology and findings of a trend study in the field of e-teaching. The overall interest of the study was the analysis of life stages and future potentials of e-learning innovations. A content analysis has been conducted based on 427 scientific articles of leading German-speaking e-learning conferences. Thus, e-learning trends and hypes in academic teaching have been identified and characterised. The following paper focusses on two things: on the one hand, existing academic concepts of trend research in the field of elearning will be discussed, and on the other hand, the above-mentioned study will be introduced. [For full proceedings, see ED557189.]
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- 2014
4. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (12th, Vilamoura, Algarve, Portugal, April 9-11, 2016)
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International Association for Development of the Information Society (IADIS), Sánchez, Inmaculada Arnedillo, and Isaías, Pedro
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These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrate developments in the field. Full papers presented in these proceedings include: (1) Mobile Devices and Spatial Enactments of Learning: iPads in Lower Secondary Schools (Bente Meyer); (2) NetEnquiry--A Competitive Mobile Learning Approach for the Banking Sector (Marc Beutner, Matthias Teine, Marcel Gebbe and Lara Melissa Fortmann); (3) M-Learning Challenges in Teaching Crosscutting Themes in the Education of Young People and Adults (Marcos Andrei Ota and Carlos Fernando de Araujo Jr); (4) Mobile Learning: Pedagogical Strategies for Using Applications in the Classroom (Anna Helena Silveira Sonego, Leticia Rocha Machado, Cristina Alba Wildt Torrezzan and Patricia Alejandra Behar); (5) Experiencing a Mobile Game and its Impact on Teachers' Attitudes towards Mobile Learning (Hagit Meishar-Tal and Miky Ronen); (6) Exploring Mobile Affordances in the Digital Classroom (David Parsons, Herbert Thomas and Jocelyn Wishart); (7) Design, Development and Evaluation of a Field Learning Video Blog (Otto Petrovic); (8) Development and Evaluation of a Classroom Interaction System (Bingyi Cao, Margarita Esponda-Argüero and Raúl Rojas); (9) Visual Environment for Designing Interactive Learning Scenarios with Augmented Reality (José Miguel Mota, Iván Ruiz-Rube, Juan Manuel Dodero and Mauro Figueiredo); and (10) The Development of an Interactive Mathematics App for Mobile Learning (Mauro Figueiredo, Beata Godejord and José Rodrigues). Short papers presented include: (1) Conceptualizing an M-Learning System for Seniors (Matthias Teine and Marc Beutner); (2) Sensimotor Distractions when Learning with Mobile Phones on-the Move (Soledad Castellano and Inmaculada Arnedillo-Sánchez); (3) Personal Biometric Information from Wearable Technology Tracked and Followed Using an Eportfolio: A Case Study of eHealth literacy Development with Emerging Technology in Hong King Higher Education (Michele Notari, Tanja Sobko and Daniel Churchill); (4) An Initial Evaluation of Tablet Devices & What Are the Next Steps? (Tracey McKillen); (5) Information Literacy on the Go! Adding Mobile to an Age Old Challenge (Alice Schmidt Hanbidge, Nicole Sanderson and Tony Tin); (6) The Use of Digital Tools by Independent Music Teachers (Rena Upitis, Philip C. Abrami and Karen Boese); (7) Development of a Math Input Interface with Flick Operation for Mobile Devices (Yasuyuki Nakamura and Takahiro Nakahara); (8) Smartwatches as a Learning Tool: A Survey of Student Attitudes (Neil Davie and Tobias Hilber); and (9) The Adoption of Mobile Learning in a Traditional Training Environment: The C95-Challenge Project Experience (Nadia Catenazzi, Lorenzo Sommaruga, Kylene De Angelis and Giulio Gabbianelli). Reflection papers include the following; (1) Leadership for Nursing Work-Based Mobile Learning (Dorothy Fahlman); (2) Reflections on Ways forward for Addressing Ethical Concerns in Mobile Learning Research (Jocelyn Wishart); and (3) Mobile Learning: Extreme Outcomes of Everywhere, Anytime (Giuseppe Cosimo De Simone). Posters include: (1) Student Response Behavior to Six Types of Caller/Sender When Smartphones Receive a Call or Text Message during University Lectures (Kunihiro Chida, Yuuki Kato and Shogo Kato); and (2) Understanding the Use of Mobile Resources to Enhance Paralympic Boccia Teaching and Learning for Students with Cerebral Palsy (Fabiana Zioti, Giordano Clemente, Raphael de Paiva Gonçalves, Matheus Souza, Aracele Fassbinder and Ieda Mayumi Kawashita). Doctoral Consortium papers include: (1) Forms of the Materials Shared between a Teacher and a Pupil (Libor Klubal and Katerina Kostolányová); and (2) Mobile Touch Screen Devices as Compensation for the Teaching Materials at a Special Primary School (Vojtech Gybas and Katerina Kostolányová). Individual papers provide references, and an Author Index is provided.
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- 2016
5. Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)
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International Association for Development of the Information Society (IADIS), Baptista Nunes, Miguel, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the main issues of concern within e-Learning. This conference covered technical as well as the non-technical aspects of e-Learning under seven main areas: Organisational Strategy and Management Issues; Technological Issues; e-Learning Curriculum Development Issues; Instructional Design Issues; e-Learning Delivery Issues; e-Learning Research Methods and Approaches; e-Skills and Information Literacy for Learning. The conference included the Keynote Lecture: "Moving Higher Education Forward in the Digital Age: Realising a Digital Strategy," by Neil Morris, Professor of Educational Technology, Innovation and Change and Director of Digital Learning, University of Leeds, UK. Papers in these proceedings include: (1) Culture, Gender and Technology-Enhanced Learning: Female and Male Students' Perceptions Across Three Continents, Thomas Richter and Asta Zelenkauskaite; (2) IPads In Learning: The Web of Change Bente Meyer; (3) A Blended Approach to Canadian First Nations Education, Martin Sacher, Mavis Sacher and Norman Vaughan; (4) A Storytelling Learning Model For Legal Education, Nicola Capuano, Carmen De Maio, Angelo Gaeta, Giuseppina Rita Mangione, Saverio Salerno and Eleonora Fratesi; (5) Acceptance and Success Factors for M-Learning of ERP Systems Curricula, Brenda Scholtz and Mando Kapeso; (6) Self-Regulation Competence in Music Education, Luca Andrea Ludovico and Giuseppina Rita Mangione; (7) Time-Decayed User Profile for Second Language Vocabulary Learning System, Li Li and Xiao Wei; (8) E-Learning Trends and Hypes in Academic Teaching: Methodology and Findings of a Trend Study, Helge Fischer, Linda Heise, Matthias Heinz, Kathrin Moebius and Thomas Koehler; (9) Proof of Economic Viability of Blended Learning Business Models, Carsten Druhmann and Gregor Hohenberg; (10) Does Satellite Television Program Satisfy Ethiopian Secondary School Students? Sung-Wan Kim and Gebeyehu Bogale; (11) Organisation and Management of a Complete Bachelor Degree Offered Online at the University of Milan for Ten Years, Manuela Milani, Sabrina Papini, Daniela Scaccia and Nello Scarabottolo; (12) Structural Relationships between Variables of Elementary School Students' Intention of Accepting Digital Textbooks, Young Ju Joo, Sunyoung Joung, Se-Bin Choi, Eugene Lim and Kyung Yi Go; (13) Dynamic Fuzzy Logic-Based Quality of Interaction within Blended-Learning: The Rare and Contemporary Dance Cases, Sofia B. Dias, José A. Diniz and Leontios J. Hadjileontiadis; (14) Do English Listening Outcome and Cognitive Load Change for Different Media Delivery Modes in U-Learning?, Chi-Cheng Chang, Hao Lei and Ju-Shih Tseng; (15) The Use of ELGG Social Networking Tool for Students' Project Peer-Review Activity, Ana Coric Samardzija and Goran Bubas; (16) Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning, Arghir-Nicolae Moldovan, Ioana Ghergulescu and Cristina Hava Muntean; (17) Inside, Outside, Upside Down: New Directions in Online Teaching and Learning, Lena Paulo Kushnir and Kenneth C. Berry; (18) A Study on the Methods of Assessment and Strategy of Knowledge Sharing in Computer Course, Pat P. W. Chan; (19) Using Agent-Based Technologies to Enhance Learning in Educational Games, Ogar Ofut Tumenayu, Olga Shabalina, Valeriy Kamaev and Alexander Davtyan; (20) Designing a Culturally Sensitive Wiki Space for Developing Chinese Students' Media Literacy, Daria Mezentceva; (21) Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies, Christine