14 results on '"Gröller, Eduard"'
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2. Residency Octree: A Hybrid Approach for Scalable Web-Based Multi-Volume Rendering
- Author
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Herzberger, Lukas, primary, Hadwiger, Markus, additional, Krüger, Robert, additional, Sorger, Peter, additional, Pfister, Hanspeter, additional, Gröller, Eduard, additional, and Beyer, Johanna, additional
- Published
- 2023
- Full Text
- View/download PDF
3. Unified Boundary-Aware Texturing for Interactive Volume Rendering
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Ropinski, Timo, primary, Diepenbrock, Stefan, additional, Bruckner, Stefan, additional, Hinrichs, Klaus, additional, and Gröller, Eduard, additional
- Published
- 2012
- Full Text
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4. Visual Optimality and Stability Analysis of 3DCT Scan Positions
- Author
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Amirkhanov, Artem, primary, Heinzl, Christoph, additional, Reiter, Michael, additional, and Gröller, Eduard, additional
- Published
- 2010
- Full Text
- View/download PDF
5. Enhancing Depth-Perception with Flexible Volumetric Halos
- Author
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Bruckner, Stefan, primary and Gröller, Eduard, additional
- Published
- 2007
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6. Surface Extraction from Multi-Material Components for Metrology using Dual Energy CT
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Heinzl, Christoph, primary, Kastner, Johann, additional, and Gröller, Eduard, additional
- Published
- 2007
- Full Text
- View/download PDF
7. CoViCAD: Comprehensive Visualization of Coronary Artery Disease
- Author
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Termeer, Maurice, primary, Oliván Bescós, Javier, additional, Breeuwer, Marcel, additional, Vilanova, Anna, additional, Gerritsen, Frans, additional, and Gröller, Eduard, additional
- Published
- 2007
- Full Text
- View/download PDF
8. LiteVis: Integrated Visualization for Simulation-Based Decision Support in Lighting Design.
- Author
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Sorger J, Ortner T, Luksch C, Schwärzler M, Gröller E, and Piringer H
- Abstract
State-of-the-art lighting design is based on physically accurate lighting simulations of scenes such as offices. The simulation results support lighting designers in the creation of lighting configurations, which must meet contradicting customer objectives regarding quality and price while conforming to industry standards. However, current tools for lighting design impede rapid feedback cycles. On the one side, they decouple analysis and simulation specification. On the other side, they lack capabilities for a detailed comparison of multiple configurations. The primary contribution of this paper is a design study of LiteVis, a system for efficient decision support in lighting design. LiteVis tightly integrates global illumination-based lighting simulation, a spatial representation of the scene, and non-spatial visualizations of parameters and result indicators. This enables an efficient iterative cycle of simulation parametrization and analysis. Specifically, a novel visualization supports decision making by ranking simulated lighting configurations with regard to a weight-based prioritization of objectives that considers both spatial and non-spatial characteristics. In the spatial domain, novel concepts support a detailed comparison of illumination scenarios. We demonstrate LiteVis using a real-world use case and report qualitative feedback of lighting designers. This feedback indicates that LiteVis successfully supports lighting designers to achieve key tasks more efficiently and with greater certainty.
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- 2016
- Full Text
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9. The Spinel Explorer--Interactive Visual Analysis of Spinel Group Minerals.
