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1. Hybrid Simulation of a Scientific Conference: Inquiry-Based Learning to Enable Master's Degree Students to Acquire Research Skills

2. The Trigger-Based Discussion-Oriented Continuous Learning Model

3. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

4. Evaluating Visualization for Slide-Based Investigative Learning with Connection between Presentation Slides

5. Learning and Teaching Computational Thinking: A Cross-Disciplinary, Collaborative, User-Centered Design Model

6. An Educational Unified Modelling Language Programming Environment and Its Two Case Studies

7. Developing an Ontology of Multiple Programming Languages from the Perspective of Computational Thinking Education

8. Physical Computing Systems--A Systematic Approach

9. DerSql, Generating SQL from an Entity-Relation Diagram

10. A Graphic Organizer for Supporting Summary Writing in Web-Based Investigative Learning

11. Visualization Onboarding Designed by Users: An Empirical Study

12. Comparing Three Input Devices for Sketching Assignments in E-Exams in Computer Science

13. Software Factory Project for Enhancement of Student Experiential Learning

14. Proposal of a Learning Design Model Developed for the Creation of Training Courses: COBOL Programming Course Case Study

15. Exploring Students' Computational Thinking for Mathematical Problem-Solving: A Case Study

16. Online Tutoring through an Integrated Platform to Support Learning Mathematics at Lower Secondary School

17. Prototyping a Retrospective Review Support Function for a Fill-In Workbook System

18. The Power of Digital Platforms: Facilitating the Collaboration of Undergraduate Computer Science Project Teams

19. An Impact Study on the Arduino Programming Training for Beginners

20. An Approach to Semantic Educational Content Mining Using NLP

21. Prolog, a Technological Approach to Teaching: The Case of Mathematics and Problem Solving

22. Parental Involvement at the Beginning of Programming Education

23. Evaluating the Impact of the Components of a Mobile Behavior Change Intervention to Support Critical Thinking in Research Projects

24. 'Gaming in Education and E-Learning: Mock-Trials, Mock-Elections and Crisis-Simulations for Political Sciences and Communications Courses'

25. Visual Modeling for Exploratory Problem Solving on Computer Science Lessons

26. The Development of Students' Algorithmic Competence by Means of Electronic Learning Resources

27. Teaching Strategies and Methods in Modern Environments for Learning of Programming

28. The Usage of Blackboard Learn Community of Practice in Higher Education Institutions in UAE

29. Promoting Self-Regulated Learning Strategies for First-Year Students through the COMPER Service

30. The Micro:Bit and Computational Thinking. Evaluation Results of a Computational Project

31. Optimizing Video Tutorials for Software Training through Cueing

32. Collaborative Testing Strategies in a Computing Course

33. Coding and Computational Thinking with Arduino

34. Tested Strategies for Recruiting and Retention of STEM Majors

35. Design and Development of an Interactive Multimedia Simulation for Augmenting the Teaching and Learning of Programming Concepts

36. Development of a Measurement Tool to Evaluate the Learning Experience in an E-Learning System

37. Tool Support for Learning Computer and Robot Programming

38. Problem-Based Projects: A Catalyst for Enhancing Students' Self-Directed Learning in an Information Security Course

39. Aspects on E-Learning during the COVID-19 Pandemic at the University

40. On-Line Collaborative Knowledge Building in Higher Education: Testing a Quantitative Model

41. Information Security Education System in Secondary School and Assessment of the Level of Anxiety of Schoolchildren

42. Designing a Web-Based Asynchronous Innovation/Entrepreneurism Course

43. CodeChum: An Online Learning and Monitoring Platform for C Programming

44. Using Physical Logic Gates to Teach Digital Logic to Novice Computing Students

45. Diversity Implications of Online Learning of Coding

46. Gamification of In-Classroom Diagram Design for Science Students

47. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Porto, Portugal, July 16-19, 2019)

48. Exploring the Teaching Experiences of Teachers Using Computer-Based Assessments When Teaching Interactive Multimedia Classes

49. Diversity as an Advantage: An Analysis of Career Competencies for IT Students

50. Measuring Computational Thinking -- Adapting a Performance Test and a Self-Assessment Instrument for German-Speaking Countries