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357 results

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1. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

2. Assessment of Barriers to Educational Technology Acceptance

3. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

4. Reflection Paper on a Ubiquitous English Vocabulary Learning System: Evidence of Active/Passive Attitude vs. Usefulness/Ease-of-Use

5. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)

6. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (14th, Vilamoura, Algarve, Portugal, October 18-20, 2017)

7. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)

8. Web Viewers for Educational VR Contents

9. Practice through Play Using Mobile Technology

10. Design Patterns for Mobile Learning in Digital Multicultural Academic Courses

11. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (12th, Vilamoura, Algarve, Portugal, April 9-11, 2016)

12. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Las Palmas de Gran Canaria, Spain, July 21-24, 2015)

13. AI-Assisted Enhancing of Gender Awareness through Reading Comprehension in History and Literature Courses of Anglophone Cultures

14. VirtUniTa: Enriching University Exploration through Mobile Learning with a Gamified Virtual Tour

15. EduCITY, a Project for a Sustainable Smart Learning City Environment -- Preliminary Results

16. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (11th, Madeira, Portugal, March 14-16, 2015)

17. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (11th, Porto, Portugal, October 25-27, 2014)

18. Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)

19. Research on the Attitudes of High School Students for the Application of Artificial Intelligence in Education

20. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

21. Teaching Reflective Use of Technology: A Piloted Workbook Based on Evacuations

22. How to Deal with AI-Powered Writing Tools in Academic Writing: A Stakeholder Analysis

23. Using Zoom Meeting Platform as a Synchronous Online Learning Tool in EFL Classroom at Indonesia Tertiary Level: A Literature Review

24. University Students Grading before and during COVID-19 Crisis

25. Proceedings of the International Conference on Mobile Learning 2014. (10th, Madrid, Spain, February 28-March 2, 2014)

26. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (Fort Worth, Texas, October 22-24, 2013)

27. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Prague, Czech Republic, July 23-26, 2013)

28. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (Lisbon, Portugal, March 14-16, 2013)

29. Proceedings of the International Conference on Educational Technologies 2013 (ICEduTech 2013) (Kuala Lumpur, Malaysia, November 29-December 1, 2013)

30. A Review of Educational Recommender Systems for Teachers

31. Computational Techniques for Data Science Applied to Broaden the Knowledge between Citizen Science and Education

32. On the Effectiveness of an AI-Driven Educational Resource Recommendation System for Higher Education

33. Flipped Learning in Corporate Contexts: A Case Study

34. A Digital Educational Game for Practicing OER

35. Training CT with Augmented Reality-Based Resources--An Experiment in a Classroom

36. Findings from a Field Experiment with a VR Learning Unit

37. Mobile Technologies Reinventing Teacher Preparation for Education 4.0 Outcomes in Marginalised Communities

38. Technology in the Perception of English Teachers in Southern Brazil Schools

39. Edu-Social Algorithm: A Methodological Model for Using Smartphones and Instagram in Generation Alpha's Education through a Community of Virtual Practices

40. The Effects of Age and Learning with Educational Robotic Devices on Children's Algorithmic Thinking

41. Visualization Onboarding Designed by Users: An Empirical Study

42. Educational Mobile Augmented Reality EduPARK Game: Does It Improve Students Learning?

43. Understanding Student Slide Reading Patterns during the Pandemic

44. Studying Design Attributes of Virtual Characters to Support Students' Perceived Experiences in Virtual Reality Lectures

45. E-Learning and Students' Performance: Gender Perspective

46. Comparing Three Input Devices for Sketching Assignments in E-Exams in Computer Science

47. Language and Electronic Medium Skills Development through Autonomous and Ideological Practices

48. Implementation of Computer Games Elements into the Virtual Educational Environment

49. Charting New Territories: Wading in the E-Learning Waters at a Prominent University in Jamaica--Case Study Exploring the First Fully Online Programme over the Period 2013-2017

50. Investigating the Role of Biometrics in Education--The Use of Sensor Data in Collaborative Learning