- Author
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Luján Ganuza M, Ferracutti G, Gargiulo MF, Castro SM, Bjerg E, Gröller E, and Matković K
- Abstract
Geologists usually deal with rocks that are up to several thousand million years old. They try to reconstruct the tectonic settings where these rocks were formed and the history of events that affected them through the geological time. The spinel group minerals provide useful information regarding the geological environment in which the host rocks were formed. They constitute excellent indicators of geological environments (tectonic settings) and are of invaluable help in the search for mineral deposits of economic interest. The current workflow requires the scientists to work with different applications to analyze spine data. They do use specific diagrams, but these are usually not interactive. The current workflow hinders domain experts to fully exploit the potentials of tediously and expensively collected data. In this paper, we introduce the Spinel Explorer-an interactive visual analysis application for spinel group minerals. The design of the Spinel Explorer and of the newly introduced interactions is a result of a careful study of geologists' tasks. The Spinel Explorer includes most of the diagrams commonly used for analyzing spinel group minerals, including 2D binary plots, ternary plots, and 3D Spinel prism plots. Besides specific plots, conventional information visualization views are also integrated in the Spinel Explorer. All views are interactive and linked. The Spinel Explorer supports conventional statistics commonly used in spinel minerals exploration. The statistics views and different data derivation techniques are fully integrated in the system. Besides the Spinel Explorer as newly proposed interactive exploration system, we also describe the identified analysis tasks, and propose a new workflow. We evaluate the Spinel Explorer using real-life data from two locations in Argentina: the Frontal Cordillera in Central Andes and Patagonia. We describe the new findings of the geologists which would have been much more difficult to achieve using the current workflow only. Very positive feedback from geologists confirms the usefulness of the Spinel Explorer.
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- 2014
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10. Visual analysis and steering of flooding simulations.
- Author
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Ribičić H, Waser J, Fuchs R, Blöschl G, and Gröller E
- Abstract
We present a visualization tool for the real-time analysis of interactively steered ensemble-simulation runs, and apply it to flooding simulations. Simulations are performed on-the-fly, generating large quantities of data. The user wants to make sense of the data as it is created. The tool facilitates understanding of what happens in all scenarios, where important events occur, and how simulation runs are related. We combine different approaches to achieve this goal. To maintain an overview, data are aggregated and embedded into the simulation rendering, showing trends, outliers, and robustness. For a detailed view, we use information-visualization views and interactive visual analysis techniques. A selection mechanism connects the two approaches. Points of interest are selected by clicking on aggregates, supplying data for visual analysis. This allows the user to maintain an overview of the ensemble and perform analysis even as new data are supplied through simulation steering. Unexpected or unwanted developments are detected easily, and the user can focus the exploration on them. The solution was evaluated with two case studies focusing on placing and testing flood defense measures. Both were evaluated by a consortium of flood simulation and defense experts, who found the system to be both intuitive and relevant.
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- 2013
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11. Interactive volume visualization of general polyhedral grids.
- Author
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Muigg P, Hadwiger M, Doleisch H, and Gröller E
- Abstract
This paper presents a novel framework for visualizing volumetric data specified on complex polyhedral grids, without the need to perform any kind of a priori tetrahedralization. These grids are composed of polyhedra that often are non-convex and have an arbitrary number of faces, where the faces can be non-planar with an arbitrary number of vertices. The importance of such grids in state-of-the-art simulation packages is increasing rapidly. We propose a very compact, face-based data structure for representing such meshes for visualization, called two-sided face sequence lists (TSFSL), as well as an algorithm for direct GPU-based ray-casting using this representation. The TSFSL data structure is able to represent the entire mesh topology in a 1D TSFSL data array of face records, which facilitates the use of efficient 1D texture accesses for visualization. In order to scale to large data sizes, we employ a mesh decomposition into bricks that can be handled independently, where each brick is then composed of its own TSFSL array. This bricking enables memory savings and performance improvements for large meshes. We illustrate the feasibility of our approach with real-world application results, by visualizing highly complex polyhedral data from commercial state-of-the-art simulation packages., (© 2011 IEEE)
- Published
- 2011
- Full Text
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12. World lines.
