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Start Over You searched for: Author "Piccinno, Antonio" Remove constraint Author: "Piccinno, Antonio" Journal human-computer interaction - interact 2023 : 19th ifip tc13 international conference, york, uk, august 28 - september 1, 2023, proceedings, part iv Remove constraint Journal: human-computer interaction - interact 2023 : 19th ifip tc13 international conference, york, uk, august 28 - september 1, 2023, proceedings, part iv
94 results on '"Piccinno, Antonio"'

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1. A New Interactive Paradigm for Speech Therapy

2. A Multi-perspective Panel on User-Centred Transparency, Explainability, and Controllability in Automations

3. Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR

4. Ethical Value Exchange in HCI

5. Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience Based on Viktor Frankl’s Logotherapy

6. Why We Do What We Do – HCI and Societal Impact

7. A Framework for Born-Accessible Development of Software and Digital Content

8. Using Polymorphic Glyphs to Support the Visual Exploration of Hierarchical Spatio-Temporal Data

9. Towards 'Image Reflow' on the Web: Avoiding Excessive Panning of Magnified Images by Multiplexing Automatically Cropped Regions of Interest

10. Two Domain-Specific Languages for Controlling a Humanoid Robot in a Therapeutic Context

11. Digital Modeling for Everyone: Exploring How Novices Approach Voice-Based 3D Modeling

12. Together Porting: Multi-user Locomotion in Social Virtual Reality

13. Ingá Telikit: A Virtual Reality Game for Learning Penan’s Hunting Techniques

14. Dataslip: How Far Does Your Personal Data Go?

15. Usability Evaluation of a Brazilian Dam Safety Data Exploration Platform: A Consolidation of Results from User Tests and Heuristic Evaluation

16. On Land, at Sea, and in the Air: Human-Computer Interaction in Safety-Critical Spaces of Control : IFIP WG 13.5 Workshop at INTERACT 2023

17. Comfort Management Through a Universal Wheelchair Dashboard

18. Color Blind: A Figma Plugin to Simulate Colour Blindness

19. StoryCarnival: Inspiring Play with Stories and an Enhanced Puppet

20. A Toolkit for Human-Centred Engineering: An Experience with Pre-teens

21. Whose Responsibility is Accessibility in Games Anyway? Everyone

22. The UCD Sprint: Bringing Users Along to Sprint

23. How to Bring Diversity into Industry: Industrial Experiences in Public Transport Repair and Maintenance

24. VR for HR – A Case Study of Human Resource Development Professionals Using Virtual Reality for Social Skills Training in the Workplace

25. Mind the Heart: Designing a Stress Dashboard Based on Physiological Data for Training Highly Stressful Situations in Virtual Reality

26. Hacking the Brain: The Risks and Challenges of Cognitive Augmentation

27. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training

28. PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Reality

29. Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage

30. Quantifying Device Usefulness - How Useful is an Obsolete Device?

31. Sustainable Human-Work Interaction Designs

32. Playful, Curious, Creative, Equitable: Exploring Opportunities for AI Technologies with Older Adults

33. Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and Enjoyment

34. VR Accessibility in Distance Adult Education

35. Prediction of Love-Like Scores After Speed Dating Based on Pre-obtainable Personal Characteristic Information

36. Exploring Eye Expressions for Enhancing EOG-Based Interaction

37. How Many Participants Do You Need for an Open Card Sort? A Case Study of E-commerce Websites

38. Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based Simulations

39. SamS-Vis: A Tool to Visualize Summary View Using Sampled Data

40. Intelligence Augmentation: Future Directions and Ethical Implications in HCI

41. Understanding HCI Approaches for the Metaverse in Education Applications for the Global South

42. Interacting with Assistive Technology (IATech) Workshop

43. MetaCUX: Social Interaction and Collaboration in the Metaverse

44. HCI-E-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education

45. Designing Technology for Neurodivergent Self-determination: Challenges and Opportunities

46. Algorithmic Affordances in Recommender Interfaces

47. Human-Centered Software Engineering: Rethinking the Interplay of Human–Computer Interaction and Software Engineering in the Age of Digital Transformation

48. Where Do All Stakeholders Find the Software Product Blueprint?

49. HCI for Digital Democracy and Citizen Participation

50. Digital Educational Games with Storytelling for Students to Learn Algebra

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