Redman and John Vincent; (22) Modeling Pedagogy for Teachers Transitioning to the Virtual Classroom, Michael J. Canuel and Beverley J. White; (23) The Effectiveness of SDMS in the Development of E-Learning Systems in South Africa, Kobus van Aswegen, Magda Huisman and Estelle Taylor; (24) Online Learning Behaviors for Radiology Interns Based on Association Rules and Clustering Technique, Hsing-Shun Chen and Chuen-He Liou; (25) The Use of SDMS in Developing E-Learning Systems in South Africa, Estelle Taylor, Kobus van Aswegen and Magda Huisman; (26) Assessment of the Use of Online Comunities to Integrate Educational Processes Development Teams: An Experience in Popular Health Education in Brazil, Elomar Castilho Barilli, Stenio de Freitas Barretto, Carla Moura Lima and Marco Antonio Menezes; (27) Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry, José Geraldo Franco Méxas, Karla Bastos Guedes and Ronaldo da Silva Tavares; (28) Delivery of E-Learning through Social Learning Networks, Georgios A. Dafoulas and Azam Shokri; (29) The Implementation of Web 2.0 Technology for Information Literacy Instruction in Thai University Libraries, Oranuch Sawetrattanasatian; (30) Designing Educational Social Machines for Effective Feedback, Matthew Yee-King, Maria Krivenski, Harry Brenton, Andreu Grimalt-Reynes and Mark d'Inverno; (31) A Support System for Error Correction Questions in Programming Education, Yoshinari Hachisu and Atsushi Yoshida; (32) A Platform for Learning Internet of Things, Zorica Bogdanovic, Konstantin Simic, Miloš Milutinovic, Božidar Radenkovic and Marijana Despotovic-Zrakic, (33) Dealing with Malfunction: Locus of Control in Web-Conferencing, Michael Klebl; (34) Copyright and Creative Commons License: Can Educators Gain Benefits in the Digital Age? (Wariya Lamlert); (35) The Curriculum Design and Development in MOOCs Environment (Fei Li, Jing Du and Bin Li); (36) Stakeholders Influence in Maltese Tourism Higher Education Curriculum Development (Simon Caruana and Lydia Lau); (37) Online Social Networks and Computer Skills of University Students (Maria Potes Barbas, Gabriel Valerio, María Del Carmen Rodríguez-Martínez, Dagoberto José Herrera-Murillo and Ana María Belmonte-Jiménez); (38) Implementation of Artificial Intelligence Assessment in Engineering Laboratory Education (Maria Samarakou, Emmanouil D. Fylladitakis, Pantelis Prentakis and Spyros Athineos); (39) An Exploration of the Attitude and Learning Effectiveness of Business College Students towards Game Based Learning (Chiung-Sui Chang, Ya-Ping Huang and Fei-Ling Chien); (40) Application of E-Learning Technologies to Study a School Subject (Nadia Herbst and Elias Oupa Mashile); (41) Possibilities of Implementation of Small Business Check-Up Methodology in Comparative Analysis of Secondary Schools and Universities in Slovakia (Katarína Štofková, Ivan Strícek and Jana Štofková); (42) Digging the Virtual Past (Panagiota Polymeropoulou); (43) Technology Acceptance of E-Learning within a Blended Vocational Course in West Africa (Ashwin Mehta); (44) Development of an E-Learning Platform for Vocational Education Systems in Germany (Andreas Schober, Frederik Müller, Sabine Linden, Martha Klois and Bernd Künne); (45) Facebook Mediated Interaction and learning in Distance Learning at Makerere University (Godfrey Mayende, Paul Birevu Muyinda, Ghislain Maurice Norbert Isabwe, Michael Walimbwa and Samuel Ndeda Siminyu); (46) Assessing the Purpose and Importance University Students Attribute to Current ICT Applications (Maurice Digiuseppe and Elita Partosoedarso); (47) E-Learning System for Design and Construction of Amplifier Using Transistors (Atsushi Takemura); (48) Technology, Gender Attitude, and Software, among Middle School Math Instructors (Godwin N. Okeke); (49) Structuring Long-Term Faculty Training According to Needs Exhibited by Students' Written Comments in Course Evaluations (Robert Fulkerth); (50) Integration of PBL Methodologies into Online Learning Courses and Programs (Roland Van Oostveen, Elizabeth Childs, Kathleen Flynn and Jessica Clarkson); (51) Improving Teacher-Student Contact in a Campus Through a Location-Based Mobile Application (Vítor Manuel Ferreira and Fernando Ramos); (52) Incorporating Collaborative, Interactive Experiences into a Technology-Facilitated Professional Learning Network for Pre-Service Science Teachers (Seamus Delaney and Christine Redman); (53) The Efficiency of E-Learning Activities in Training Mentor Teachers (Laura Serbanescu and Sorina Chircu); (54) Development of an IOS App Using Situated Learning, Communities of Practice, and Augmented Reality for Autism Spectrum Disorder (Jessica Clarkson); (55) Using Case-Based Reasoning to Improve the Quality of Feedback Provided by Automated Grading Systems (Angelo Kyrilov and David C. Noelle); (56) International Multidisciplinary Learning: An Account of a Collaborative Effort among Three Higher Education Institutions (Paul S. H. Poh, Robby Soetanto, Stephen Austin and Zulkifar A. Adamu); (57) Interactive Learning to Stimulate the Brain's Visual Center and to Enhance Memory Retention (Yang H. Yun, Philip A. Allen, Kritsakorn Chaumpanich and Yingcai Xiao); (58) How Digital Technologies, Blended Learning and MOOCs Will Impact the Future of Higher Education (Neil P. Morris); (59) Factors Influencing the Acceptance of E-Learning Adoption in Libya's Higher Education Institutions (Mahfoud Benghet and Markus Helfert); (60) Motivation as a Method of Controlling the Social Subject Self-Learning (Andrey V. Isaev, Alla G. Kravets and Ludmila A. Isaeva); (61) Designing Environment for Teaching Internet of Things (Konstantin Simic, Vladimir Vujin, Aleksandra Labus, Ðorde Stepanic and Mladen Stevanovic); (62) Fostering Critical Thinking Skills in Students with Learning Disabilities through Online Problem-Based Learning (Kathleen Flynn); and (63) A System for the Automatic Assembly of Test Questions Using a NO-SQL Database (Sanggyu Shin and Hiroshi Hashimoto). Luís Rodrigues is an associate editor of the proceedings. Individual papers contain references. An author index is included.
- Published
- 2014
6. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective
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Eric Schätz and Alke Martens
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Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices from a pedagogical perspective in order to use those devices in class and use their full educational potential. [For the full proceedings, see ED636095.]
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- 2023
7. Teaching Reflective Use of Technology: A Piloted Workbook Based on Evacuations
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André Greubel, Julia Wenkmann, Hans-Stefan Siller, and Martin Hennecke
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Applying computing technology during problem solving and the reflection of the appropriateness of this application are crucial skills for modern life. This is especially true while working on interdisciplinary STEM problems. However, up to now, few ready-to-use materials are available to foster such competencies. This paper starts bridging this gap by presenting a workbook for students in higher secondary education (around age 15). The workbook focuses on a complex STEM problem, primarily rooted in mathematics, computing, and technology education: Estimating the time it takes to evacuate a building. In the workbook, students work through five exercises focused on the problem of trying to make a sports hall safer. For three potential changes to the building, they should evaluate whether it increases the safety of the sports hall and whether the measure can reasonably be evaluated with a given simulation. During their work, students become aware of arguments useful for such an critical evaluation. For example, a change can only be evaluated if its magnitude is greater than variation in the (randomized) fleeing algorithm of the software. After development of the workbook, we used a design-based research approach to improve its quality. To do so, we asked eight educators for feedback and piloted it with 20 students from two mathematics classes of different capabilities. The results show that students had fun while working on the exercises and both the students and their tutors evaluated the workbook to be educationally relevant. Several issues, most importantly regarding the wording of several exercises, were identified and improved. Multiple exercises were further sub-divided to better suit learners of the age targeted. [For the full proceedings, see ED636095.]
