In this paper, a definition outlining the scope and goals of the field of Cognitive Aspects of Virtual Reality (cVR) is provided. Leading up to and alongside the definition, the paper includes a discussion on the background behind cVR – with a special focus on new human-AI capablities driven by cognitive, psychological, social and technological factors. Finally, the paper provides an outline of related research fields that can act as synergies in relation to cVR, while at the same time formulates questions and hypotheses that may drive future research in cVR. [ABSTRACT FROM AUTHOR]