7 results on '"Tack-Don Han"'
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2. An effective rasterization architecture for mobile vector graphics processors.
3. An effective depth data memory system using an escape count buffer for 3D rendering processors.
4. The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing.
5. The design of compressed memory system for depth data in 3D rendering processors.
6. Node pre-fetching architecture for real-time ray tracing.
7. Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No 9 pp 849-854].
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