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- 2023
8. Potential of Adaptive E-Learning for Knowledge Heterogenous Groups of Students in Engineering Design Education
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Frederike Kossack, Eike Uttich, and Beate Bender
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In Engineering Design education, huge numbers of students are a challenge in university teaching, especially since the students have an initially heterogeneous level of technical knowledge, which influences their acquisition of competences. In frontal classroom lectures, individual deficits can hardly be addressed and in self-study phases, students find it difficult to remedy these independently. Therefore, students with prior technical experience achieve better final module grades. This paper examines the extent to which heterogeneity in prior experience can be compensated by using an adaptive e-learning environment for the self-study time. For this purpose, students are provided with a prototypical implementation of an adaptive e-learning environment for the self-learning phase. The feedback of the users and their examination results are statistically evaluated with respect to the gain of knowledge. [For the full proceedings, see ED636095.]
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- 2023
9. A Digital Study Assistant for Hierarchical Goal Setting Companion Faces the First Real Users
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International Association for Development of the Information Society (IADIS) and Weber, Felix
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Digital Study Assistants (DSA) are an emerging type of software that combines web-based software architectures, various data sources, and algorithms from artificial intelligence (AI) to assist learners in improving their learning-related behaviors. In this paper, we summarize the implementation and results of a field study with a DSA for hierarchical goal-setting (HGS) at the Bremen, Hannover, and Osnabrück universities from November 2021 to April 2022. The results show that 70% of students in the sample chose to get digital assistance for educational goal-setting, which is the highest interest rate among the nine assistance functions available. Of the 290 students who chose to use the assistant, only 10 completed the full assistive intervention, which equals only 3.4%. We conclude that we should improve the usability and user experience and reduce the interaction costs of the intervention.
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- 2022
10. On the Effectiveness of an AI-Driven Educational Resource Recommendation System for Higher Education
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International Association for Development of the Information Society (IADIS) and Schrumpf, Johannes
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Digital resources offer a vast assortment of educational opportunities for students in higher education. From 2018 to 2022, a digital study assistant (DSA), named SIDDATA, was developed at three German universities and consequently field-tested. One of the DSA's features is an AI-driven natural language interface for educational resource recommendation. This paper performs an analysis of the effectiveness of recommendations, by analyzing data generated over the course of two years of DSA usage. We find that although initial user interest is high, only a small percentage of users engage with the recommendation feature. Furthermore, we find that quality of recommendations was perceived as mixed to negative.
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- 2022
11. A Digital Educational Game for Practicing OER
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International Association for Development of the Information Society (IADIS), Ali, Lubna, Phung, Quang, Roepke, Rene, and Schroeder, Ulrik
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Making education available to everyone is about opening new doors to the future world where people are living with their full abilities and potentials. This vision was acknowledged by UNESCO and it was one of the main motives for introducing Open Educational Resources (OER) in 2002. Over the last two decades, OER have made a positive impact on spreading quality educational information. However, the lack of experience in using and practicing OER is one of the common reasons why people have difficulties utilizing OER without violating copyright laws. To overcome this problem, a workshop concept was designed in order to qualify educators for OER. As part of the workshops, a digital educational game has been developed to elevate the participants' motivation and engagement. The game covers all basic aspects of the OER cycle (creating, editing, using, and distributing OER) and is designed to be played within the practical sessions. By implementing this game and utilizing the concept of Game-based Learning (GBL), we wanted to provide an interactive learning environment to practice OER and motivate learners to explore the OER world. In this paper, we present the concept of the game and demonstrate its technical foundation as well as its functionalities.
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- 2022
12. Physical Computing Systems--A Systematic Approach
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International Association for Development of the Information Society (IADIS), Schätz, Eric, and Martens, Alke
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As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This insight lead to the approach to structure the field of physical computing systems with the overall goal to make it easier for teachers to improve their lectures due integrating physical computing systems into computer science education. The aim of this paper is to structure the field, to find categories and to show how existing devices can be integrated into the founded structure.
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- 2022
13. Designing a Gamified Web Application for Training Academic Reading Skills
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International Association for Development of the Information Society (IADIS), Dovhaniuk, Ella, and Thelen, Tobias
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In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills in higher education that is currently being developed. The concept is built on experience gained from a gamified learning environment for academic abilities in the domain of German orthography standards. It uses spaced repetition for skill training instead of just memorizing facts and maintains user models that allow for adaptive task selection using expert-designed skill lists and task-skill allocations. Gamification components such as levels and ranks have been incorporated to boost motivation. Only 19% of users (n=121) ceased using the application when they reached the minimum obligatory goal in homework assignments, indicating that the motivational effects work for the target group. The foundation for transferring these experiences to a new domain is laid by analyzing academic reading skills and competencies to be trained. In the design phase, task categories, interface mockups, and gamification mechanisms for the envisioned web application have been sketched, and it will now be implemented as an open-source application.
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- 2022
14. International Teacher Training Courses -- A New Step to Globalization
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Mirtschewa, Iliana
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The paper presents the aims and the design of the international e-learning course for teacher training "International Project" / Internet and Competence to work on the Project"/IPC/, organized with students from the Sofia University "St. Kliment Ohridski" (Bulgaria) and universities from Germany, USA, Spain, Japan, Sweden and Poland (http://www.internationalproject-ipc.com/en/). The project has a long tradition and is developed in co-operation from university teachers by using different methods and approaches. The project is based on an inquiry-based learning. The topics of the student's investigations are connected with the school education and with the children's perspective on school, teaching and learning. Coached by university teachers and tutors the students work in many international groups using different research methods and web tools as wikis, chat forums or blogs. By working on topics selected from the teacher training curriculum the students improve their expertise related to the curriculum and develop awareness of cultural differences. At the end of the course the students from the different universities present the results of the comparative international research and do conclusions about the differences and similarities in the curriculum and the education in different countries and continents. The IPC project fosters the development of many competences for teacher students because of working and doing educational research in international team. [For the full proceedings, see ED622227.]
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- 2021
15. Towards a User Focused Development of a Digital Study Assistant through a Mixed Methods Design
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Schurz, Katharina, Schrumpf, Johannes, Weber, Felix, Lübcke, Maren, Seyfeli, Funda, and Wannemacher, Klaus
- Abstract
Digital Study Assistants (DSA) aim to support individual learning processes by designing them appropriately and efficiently based on recommendations. In this paper we present a prototype of a DSA for students in higher education of three German universities. The digital data driven DSA is integrated into the local learning management system and consists of recommender modules with a certain kind of recommendation for a specific purpose, e.g., recommending Academic Contacts that fit an expressed academic interest. The modules implemented so far use a wide range of methods: Classic rule-based Artificial Intelligence (AI) or Neural Networks, that can detect complex features and patterns in large data sets. To evaluate the current prototype of the DSA we used a mixed methods design approach with concurrently collected user data and qualitative data. A first insight in the user data suggests that recommender modules providing personalized recommendations are more likely to be used by students. A focus group discussion with students confirmed these findings with the suggestion to make the DSA more personal, individual, interactive, supportive, and user-friendly. In conclusion we present ideas for the further development of the prototype based on these findings. [For the full proceedings, see ED621108.]
