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Start Over You searched for: Author "Piccinno, Antonio" Remove constraint Author: "Piccinno, Antonio" Journal human-computer interaction - interact 2023 : 19th ifip tc13 international conference, york, uk, august 28 - september 1, 2023, proceedings, part i Remove constraint Journal: human-computer interaction - interact 2023 : 19th ifip tc13 international conference, york, uk, august 28 - september 1, 2023, proceedings, part i
40 results on '"Piccinno, Antonio"'

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1. Trust in Facial Recognition Systems: A Perspective from the Users

2. Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices

3. Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback

4. Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency

5. GuidingBand: A Precise Tactile Hand Guidance System to Aid Visual Perception

6. Stress Embodied: Developing Multi-sensory Experiences for VR Police Training

7. Mid-air Haptic Cursor for Physical Objects

8. User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays

9. Fitts’ Throughput Vs Empirical Throughput: A Comparative Study

10. Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL

11. Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller

12. EmoClock: Communicating Real-Time Emotional States Through Data Physicalizations

13. Friendly Folk Advice: Exploring Cybersecurity Information Sharing in Nigeria

14. Comparing Screen-Based Version Control to Augmented Artifact Version Control for Physical Objects

15. Elements that Influence Transparency in Artificial Intelligent Systems - A Survey

16. Evaluating the Acceptance of a Software Application Designed to Assist Communication for People with Parkinson’s Disease

17. Common Objects for Programming Workshops in Non-Formal Learning Contexts

18. Empowering Users: Leveraging Interface Cues to Enhance Password Security

19. Wesee: Digital Cultural Heritage Interpretation for Blind and Low Vision People

20. Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-report Interfaces

21. Dark Finance: Exploring Deceptive Design in Investment Apps

22. WAM-Studio: A Web-Based Digital Audio Workstation to Empower Cochlear Implant Users

23. Haptic Auditory Feedback for Enhanced Image Description: A Study of User Preferences and Performance

24. Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming

25. Engaging a Project Consortium in Ethics-Aware Design and Research

26. Using Colour and Brightness for Sound Zone Feedback

27. Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: An Empirical Study Comparing with User Evaluations

28. Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?

29. Towards an Automatic Easy-to-Read Adaptation of Morphological Features in Spanish Texts

30. 'The Relief is Amazing': An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia

31. Challenges Faced by the Employed Indian DHH Community

32. Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences

33. Brilliance and Resilience: A New Perspective to the Challenges, Practices and Needs of University Students with Visual Impairments in India

34. Usability and Clinical Evaluation of a Wearable TENS Device for Pain Management in Patients with Osteoarthritis of the Knee

35. SELFI: Evaluation of Techniques to Reduce Self-report Fatigue by Using Facial Expression of Emotion

36. Designing Remote Patient Monitoring Technologies for Post-operative Home Cancer Recovery: The Role of Reassurance

37. Using Mid-Air Haptics to Guide Mid-Air Interactions

38. AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users

39. Point- and Volume-Based Multi-object Acquisition in VR

40. Co-designing an eHealth Solution to Support Fibromyalgia Self-Management

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