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1. Optimal digital control of a laboratory-scale paper machine headbox

2. Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review.

3. Evaluation of Final Examination Papers in Engineering: A Case Study Using Bloom's Taxonomy

4. A Cautionary Note on Checking Software Engineering Papers for Plagiarism

5. Hints on writing technical papers and making presentations

6. A Position Paper on Guidelines for Electrcal and Computer Engineering Education

7. A Record for Invention: Thomas Edison and His Papers

8. From University Term Papers to Industry Technical Reports an Attempt to Bridge the Existing Gap

9. Comparing Online to Face-to-Face Delivery of Undergraduate Digital Circuits Content.

10. Long Term Effects of Pair Programming.

11. Various Interactive and Self-Learning Focused Tutorial Activities in the Power Electronic Course.

12. Effect of Combined Use of Flipped Learning and Inquiry-Based Learning on a System Modeling and Control Course.

13. Self-Efficacy as a Long-Term Outcome of a General Education Course on Digital Technologies.

14. Recursion Removal as an Instructional Method to Enhance the Understanding of Recursion Tracing.

15. Motivating Power System Protection Course Students by Practical and Computer-Based Activities.

16. Teaching Power Electronics With a Design-Oriented, Project-Based Learning Method at the Technical University of Denmark.

17. An iLab for Teaching Advanced Logic Concepts With Hardware Descriptive Languages.

18. Mobile Robot Lab Project to Introduce Engineering Students to Fault Diagnosis in Mechatronic Systems.

19. Hybrid Problem-Based Learning in Digital Image Processing: A Case Study.

20. Teaching Game Theory to Improve Adversarial Thinking in Cybersecurity Students.

21. A Project-Based Cooperative Approach to Teaching Sustainable Energy Systems.

22. Heuristics for the Development and Evaluation of Educational Robotics Systems.

23. Analysis of Students’ Ratings of Teaching Quality to Understand the Role of Gender and Socio-Economic Diversity in Higher Education.

24. Collaborative Learning Using Wiki Web Sites for Computer Science Undergraduate Education: A Case Study.

25. Using PSpice in Teaching Impulse Voltage Testing of Power Transformers to Senior Undergraduate Students.

26. A Quantitative Analysis of Self-Efficacy, Causal Attributions, Academic Performance, Personal Characteristics, and Life at University: An Engineering Education Outlook.

27. A Survey of Current Trends in Master’s Programs in Microelectronics.

28. Particle in a Box: An Experiential Environment for Learning Introductory Quantum Mechanics.

29. Students’ Task Interpretation and Conceptual Understanding in an Electronics Laboratory.

30. Can a One-Day Conference Change Female High School Students' Perception of Electrical Engineering?

31. A simplified analysis of the six-element model of a three-phase induction motor

32. Innovative Mobile Robot Method: Improving the Learning of Programming Languages in Engineering Degrees.

33. Empirical Analysis of the Use of the VISIR Remote Lab in Teaching Analog Electronics.

34. Training Engineers for the Ambient Intelligence Challenge.

35. A Brain–Computer Interface Project Applied in Computer Engineering.

36. Virtual Laboratory for QoS Study in Next-Generation Networks With Metro Ethernet Access.

37. Potential for Incorrect Solutions of Continuous-Time LTI System Problems When Using Eigenfunctions

38. The Issue of (Software) Plagiarism: A Student View.

39. Augmented Reality for the Improvement of Remote Laboratories: An Augmented Remote Laboratory.

40. Emulation-Based Virtual Laboratories: A Low-Cost Alternative to Physical Experiments in Control Engineering Education.

41. A Longitudinal Study of Nonoriginal Content in Final-Year Computing Undergraduate Projects.

42. Free- and Open-Source Software for a Course on Network Management: Authoring and Enactment of Scripts Based on Collaborative Learning Strategies.

43. Guest Editorial: Plagiarism.

44. Persistence, Resilience and Mathematics in Engineering Transfer Capital.

45. Exploring Undergraduate Students’ Computational Modeling Abilities and Conceptual Understanding of Electric Circuits.

46. A Closer Look at the Differences Between Graders in Introductory Computer Science Exams.

47. A Multidisciplinary PBL Robot Control Project in Automation and Electronic Engineering.

48. Cloud-Based Virtual Laboratory for Network Security Education.

49. An Instructional Feedback Technique for Teaching Project Management Tools Aligned With PMBOK.

50. A Multidisciplinary Industrial Robot Approach for Teaching Mechatronics-Related Courses.