- Published
- 2021
16. Experiencing Flow in Virtual Reality: An Investigation of Complex Interaction Structures of Learning-Related Variables
- Author
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International Association for Development of the Information Society (IADIS) and Mulders, Miriam
- Abstract
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of different VR visualization technologies on learning outcomes. Little research has been conducted on more complex constellations of learning-related variables. Therefore, the present study aims at elaborating a research design that can be used to investigate both the direct effects of VR visualization technologies as well as the mediating effects of learning process variables latent in VR. For this purpose, the research design will be experimentally tested by comparing head-mounted display (HMD)-based VR with laptop-based VR with respect to the intended learning objectives, and controlling for influences by underlying learning processes (here: the experience of flow within VR). Methods: 132 students of grades eight and nine were recruited. The subjects were assigned to experimental conditions (HMD vs. laptop). The VR content dealt with the exploration of the hiding place of Anne Frank at the time of World War II in Amsterdam. Questionnaires were used to collect several data including sociodemographic characteristics, knowledge gain, perspective-taking, subjective evaluation, and the learning process variable flow. Results: A significant main effect for the variable VR visualization technology was uncovered averaged across all learning indicators. However, a superiority of HMD-based VR was found for the two evaluative indicators and also for the affective learning indicator. For the cognitive learning indicator, the effect was reverse. More relevant than unidirectional relationships are the mediating effects. Mediating effects through the experience of flow were discovered several times. Thus, the experience of flow within VR can significantly explain the cause-effect relationships between VR visualization technology and learning outcomes, even if, for the most part, only effects for evaluative indicators could be determined. Conclusion: The present study was able to exemplify that the investigation of complex interaction structures of VR visualization technologies and learning process variables can make a large contribution to the understanding of learning in VR environments. Advantages of HMD-based VR over laptop-based VR with respect to some learning indicators were uncovered. The significant findings of the mediation analyses point to the fact that the direct effects of VR visualization technologies on parameters of learning can be significantly explained by learning process variables such as flow experience and are systematically overestimated if such learning processes are not taken into account.
- Published
- 2022
17. Supporting Learning Communities via Web Service Technologies: Navigating Knowledge Transfer between Infrastructural Services and User Needs
- Author
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International Association for Development of the Information Society (IADIS), Wilmers, Annika, and Fahrer, Sigrid
- Abstract
Drawing on research syntheses from the meta project Digi-EBF as well as the German Education Server, this contribution discusses how web products and services offered by the Information Center for Education at DIPF | Leibniz Institute for Research and Information in Education address and support educational communities. In the area of research syntheses, important factors for success are a methodologically systematic and transparent procedure and an easy open access as well as a monitoring of formats by science communication. The German Education Server meets its transfer task by orientation towards dimensions of information quality, adhering to user's needs and evaluating its effectivity via different assessment and measurement methods.
- Published
- 2022
18. Digital Support for the Pre-Student Phase Is Successful
- Author
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International Association for Development of the Information Society (IADIS), Drews, Pia, and Martens, Alke
- Abstract
Juniorstudy is a concept of the University of Rostock, which can be used by school students before starting their time at the University. Thus, it is an instrument of supporting the choice of study direction. Moreover, we have been able to show in our last cohort, that using Juniorstudy courses also helps to significantly enhance the knowledge required to start the university study, thus our courses become an important tool for bridging the gap between school and University. In this paper we will show the results of our study which shows that our approach improves the students' knowledge and thus facilitates being successful in testes and exams in the basic courses in the first term.
- Published
- 2020
19. A Tagset for University Students' Educational Goals
- Author
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International Association for Development of the Information Society (IADIS), Weber, Felix, and Le Foll, Elen
- Abstract
Self-set educational goals are central to self-regulated learning and an observable manifestation of students' motivation. In this paper, we develop and trial a tagset for the characteristics of university students' self-set goals. The novelty of this approach consists in using data-driven, non-exclusive tags, rather than theory-derived, exclusive categories, on the basis of freely formulated goals in natural language. A 400-goal sample out of the 2,262 educational goals collected from 732 students at three universities was used to develop a tagset of six metatags and 28 tags. Six coders independently assigned tags to the collected goals. Based on these tag assignments (n = 376,458), Krippendorff's [alpha] was used to approximate intercoder reliability. Surprising intercoder agreement scores are discussed. Further, relative frequencies for each of the tags were calculated. These point to relevant aspects of students' motivations. The tagged dataset may serve as input for AI-powered study assistant systems, whilst the tagset itself may be used in future studies to gain further insights into university students' study motivations.
- Published
- 2020
20. Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course
- Author
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Herrmann, Ines, Münster, Sander, Tietz, Vincent, and Uhlemann, Rainer
- Abstract
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum has been implemented in a 3D media design project seminar at Dresden University of Technology during the cross-disciplinary project "SUFUvet" which took place in cooperation with University of Leipzig in 2016. The authors evaluated the use of Scrum qualitatively during the project and after. This paper explains methodology and results of the studies. Results shall be presented in four hypotheses within this paper. [The educational project "SUFUvet--Multimedia, 3D visualized teaching-learning class about ante-mortem and post-mortem meat inspection of domestic swine" was funded by the Saxon Center for Higher Education in 2016 within the Learning in Transfer scheme. For the complete proceedings, see ED579395.]
- Published
- 2017
21. Learning Related Device Usage of German and Indian Students
- Author
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Griesbaum, Joachim, Thadathil, Tessy, and März, Sophie
- Abstract
This paper investigates learning related device usage of German and Indian students. For that purpose, an exploratory survey of students at the University of Hildesheim and the Symbiosis College of Arts and Commerce in Pune is executed. The aim of the research is to uncover basic patterns of overall device usage, studying behavior, employment of learning tools and assessment of e-learning. Collected data deliver a broad picture on students' needs with regard to e-learning support. Results show, students from Pune are engaged in e-learning more frequently than students from Hildesheim. For students from India, smartphones are the most important learning devices. For German students, laptops are more important. Although both groups are experienced in e-learning, the Indian students employ a wider range of resources. In addition, Indian students communicate more often with their peers and instructors via computer mediated communication channels than the Germans. Whereas German students talk about content related and organizational aspects of learning, Indians focus on content related topics when communicating with peers and instructors. [For the full proceedings, see ED621557.]
- Published
- 2019
22. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (18th, Virtual, October 13-15, 2021)
- Author
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International Association for Development of the Information Society (IADIS), Sampson, Demetrios G., Ifenthaler, Dirk, and Isaías, Pedro
- Abstract
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. The CELDA 2021 Conference received 68 submissions from more than 21 countries. Out of the papers submitted, 34 were accepted as full papers for an acceptance rate of 50%; 16 were accepted as short papers, and 2 were accepted as reflection papers. In addition to the presentation of full, short and reflection papers, the conference also includes one keynote presentation from an internationally distinguished researcher: Dr. David Scaradozzi, Department of Information Engineering, Università Politecnica delle Marche, Italy. [Individual papers are indexed in ERIC.]
- Published
- 2021
23. Sound as Affective Design Feature in Multimedia Learning--Benefits and Drawbacks from a Cognitive Load Theory Perspective
- Author
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Königschulte, Anke
- Abstract
The study presented in this paper investigates the potential effects of including non-speech audio such as sound effects into multimedia-based instruction taking into account Sweller's cognitive load theory (Sweller, 2005) and applied frameworks such as the cognitive theory of multimedia learning (Mayer, 2005) and the cognitive affective theory of learning with media (Moreno, 2006). Proceeding from the assumption that sound is an incisive means to affect people's emotional state it is argued that sound may also be well suited to stimulate involvement and motivation in learning situations, thereby bringing the learner to invest more mental effort into learning, which finally leads to better learning performance. This paper refers to an experimental case study, which was carried out within the framework of a Master's Thesis at the University of Applied Sciences Bremerhaven (Germany). In order to investigate the cognitive effects of including sound into multimedia learning, two groups of 1st semester Digital Media students were asked to learn about a historic subject using two different experimental designs: One version of a prototypical learning application consists of a photo slideshow with accompanying audio narration and another version consists of the same material supplemented with environmental sounds that illustrate the content of the lesson. Comparing both groups, the results don't reveal significant differences in learning performance. However, the subjective mental effort ratings of the participants are identified as a positive predictor for the performance score and are thus hypothetically discussed as being an indicator for learner motivation. The analysis finally confirms that the learner involvement, which is a measure relating the performance score and the mental effort ratings (Paas et al., 2005), during the subsequent achievement test is significantly higher when sounds were presented during instruction. These results suggest that the inclusion of sound may have positive effects on motivation and learning, which is according to a cognitive-motivational theory. [For the full proceedings, see ED562093.]
