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1. Surface and contour-preserving origamic architecture paper pop-ups

2. Image-Based Color Ink Diffusion Rendering

3. Seamless Multi-Projection Revisited

4. Dynamic Projection Mapping onto Deforming Non-Rigid Surface Using Deformable Dot Cluster Marker

5. Non-Contact Thermo-Visual Augmentation by IR-RGB Projection

6. STD-Net: Structure-Preserving and Topology-Adaptive Deformation Network for Single-View 3D Reconstruction

7. Interactive Design and Visualization of Branched Covering Spaces

8. Design of a Pupil-Matched Occlusion-Capable Optical See-Through Wearable Display

9. A Systematic Review of Experimental Studies on Data Glyphs

10. Unified Boundary-Aware Texturing for Interactive Volume Rendering

11. Efficiently Computing Exact Geodesic Loops within Finite Steps

12. Image Plane Sweep Volume Illumination

13. Real-Time Shadow Detection From Live Outdoor Videos for Augmented Reality

14. Clip Art Rendering of Smooth Isosurfaces

15. Shadow-Driven 4D Haptic Visualization

16. Monocular 3D Reconstruction and Augmentation of Elastic Surfaces with Self-Occlusion Handling

17. Occlusion-Free Animation of Driving Routes for Car Navigation Systems

18. Projected tetrahedra revisited: a barycentric formulation applied to digital radiograph reconstruction using higher-order attenuation functions

19. Fuzzy vector median-based surface smoothing

20. Shadows and soft shadows with participating media using splatting

21. Detecting Specular Reflections and Cast Shadows to Estimate Reflectance and Illumination of Dynamic Indoor Scenes

22. Data-Aware Predictive Scheduling for Distributed-Memory Ray Tracing

23. Learning Implicit Glyph Shape Representation

24. A geometric comparison of algorithms for fusion control in stereoscopic HTDs

25. Using linked volumes to model object collisions, deformation, cutting, carving, and joining

26. Foveated Photon Mapping

27. Long-Range Augmented Reality with Dynamic Occlusion Rendering

28. Guest Editorial: Special Issue on Haptics, Virtual, and Augmented Reality

29. Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model

30. A comparison of gradient estimation methods for volume rendering on unstructured meshes

31. Yet faster ray-triangle intersection (using SSE4)

32. Origamizing polyhedral surfaces

33. DeProCams: Simultaneous Relighting, Compensation and Shape Reconstruction for Projector-Camera Systems

34. Refocusable Gigapixel Panoramas for Immersive VR Experiences

35. Visualization and computer graphics on isotropically emissive volumetric displays

36. Topology, accuracy, and quality of isosurface meshes using dynamic particles

37. Shadow elimination and blinding light suppression for interactive projected displays

38. A Suggestive Interface for Untangling Mathematical Knots

39. Vectorized Painting with Temporal Diffusion Curves

40. Sketch2PQ: Freeform Planar Quadrilateral Mesh Design via a Single Sketch

41. A new combinatorial approach to surface reconstruction with sharp features

42. Mesh parameterization by minimizing the synthesized distortion metric with the coefficient-optimizing algorithm

43. Efficient Representation of Geometric Tree Models with Level-of-Detail Using Compressed 3D Chain Code

44. Surface Registration with Eigenvalues and Eigenvectors

45. Deep Neural Representation Guided Face Sketch Synthesis

46. TopoCluster: A Localized Data Structure for Topology-based Visualization

47. GlyphCreator: Towards Example-based Automatic Generation of Circular Glyphs

48. Manifold-constrained Geometric Optimization via Local Parameterizations

49. GDR-Net: A Geometric Detail Recovering Network for 3D Scanned Objects

50. Projection Distortion-based Object Tracking in Shader Lamp Scenarios