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150 results on '"Statistics"'

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1. System Monotonicity and Subspace Tracking: A Geometric Perspective of the Frisch–Shapiro Scheme.

2. A Continuation Method for Large-Scale Modeling and Control: From ODEs to PDE, a Round Trip.

3. Strict Smooth Lyapunov Functions and Vaccination Control of the SIR Model Certified by ISS.

4. Mean-Field Game for Collective Decision-Making in Honeybees via Switched Systems.

5. Decentralized Control of Multiagent Systems Using Local Density Feedback.

6. Sparse Linear Ensemble Systems and Structural Controllability.

7. Rethinking the Mathematical Framework and Optimality of Set-Membership Filtering.

8. The Nash Equilibrium With Inertia in Population Games.

9. Multipopulation Aggregative Games:Equilibrium Seeking via Mean-Field Control and Consensus.

10. Escort Function Definitions for Feasible Region Flexibility in Applications of Replicatorlike Dynamics With Constraints.

11. Indefinite Linear Quadratic Mean Field Social Control Problems With Multiplicative Noise.

12. Coordinated Online Learning for Multiagent Systems With Coupled Constraints and Perturbed Utility Observations.

13. State Estimation of Kermack–McKendrick PDE Model With Latent Period and Observation Delay.

14. Zero-Determinant Strategies in Repeated Multiplayer Social Dilemmas With Discounted Payoffs.

15. In-Silico Proportional-Integral Moment Control of Stochastic Gene Expression.

16. ε-Nash Equilibria for Major–Minor LQG Mean Field Games With Partial Observations of All Agents.

17. Efficient Estimation of Equilibria in Large Aggregative Games With Coupling Constraints.

18. Schrödinger Approach to Optimal Control of Large-Size Populations.

19. Hierarchical Selective Recruitment in Linear-Threshold Brain Networks Part II: Multilayer Dynamics and Top-Down Recruitment.

20. Statistical Approach to Detection of Attacks for Stochastic Cyber-Physical Systems.

21. Adaptive Susceptibility and Heterogeneity in Contagion Models on Networks.

22. Wardrop Equilibrium in Discrete-Time Selfish Routing With Time-Varying Bounded Delays.

23. Deep Teams: Decentralized Decision Making With Finite and Infinite Number of Agents.

24. Collective Stochastic Discrete Choice Problems: A Min-LQG Dynamic Game Formulation.

25. Linear Quadratic Mean Field Games: Asymptotic Solvability and Relation to the Fixed Point Approach.

26. Mean Field Games With Parametrized Followers.

27. Distributed Coupled Multiagent Stochastic Optimization.

28. Moments of Random Variables: A Systems-Theoretic Interpretation.

29. Stability Analysis of a More General Class of Systems With Delay-Dependent Coefficients.

30. Nash and Wardrop Equilibria in Aggregative Games With Coupling Constraints.

31. Discrete-Time Selfish Routing Converging to the Wardrop Equilibrium.

32. Computing the Projected Reachable Set of Stochastic Biochemical Reaction Networks Modeled by Switched Affine Systems.

33. Dynamic Collective Choice: Social Optima.

34. Linear–Quadratic Mean-Field Game for Stochastic Delayed Systems.

35. Asynchronous Decision-Making Dynamics Under Best-Response Update Rule in Finite Heterogeneous Populations.

36. A Dynamic Game Model of Collective Choice in Multiagent Systems.

37. Dynamic Demand and Mean-Field Games.

38. Visibility-Aware Optimal Contagion of Malware Epidemics.

39. Dynamic Control of Agents Playing Aggregative Games With Coupling Constraints.

40. The Robustness of Marginal-Cost Taxes in Affine Congestion Games.

41. $\epsilon$-Nash Equilibria for Partially Observed LQG Mean Field Games With a Major Player.

42. Sampled Observability and State Estimation of Linear Discrete Ensembles.

43. Sensor Scheduling in Variance Based Event Triggered Estimation With Packet Drops.

44. Variance-Constrained Risk Sharing in Stochastic Systems.

45. Minimum Variance Distortionless Response Estimators for Linear Discrete State-Space Models.

46. Myopic Allocation Policy With Asymptotically Optimal Sampling Rate.

47. Density Flow in Dynamical Networks via Mean-Field Games.

48. State Estimation for the Individual and the Population in Mean Field Control With Application to Demand Dispatch.

49. Small Noise May Diversify Collective Motion in Vicsek Model.

50. Towards Optimal Control of Evolutionary Games on Networks.

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