- Published
- 2015
24. Multimodal Teaching and Learning with the Use of Technology: Meanings, Practices and Discourses
- Author
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Papageorgiou, Vasiliki and Lameras, Petros
- Abstract
The aim of this paper is to report on teachers' experiences of, and approaches to, multimodality in teaching and learning. A small-scale online survey with closed and semi-structured questions has been deployed to school and university teachers (n = 68) for eliciting their experiences in multimodal teaching and learning. Thematic analysis has been adopted as the overarching methodology for reporting patterns in the data from the survey. The results from the analysis showed that experiences of multimodality are discerned as: (1) imparting information, (2) enacting collaborative learning and (3) preparing students for exploring concepts. The process of meaning making is exemplified through a developmental progression from more teacher-directed modes through oral, written and visual representations to more student-centered through gestural representations as means of connecting and combining different modes triggered via visual communication, collaboration and exploration. [The research leading to these results has received funding from the European Union Erasmus + programme, Key Action 2 Strategic Partnerships under grant agreement 2016-1-FR01-KA204-024178, STEAM project. For the complete proceedings, see ED579395.]
- Published
- 2017
25. Mobile Learning Analytics in Higher Education: Usability Testing and Evaluation of an APP Prototype
- Author
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Kuhnel, Matthias, Seiler, Luisa, Honal, Andrea, and Ifenthaler, Dirk
- Abstract
This study aims to test the usability of MyLA (My Learning Analytics), an application for students at two German universities: The Cooperative State University Mannheim and University of Mannheim. The participating universities focus on the support of personalized and self-regulated learning. MyLA collects data such as learning behavior and strategies as well as personality traits. This paper presents the findings of a usability test of the web app prototype. A total of 105 students from both universities participated in the study. In addition to a quantitative usability survey, the app navigation and design was evaluated through an eye tracking investigation with seven participants. The findings indicate that the MyLA prototype is easy to use but requires slight modifications concerning the app design. [For the complete proceedings, see ED579395.]
- Published
- 2017
26. Using Short Videos as Testing Elements in Skill Matching-Test Design in the Smart Project
- Author
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Beutner, Marc and Rüscher, Frederike Anna
- Abstract
This paper provides insights in the development of a skill matching test which addresses soft skills integrated videos as media to provide information about situations to be rated. The design of the skill testing and matching tool is situated in the educational ERASMUS+ project SMART which is presented as well. With a specific view on team work and the necessary skills, traits and interests this article provides insights into the representation of these aspects in the test and offers impression of the video and media design. These topics are combined with a presentation of the results of a qualitative study concerning this testing tool, which was conducted by expert interviews and analysed by using content analysis. These results highlight the advantages and challenges in the use of the testing tool. [For the complete proceedings, see ED579395.]
- Published
- 2017
27. Nomophobia: Is Smartphone Addiction a Genuine Risk for Mobile Learning?
- Author
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Davie, Neil and Hilber, Tobias
- Abstract
Repeated surveys have shown that all students at our university have smartphones and use them regularly both at home and in the university. Excessive regular use of anything, including digital devices, can lead to addiction which has promoted researchers to classify and label smartphone addiction as "nomophobia". Using a self-assessment survey developed at Iowa State University this papers evaluates whether nomophobia is a problem at the institution and to what extent. A non-representative sample of 104 students showed that a small minority (<3%) could be classified as having severe nomophobia and almost 40% as moderately nomophobic. The remaining students were classed as mildly nomophobic with absolutely zero students being categorized as not nomophobic. This creates a potential risk for any teacher-led activities, such as mobile learning, which encourage further use of mobile devices. It is therefore recommended that this situation be monitored and that the issue of nomophobia be included in future programs teaching digital literacy. Further research using qualitative methods is recommended to gain more accurate data and a deeper insight into how students are using their smartphones and how aware they are of the dangers of nomophobia. [For the complete proceedings, see ED579190.]
- Published
- 2017
28. Evaluating Eco-Innovation of OECD Countries with Data Envelopment Analysis
- Author
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Mavi, Reza Kiani and Standing, Craig
- Abstract
Government regulations require businesses to improve their processes and products/services in a green and sustainable manner. For being environmentally friendly, businesses should invest more on eco-innovation practices. Firms eco-innovate to promote eco-efficiency and sustainability. This paper evaluates the eco-innovation performance of Organisation for Economic Co-operation and Development (OECD) countries with data envelopment analysis (DEA). Data were gathered from the world bank database and global innovation index report. Findings show that for most OECD countries, energy use and ecological sustainability are more important than other inputs and outputs for enhancing eco-innovation. [For full proceedings, see ED571459.]
- Published
- 2016
29. Mobile Device Usage in Higher Education
- Author
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Delcker, Jan, Honal, Andrea, and Ifenthaler, Dirk
- Abstract
This paper focuses on mobile device usage of students in higher education. While more and more students embrace mobile devices in their daily life, institutions attempt to profit from those devices for educational purposes. It is therefore crucial for institutional development to identify students' needs and how mobile devices may facilitate these needs. This longitudinal study with N = 172 students compares the use of e-Readers and tablets for learning at a higher education institution. While e-Readers offer inexpensive solutions for reading texts, tablets provide a much wider range of applications, such as communicating with other students, accessing learning management systems, or conducting research online. Findings indicate that students evaluate tablets as a more useful device for learning. Interestingly, students using tablets also start to include more and more mobile learning technologies into their learning strategies. [For full proceedings, see ED571332.]
- Published
- 2016
30. Participation and Achievement in Enterprise MOOCs for Professional Learning
- Author
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Schwerer, Florian and Egloffstein, Marc
- Abstract
This paper presents initial results of an empirical study describing participation and achievement in Enterprise MOOCs for professional learning. In a case study, five courses from openSAP, the MOOC offering of SAP SE, with a total sample of n = 9994 have been surveyed. The results indicate a strong solution-market fit for Enterprise MOOCs in the context of professional learning and development. Detailed information about socio-demographics, the educational and professional background, as well as participants´ MOOC experiences are presented. The second focus is on participants´ intentions with regard to their self-set learning objectives and their actual achievement at the end of a course. Results indicate that achievement patterns might provide more reliable performance indicators for Enterprise MOOCs than traditional academic drop-out concepts. Implications for future research are discussed. [For full proceedings, see ED571332.]
- Published
- 2016
31. A Holistic Approach to Scoring in Complex Mobile Learning Scenarios
- Author
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Gebbe, Marcel, Teine, Matthias, and Beutner, Marc
- Abstract
Interactive dialogues are key elements for designing authentic and motivating learning situations, and in combination with learning analysis they provide educators and users with the opportunity to track information related to professional competences, but mind-sets as well. This paper offers exemplary insights into the project NetEnquiry that is concerned with the development of an m-learning app which provides learners with complex learning scenarios. In these scenarios, we combine different approaches to scoring and assessment. A specialty of the assessment is that it adapts to scenario settings given by the lecturer, and runs mainly in stealth mode. These settings consider formal correctness, social and communicative skills, but also norms that influence whether a given answer is correct, or not. [For full proceedings, see ED571430.]
- Published
- 2016
32. Smartwatches as a Learning Tool: A Survey of Student Attitudes
- Author
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Davie, Neil and Hilber, Tobias
- Abstract
Both teachers and students of language learning are keen to make use of new technologies to enhance their learning. At the latest, the launch of the Apple Watch has made the general public aware of the smartwatch and the possibilities, at least according to the marketing hype, that these wearable computers offer. The sales of smartwatches are predicted to increase rapidly in the next years and many of the adopters of this technology will undoubtedly be students or teachers. Based on a non-representative sample of higher education students this paper explores student attitudes towards the use of smartwatches as learning tools. It also offers a new definition of a smartwatch and provides an overview of the types of educational smartwatch apps already available. The analysis of the questionnaires show that both smartwatch owners and non-owners are not overly convinced that smartwatches can be used for educational purposes. As the questionnaire was purely quantitative it is however impossible to discuss how the participants have so far experienced smartwatches, if at all. A further study using qualitative methods is therefore recommended to provide further insight into how and why students are using smartwatches, if at all, to aid with their studies. The predicted growth in smartwatch ownership means it would be prudent to examine the possibilities offered by these devices whilst their use can still be shaped by educators. [For the full proceedings, see ED571335.]
