Search

Showing total 540 results

Search Constraints

Start Over You searched for: Topic computer graphics Remove constraint Topic: computer graphics Language english Remove constraint Language: english Journal ieee transactions on visualization and computer graphics Remove constraint Journal: ieee transactions on visualization and computer graphics
540 results

Search Results

4. Image-based color ink diffusion rendering.

5. Efficient and Accurate Semi-Automatic Neuron Tracing with Extended Reality.

6. SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments.

7. Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.

8. Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies.

9. A Survey of Medical Visualization Through the Lens of Metaphors.

10. Beyond Vision Impairments: Redefining the Scope of Accessible Data Representations.

11. Machine Learning Approaches for 3D Motion Synthesis and Musculoskeletal Dynamics Estimation: A Survey.

12. HDhuman: High-Quality Human Novel-View Rendering From Sparse Views.

13. LoCoMoTe - A Framework for Classification of Natural Locomotion in VR by Task, Technique and Modality.

14. To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.

15. Measuring Embodiment: Movement Complexity and the Impact of Personal Characteristics.

16. Are Metrics Enough? Guidelines for Communicating and Visualizing Predictive Models to Subject Matter Experts.

17. PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves.

18. BiRD: Using Bidirectional Rotation Gain Differences to Redirect Users during Back-and-forth Head Turns in Walking.

19. Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG.

20. PetPresence: Investigating the Integration of Real-World Pet Activities in Virtual Reality.

21. My Model is Unfair, Do People Even Care? Visual Design Affects Trust and Perceived Bias in Machine Learning.

22. Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and Visualizations.

23. Eleven Years of Gender Data Visualization: A Step Towards More Inclusive Gender Representation.

24. Affective Visualization Design: Leveraging the Emotional Impact of Data.

25. SpeechMirror: A Multimodal Visual Analytics System for Personalized Reflection of Online Public Speaking Effectiveness.

26. I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.

27. Virtual Reality Sickness Reduces Attention During Immersive Experiences.

28. Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation.

29. Probablement, Wahrscheinlich, Likely? A Cross-Language Study of How People Verbalize Probabilities in Icon Array Visualizations.

30. Visual Comparison of Language Model Adaptation.

31. ErgoExplorer: Interactive Ergonomic Risk Assessment from Video Collections.

32. MedChemLens: An Interactive Visual Tool to Support Direction Selection in Interdisciplinary Experimental Research of Medicinal Chemistry.

33. Extending the Nested Model for User-Centric XAI: A Design Study on GNN-based Drug Repurposing.

34. Survey on Visual Analysis of Event Sequence Data.

35. Show Me Your Face: Towards an Automated Method to Provide Timely Guidance in Visual Analytics.

36. Design of a Pupil-Matched Occlusion-Capable Optical See-Through Wearable Display.

37. Use Virtual Reality to Enhance Intercultural Sensitivity: A Randomised Parallel Longitudinal Study.

38. Making Resets away from Targets: POI aware Redirected Walking.

39. Quantifying the Effects of Working in VR for One Week.

40. Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments.

41. PowerNet: Learning-Based Real-Time Power-Budget Rendering.

42. Influence Maximization With Visual Analytics.

43. VAC-CNN: A Visual Analytics System for Comparative Studies of Deep Convolutional Neural Networks.

44. The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments.

45. Validating Simulation-Based Evaluation of Redirected Walking Systems.

46. Online Projector Deblurring Using a Convolutional Neural Network.

47. Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy.

48. Remote research on locomotion interfaces for virtual reality: Replication of a lab-based study on teleporting interfaces.

49. FeatureEnVi: Visual Analytics for Feature Engineering Using Stepwise Selection and Semi-Automatic Extraction Approaches.

50. E-ffective: A Visual Analytic System for Exploring the Emotion and Effectiveness of Inspirational Speeches.