- Author
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Waser J, Fuchs R, Ribicić H, Schindler B, Blöschl G, and Gröller E
- Abstract
In this paper we present World Lines as a novel interactive visualization that provides complete control over multiple heterogeneous simulation runs. In many application areas, decisions can only be made by exploring alternative scenarios. The goal of the suggested approach is to support users in this decision making process. In this setting, the data domain is extended to a set of alternative worlds where only one outcome will actually happen. World Lines integrate simulation, visualization and computational steering into a single unified system that is capable of dealing with the extended solution space. World Lines represent simulation runs as causally connected tracks that share a common time axis. This setup enables users to interfere and add new information quickly. A World Line is introduced as a visual combination of user events and their effects in order to present a possible future. To quickly find the most attractive outcome, we suggest World Lines as the governing component in a system of multiple linked views and a simulation component. World Lines employ linking and brushing to enable comparative visual analysis of multiple simulations in linked views. Analysis results can be mapped to various visual variables that World Lines provide in order to highlight the most compelling solutions. To demonstrate this technique we present a flooding scenario and show the usefulness of the integrated approach to support informed decision making.
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- 2010
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13. Semantic layers for illustrative volume rendering.
- Author
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Rautek P, Bruckner S, and Gröller E
- Subjects
- Fuzzy Logic, Image Enhancement methods, Semantics, User-Computer Interface, Algorithms, Anatomy, Artistic methods, Computer Graphics, Image Interpretation, Computer-Assisted methods, Imaging, Three-Dimensional methods, Medical Illustration, Models, Anatomic
- Abstract
Direct volume rendering techniques map volumetric attributes (e.g., density, gradient magnitude, etc.) to visual styles. Commonly this mapping is specified by a transfer function. The specification of transfer functions is a complex task and requires expert knowledge about the underlying rendering technique. In the case of multiple volumetric attributes and multiple visual styles the specification of the multi-dimensional transfer function becomes more challenging and non-intuitive. We present a novel methodology for the specification of a mapping from several volumetric attributes to multiple illustrative visual styles. We introduce semantic layers that allow a domain expert to specify the mapping in the natural language of the domain. A semantic layer defines the mapping of volumetric attributes to one visual style. Volumetric attributes and visual styles are represented as fuzzy sets. The mapping is specified by rules that are evaluated with fuzzy logic arithmetics. The user specifies the fuzzy sets and the rules without special knowledge about the underlying rendering technique. Semantic layers allow for a linguistic specification of the mapping from attributes to visual styles replacing the traditional transfer function specification.
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- 2007
- Full Text
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14. LiveSync: deformed viewing spheres for knowledge-based navigation.
- Author
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Kohlmann P, Bruckner S, Kanitsar A, and Gröller E
- Subjects
- Algorithms, Computer Simulation, Image Enhancement methods, Reproducibility of Results, Sensitivity and Specificity, Surgery, Computer-Assisted methods, Anatomy, Cross-Sectional methods, Artificial Intelligence, Computer Graphics, Image Interpretation, Computer-Assisted methods, Imaging, Three-Dimensional methods, Models, Anatomic, User-Computer Interface
- Abstract
Although real-time interactive volume rendering is available even for very large data sets, this visualization method is used quite rarely in the clinical practice. We suspect this is because it is very complicated and time consuming to adjust the parameters to achieve meaningful results. The clinician has to take care of the appropriate viewpoint, zooming, transfer function setup, clipping planes and other parameters. Because of this, most often only 2D slices of the data set are examined. Our work introduces LiveSync, a new concept to synchronize 2D slice views and volumetric views of medical data sets. Through intuitive picking actions on the slice, the users define the anatomical structures they are interested in. The 3D volumetric view is updated automatically with the goal that the users are provided with expressive result images. To achieve this live synchronization we use a minimal set of derived information without the need for segmented data sets or data-specific pre-computations. The components we consider are the picked point, slice view zoom, patient orientation, viewpoint history, local object shape and visibility. We introduce deformed viewing spheres which encode the viewpoint quality for the components. A combination of these deformed viewing spheres is used to estimate a good viewpoint. Our system provides the physician with synchronized views which help to gain deeper insight into the medical data with minimal user interaction.
- Published
- 2007
- Full Text
- View/download PDF
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