- Published
- 2016
33. Learner-Content-Interface as an Approach for Self-Reliant and Student-Centered Learning
- Author
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Nicolay, Robin, Schwennigcke, Bastian, Sahl, Sarah, and Martens, Alke
- Abstract
Conceptualization and implementation of computer supported teaching and training is currently not tailored to the paradigm of learner centration. Many technical solutions lack transparency and consistency regarding the supported learner activities. An insight into learners activities correlated to learning tasks is needed. In this paper we outline recent developments in university's higher education concepts. We introduce InterLect as a tool to observe student's activities in lecture content acquisition and describe first insights and questions derived using this tool in a lecture scenario. Based on a new understanding of activity transformation cycles, an elaborated didactical design is modeled, which allows to address and observe learning activities. Ideas for a valid evaluation process are derived in order to investigate efficiency of the digital tool within the didactical framework. [For the full proceedings, see ED562093.]
- Published
- 2015
34. Increase in Testing Efficiency through the Development of an IT-Based Adaptive Testing Tool for Competency Measurement Applied to a Health Worker Training Test Case
- Author
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Kleinhans, Janne and Schumann, Matthias
- Abstract
In the context of education and training, competency measurement (CM) is a central challenge in competency management. For complex CMs, a compromise must be addressed between the time available and the number of dimensions to be measured or the quality of the measurements. Increasing the efficiency of existing tests for CMs therefore poses a key challenge. An important approach to this challenge is computerized adaptive testing. For CMs, there is currently a lack of integrated adaptive testing tools. This paper presents the implementation, integration and evaluation of an appropriate adaptive component for the example of the learning management system ILIAS used for a CM of health workers. The textbook scenario of a linear testing implementation is compared with concrete results from the adaptive testing tool implementation, and the potential for increasing the test efficiency is demonstrated. [For the full proceedings, see ED562095.]
- Published
- 2015
35. Expanding the Media Mix in Statistics Education through Platform-Independent and Interactive Learning Objects
- Author
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Mittag, Hans-Joachim
- Abstract
The ubiquity of mobile devices demands the exploitation of their potentials in distance and face-to-face teaching, as well for complementing textbooks in printed or electronic format. There is a strong need to develop innovative resources that open up new dimensions of learning and teaching through interactive and platform-independent content. This paper presents such a resource for statistics education and vocational training. It is about a new, award-winning web app that is already employed world-wide in different educational settings, for example at universities within traditional statistics courses or online campus systems. [For the full proceedings, see ED562096.]
- Published
- 2015
36. Digitization of the Student Life Cycle to Promote Under-Represented Groups in STEM Subjects
- Author
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Schuhbauer, Heidi and Brockmann, Patricia
- Abstract
A project to support underrepresented groups in STEM (Science, Technology, Engineering and Math) subjects is being carried out at the Department of Computer Science at the Technical University of Nuremberg Georg Simon Ohm (TH GSO). This project intends to counteract the shortage of specialists in the STEM occupations by supporting underrepresented student groups (i.e. students with a migration background, from non-academic households, female students, and single parents) before, during and after their studies. To this end, digitization measures in STEM studies should be evaluated and carried out at the TH GSO Nuremberg. The entire life cycle plays a decisive role in this, starting with the choice of the students' course of study, through their university or college studies, to entry into the labor market, and is included in this research project. Specific digital prototypes will be developed as supporting measures. The identification of underrepresented groups of students in STEM subjects is the starting point of this project. At the beginning of the student life cycle, the identified groups should be provided with information about STEM fields to support their choices of study subjects. For this purpose, some digital advisory tools will be developed. To prevent them from breaking-off their studies, influencing factors have to be identified. Knowing these factors, an early-warning system will be developed. This system should identify students who are at risk of failing and propose supporting measures to them at an early stage. At the end of their studies, they should be assisted in their choice of a suitable job and in applying for jobs with digital tools. [For the complete proceedings, see ED608557.]
- Published
- 2019
37. Diversity as an Advantage: An Analysis of Career Competencies for IT Students
- Author
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Brockmann, Patricia, Schuhbauer, Heidi, and Hinze, Annika
- Abstract
Due to increasing digitization in all aspects of life, the demand for qualified software development professionals continues to increase. Students from underrepresented groups, such as first generation students from non-academic families, minorities, single parents and women represent an underutilized pool of untapped potential talent. The question arises as to which unique perspectives computer science graduates from underrepresented groups can bring to software development companies. In addition to programming skills, non-technical competencies, such as foreign language abilities, intercultural communication, creativity, conflict management, team-building and organizational skills are vital for success in diverse, international project teams. A large job market database for new graduates, developed for a consortium of universities in Bavaria, Germany, is analyzed using machine learning tools. Career competencies desired by recruiting companies are compared to potential advantages offered by computer science graduates from underrepresented groups. [For the complete proceedings, see ED608557.]
- Published
- 2019
38. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Porto, Portugal, July 16-19, 2019)
- Author
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International Association for Development of the Information Society (IADIS), Nunes, Miguel Baptista, and Isaias, Pedro
- Abstract
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. The conference accepted submissions in the following seven main areas: (1) Organisational Strategy and Management Issues; (2) Technological Issues; (3) e-Learning Curriculum Development Issues; (4) Instructional Design Issues; (5) e-Learning Delivery Issues; (6) e-Learning Research Methods and Approaches; and (7) e-Skills and Information Literacy for Learning. [Individual papers are indexed in ERIC.]
- Published
- 2019
39. Culture, Gender and Technology-Enhanced Learning: Female and Male Students' Perceptions across Three Continents
- Author
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Richter, Thomas and Zelenkauskaite, Asta
- Abstract
With the on-going "Learning Culture Survey", we aim to foster the implementation of culture-sensitive education. The motivation of this study is based on the need of a better understanding of the reasons for intercultural conflicts in education. These issues are particularly pertinent to international learning scenarios, such as in urban education, or Internet-based e-Learning. The results of this research are geared towards a development of activities that prevent students from losing their initial learning motivation. With our standardized questionnaire, we collected and analysed data from Germany, Ghana, and South Korea. In such a comparative culture-related analysis, the population is usually considered as a whole, regardless of the respondents' socio-cultural differences and assuming a single representative value per item. In this paper, we first analyse and discuss the results of our questionnaire section "Gender Issues". Afterwards, we analyse the overall questionnaire data to focus on the extent to which female and male students' answers differed. Finally, we engage in a discussion to what degree these differences impact the design of e-Learning scenarios. [For full proceedings, see ED557189.]
- Published
- 2014
40. Development of an E-Learning Platform for Vocational Education Systems in Germany
- Author
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Schober, Andreas, Müller, Frederik, Linden, Sabine, Klois, Martha, and Künne, Bernd
- Abstract
This paper describes an existing web-based learning platform named "Third Place of Learning" (TPL)--"Dritter Lernort". This project's aim is to connect the system of vocational education with digital media by a web-based learning platform. TPL supports student's digital learning by means of interactive examples and exercises. Learning material is produced along a didactical concept. The technical structure is as well developed along a didactical concept as the learning content. [For full proceedings, see ED557189.]
- Published
- 2014
41. Game Changer for Online Learning Driven by Advances in Web Technology
- Author
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Kaul, Manfr, Kless, André, Bonne, Thorsten, and Rieke, Almut
- Abstract
Almost unnoticed by the e-learning community, the underlying technology of the WWW is undergoing massive technological changes on all levels these days. In this paper we draw the attention to the emerging game changer and discuss the consequences for online learning. In our e-learning project "Work & Study", funded by the German Federal Ministry of Education and Research, we have experimented with several new technological approaches such as Mobile First, Responsive Design, Mobile Apps, Web Components, Client-side Components, Progressive Web Apps, Course Apps, e-books, and web sockets for real time collaboration and report about the results and consequences for online learning practice. The modular web is emerging where e-learning units are composed from and delivered by universally embeddable web components. [For the complete proceedings, see ED579335.]
- Published
- 2017
42. Enhancing Intercultural Competence of Engineering Students via GVT (Global Virtual Teams)-Based Virtual Exchanges: An International Collaborative Course in Intralogistics Education
- Author
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Wang, Rui, Rechl, Friederike, Bigontina, Sonja, Fang, Dianjun, Günthner, Willibald A., and Fottner, Johannes
- Abstract
In order to enhance the intercultural competence of engineering students, an international collaborative course in intralogistics education was initiated and realized between the Technical University of Munich in Germany and the Tongji University in China. In this course, students worked in global virtual teams (GVTs) and solved a concrete case study in the field of intralogistics in a virtual setting via modern communication tools. This paper introduced the course in detail and reported lessons learned from conducting the course and student feedback. The findings of this study suggested that teaching using GVT-based virtual exchange is effective in improving intercultural competence of engineering students. [For the complete proceedings, see ED579335.]
- Published
- 2017
43. Acceptance of Mobile Learning at SMEs of the Service Sector
- Author
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Beutner, Marc and Rüscher, Frederike Anna
- Abstract
Mobile Learning (mLearning) is becoming popular in several parts of education. The increasing availability of mobile technology and devices is an important fact, which fosters this trend. However, even if it attracts more and more attention at huge enterprises it is not clear what small and medium enterprises (SMEs) think about Mobile Learning. Moreover, in a modern society, the Service Sector increases as well and here Mobile Learning could be a helpful concept to cope with rapid change and innovation on information. The texts provides results of an acceptance study with regard to Mobile Learning at SMEs in the Service Sector. This is related to advantages and disadvantages which companies expect. This qualitative interview study gathered information form 14 SMEs in Germany. As a basis for a successful implementation of mLearning in companies of the Service Sector the acceptance by decision makers and users is crucial. The results show that acceptance already exists but that there are a lot of challenges and requirements as well. [For the complete proceedings, see ED579190.]
- Published
- 2017
44. MOOC to Go
- Author
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Renz, Jan, Staubitz, Thomas, and Meinel, Christoph
- Abstract
Massive Open Online Courses (MOOCs) have been one of the major trend topics of the last years within the e-learning community. Many companies, such as Coursera, edX and Udacity, launched MOOCs offering a broad range of topics. In this paper, the authors will take a look at the mobile support of different MOOC providers. Use cases and benefits of mobile access to a MOOC platform--both online and offline--will be shown. Finally, openSAP's solution to address this task will be demonstrated. In this context, key technical decisions, which can serve as a blueprint for other MOOC providers will be discussed. [For the complete proceedings, see ED557171.]
- Published
- 2014
45. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (13th, Mannheim, Germany, October 28-30, 2016)
- Author
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International Association for Development of the Information Society (IADIS), Sampson, Demetrios G., Spector, J. Michael, Ifenthaler, Dirk, and Isaias, Pedro
- Abstract
These proceedings contain the papers of the 13th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2016), October 28-30, 2016, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by the University of Mannheim, Germany, and endorsed by the Japanese Society for Information and Systems in Education (JSISE). The CELDA conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. These proceedings contain the following keynote lectures: (1) From Digital to Double Blended Learning (Jeroen J. G. van Merrienboer); and (2) Open Educational Resources: Educational Technology as a Driver for Educational Reform? (Michael Kerres). Full papers in these proceedings include: (1) A Service-Learning Project Using Crowdfunding Strategy: Students' Experience and Reflection (Jessnor Elmy Mat-jizat and Khalizul Khalid); (2) Towards a Theory-Based Design Framework for an Effective E-Learning Computer Programming Course (Ian S. McGowan); (3) An Ontology for Learning Services on the Shop Floor (Carsten Ullrich); (4) The Impact of Technology Integration upon Collegiate Pedagogy from the Lens of Multiple Disciplines (Joan Ann Swanson); (5) A Learning Support System Regarding Motion Trigger for Repetitive Motion Having an Operating Instrument (Hiroshi Toyooka, Kenji Matsuura, and Naka Gotoda); (6) Task-Based Assessment of Students' Computational Thinking Skills Developed through Visual Programming or Tangible Coding Environments (Takam Djambong and Viktor Freiman); (7) Framework for Intelligent Teaching and Training Systems--A Study of the Systems (Nikolaj Troels Graf von Malotky and Alke Martens); (8) Mobile Device Usage in Higher Education (Jan Delcker, Andrea Honal, and Dirk Ifenthaler); (9) Features Students Really Expect from Learning Analytics (Clara Schumacher and Dirk Ifenthaler); (10) Music Technology Competencies for Education: A Proposal for a Pedagogical Architecture for Distance Learning (Fátima Weber Rosas, Leticia Rocha Machado, and Patricia Alejandra Behar); (11) Increasing Students' Science Writing Skills through a PBL Simulation (Scott W. Brown, Kimberly A. Lawless, Christopher Rhoads, Sarah D. Newton, and Lisa Lynn); (12) The Effect of Choosing versus Receiving Feedback on College Students' Performance (Maria Cutumisu and Daniel L. Schwartz); (13) The Impact of Middle-School Students' Feedback Choices and Performance on Their Feedback Memory (Maria Cutumisu and Daniel L. Schwartz); (14) Numerical Acuity Enhancement in Kindergarten: How Much Does Material Presentation Form Mean? (Maria Lidia Mascia, Maria Chiara Fastame, Mirian Agus, Daniela Lucangeli, and Maria Pietronilla Penna); (15) A Video Game for Learning Brain Evolution: A Resource or a Strategy? (Luisa Fernanda Barbosa Gomez, Maria Cristina Bohorquez Sotelo, Naydu Shirley Roja Higuera, and Brigitte Julieth Rodriguez Mendoza); (16) Communication Vulnerability in the Digital Age: A Missed Concern in Constructivism (Fusa Katada); (17) Online Learners' Navigational Patterns Based on Data Mining in Terms of Learning Achievement (Sinan Keskin, Muhittin Sahin, Adem Ozgur, and Halil Yurdugul); (18) Amazed by Making: How Do Teachers Describe Their PBL Experience (Dalit Levy and Olga Dor); (19) Group Work and the Impact, If Any, of the Use of Google Applications for Education (Jannat Maqbool); (20) Fractangi: A Tangible Learning Environment for Learning about Fractions with an Interactive Number Line (Magda Mpiladeri, George Palaigeorgiou, and Charalampos Lemonidis); (21) Evaluation of Learning Unit Design with Use of Page Flip Information Analysis (Izumi Horikoshi, Masato Noguchi, and Yasuhisa Tamura); (22) Einstein's Riddle as a Tool for Profiling Students (Vildan Özeke and Gökhan Akçapinar); (23) Exploring Students' E-Learning Effectiveness through the Use of Line Chat Application (Tassaneenart Limsuthiwanpoom, Penjira Kanthawongs, Penjuree Kanthawongs, and Sasithorn Suwandee); (24) Factors Affecting Perceived Satisfaction with Facebook in Education (Penjuree Kanthawongs, Penjira Kanthawongs, and Chaisak Chitcharoen); (25) Interactive Video, Tablets and Self-Paced Learning in the Classroom: Preservice Teachers' Perceptions (Anthia Papadopoulou and George Palaigeorgiou); (26) Cognitive Design for Learning: Cognition and Emotion in the Design Process (Joachim Hasebrook); (27) Investigating the Potential of the Flipped Classroom Model in K-12 Mathematics Teaching and Learning (Maria Katsa, Stylianos Sergis, and Demetrios G. Sampson; (28) Learning Analytics to Understand Cultural Impacts on Technology Enhanced Learning (Jenna Mittelmeier, Dirk Tempelaar, Bart Rienties, and Quan Nguyen); (29) Widening and Deepening Questions in Web-Based Investigative Learning (Akihiro Kashihara and Naoto Akiyama); (30) Year 9 Student Voices Negotiating Digital Tools and Self-Regulated Learning Strategies in a Bilingual Managed Learning Environment (Ulla Freihofner, Simone Smala, and Chris Campbell); (31) Purposeful Exploratory Learning with Video Using Analysis Categories (Meg Colasante); (32) Building a Learning Experience: What Do Learners' Online Interaction Data Imply (Mehmet Kokoç and Arif Altun); (33) Rules for Adaptive Learning and Assistance on the Shop Floor (Carsten Ullrich); and (34) Participation and Achievement in Enterprise MOOCs for Professional Learning (Florian Schwerer and Marc Egloffstein). Short papers included in these proceedings include: (1) Connectivist Communication Networks (Ingolf Waßmann, Robin Nicolay, and Alke Martens); (2) Learning and Skills Development in a Virtual Class of Educommunications Based on Educational Proposals and Interactions (Maria Cristina Bohorquez Sotelo, Brigitte Julieth Rodriguez Mendoza, Sandra Milena Vega, Naydu Shirley Roja Higuera, and Luisa Fernanda Barbosa Gomez); (3) The Relationship among ICT Skills, Traditional Reading Skills and Online Reading Ability (I-Fang Liu and Hwa-Wei Ko); (4) Towards Concept Understanding Relying on Conceptualisation in Constructivist Learning (Farshad Badie); (5) E-Learning in Chemistry Education: Self-Regulated Learning in a Virtual Classroom (Rachel Rosanne Eidelman and Yael Shwartz); (6) Relationship of Mobile Learning Readiness to Teacher Proficiency in Classroom Technology Integration (Rhonda Christensen and Gerald Knezek); (7) Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning (Linda Crearie); (8) A Portfolio for Optimal Collaboration of Human and Cyber Physical Production Systems in Problem-Solving (Fazel Ansari and Ulrich Seidenberg); (9) Innovative Collaborative Learning Strategies for Integrated Interactive E-Learning in the 21st Century (Barbara Son); (10) Educational Criteria for Evaluating Simple Class Diagrams Made by Novices for Conceptual Modeling (Mizue Kayama, Shinpei Ogata, David K. Asano, and Masami Hashimoto); (11) Digital Natives and Digital Divide: Analysing Perspective for Emerging Pedagogy (Uriel U. Onye and Yunfei Du); (12) E-Learning System Using Segmentation-Based MR Technique for Learning Circuit Construction (Atsushi Takemura); (13) Students' Google Drive Intended Usage: A Case Study of Mathematics Courses in Bangkok University (Krisawan Prasertsith, Penjira Kanthawongs, and Tan Limpachote); (14) An Empirical Study on the Impact of Self-Regulation and Compulsivity towards Smartphone Addition of University Students (Penjira Kanthawongs, Felicito Angeles Jabutay, Ruangrit Upalanala, and Penjuree Kanthawongs); (15) Adaptive Game Based Learning Using Brain Measures for Attention--Some Explorations (Jelke van der Pal, Christopher Roos, Ghanshaam Sewnath, and Christian Rosheuvel); (16) Evaluation of the Course of the Flight Simulators from the Perspective of Students and University Teachers (Feyzi Kaysi, Bünyamin Bavli and Aysun Gürol); (17) Development of Critical Thinking with Metacognitive Regulation (Yasushi Gotoh); (18) Enacting STEM Education for Digital Age Learners: The "Maker" Movement Goes to School (Dale S. Niederhauser and Lynne Schrum); (19) New Scenarios for Audience Response Systems in University Lectures (Daniel Schön, Stephan Kopf, Melanie Klinger, and Benjamin Guthier); (20) Academic Retention: Results from a Study in an Italian University College (Maria Lidia Mascia, Mirian Agus, Maria Assunta Zanetti, Eliano Pessa, and Maria Pietronilla Penna); and (21) Learning How to Write an Academic Text: The Effect of Instructional Method and Reflection on Text Quality. Reflection papers in these proceedings include: (1) Teachers' Attitude towards ICT Use in Secondary Schools: A Scale Development Study (Mehmet Kemal Aydin, Ali Semerci, and Mehmet Gürol); and (2) Inventing the Invented for STEM Understanding (Alicia Stansell, Tandra Tyler-Wood, and Christina Stansell). An author index is included. Individual papers contain references.
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- 2016
46. Learning Factory--Assembling Learning Content with a Framework
- Author
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Steininger, Peter
- Abstract
Many of the challenges currently facing lectures are symptoms of problems with learning content creation, development and presentation. Learning Factory solves these problems by integrating critical innovations that have been proven over the last ten to twenty years in different industrial areas, but have not yet been brought or ported together in higher education. We explain that a Learning Factory Framework is a configuration of processes, templates, patterns, and tools that can be used to rapidly and cost-effectively produce an open-ended set of unique variants of a "standard product" (learning content). The new methodology promises to industrialize content creation, first by supporting the creation and development process of content, auto-mating the assembly of the content, and then by connecting these processes across organizational boundaries to form supply chains that organizes distributed teams together. [For full proceedings, see ED571430.]
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- 2016
47. Development and Evaluation of a Classroom Interaction System
- Author
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Cao, Bingyi, Esponda-Argüero, Margarita, and Rojas, Raúl
- Abstract
In order to reduce the passivity of students and enhance their learning experience in large lectures, we developed a browser-based tool called Classroom Interacter to promote classroom interaction. It allows students to use their own mobile devices to participate in the learning process. The main features of Classroom Interacter include live voting, status setting and question sending. The evaluation results showed that, students were satisfied with the usability and felt it was helpful for their study. Although distraction was reported by some students, the system received very positive evaluations. Most students showed their willingness to use Classroom Interacter in the future. [For the full proceedings, see ED571335.]
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- 2016
48. NetEnquiry--A Competitive Mobile Learning Approach for the Banking Sector
- Author
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Beutner, Marc, Teine, Matthias, Gebbe, Marcel, and Fortmann, Lara Melissa
- Abstract
Initial and further education in the banking sector is becoming more and more important due to the fact that the regulations and the complexity in world of work and an international banking scene is increasing. In this article we provide the structures of and information on NetEnquiry, an innovative mobile learning environment in this field, designed and tested in different theory-practice-co-operations with all parts of the German universal banking system. It includes a competitive approach in which teams of learners have to solve complex scenarios. This article starts with the focus on mobile learning and the challenges for the banking sector. Taking this as a basis it provides an overview on the NetEnquiry tool, and its integration in vocational education and training. General evaluation and the usability results are presented at the end of the text to be taken as hints for future chances and challenges in this field. [For the full proceedings, see ED571335.]
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- 2016
49. Performance & Emotion--A Study on Adaptive E-Learning Based on Visual/Verbal Learning Styles
- Author
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Beckmann, Jennifer, Bertel, Sven, and Zander, Steffi
- Abstract
Adaptive e-Learning systems are able to adjust to a user's learning needs, usually by user modeling or tracking progress. Such learner-adaptive behavior has rapidly become a hot topic for e-Learning, furthered in part by the recent rapid increase in the use of MOOCs (Massive Open Online Courses). A lack of general, individual, and situational data about student populations currently hampers the infusion of effective adaptive behavior into existing e-Learning platforms. This contribution presents original research on using differences in individual learning styles. Factors related to performance, motivation, satisfaction, and previous knowledge were targeted and used to assess the effectiveness of the approach. We discuss alternative bases for adaptation (e.g. cognitive styles), style distributions in student populations, and conclude with repercussions for adaptive behavior in HCI in general. [For the full proceedings, see ED562095.]
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- 2015
50. Mobile-Assisted Language Learning: Student Attitudes to Using Smartphones to Learn English Vocabulary
- Author
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Davie, Neil and Hilber, Tobias
- Abstract
This project examines mobile-assisted language learning (MALL) and in particular the attitudes of undergraduate engineering students at the South Westphalia University of Applied Sciences towards the use of the smartphone app Quizlet to learn English vocabulary. Initial data on attitudes to learning languages and to the use of mobile devices to do so was gathered by questionnaire from a convenience sample of 68 students. The results indicated that almost all of the participants had a smartphone and were interested in using it in language learning. The vocabulary for the Professional English: Engineering exam was then made available to the students in the Quizlet app. At the end of the semester ten students took part in follow-up interviews. The vocabulary scores from the exams from the two latest semesters were compared and showed no significant difference in the student performance. The interviews however revealed that the students found the use of mobile-learning flashcards to be a very efficient, convenient and enjoyable learning method. This research concludes that the use of smartphones in language learning is beneficial in terms of student motivation and may have additional long-term benefits which have yet to be seen. Continued study on a larger scale over a longer period is therefore recommended to provide more insight into the optimal use of mobile-assisted language learning. [For the full proceedings, see ED562096.]
- Published
- 2015
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