40 results on '"Piccinno, Antonio"'
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2. Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices
3. Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback
4. Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency
5. GuidingBand: A Precise Tactile Hand Guidance System to Aid Visual Perception
6. Stress Embodied: Developing Multi-sensory Experiences for VR Police Training
7. Mid-air Haptic Cursor for Physical Objects
8. User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
9. Fitts’ Throughput Vs Empirical Throughput: A Comparative Study
10. Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL
11. Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller
12. EmoClock: Communicating Real-Time Emotional States Through Data Physicalizations
13. Friendly Folk Advice: Exploring Cybersecurity Information Sharing in Nigeria
14. Comparing Screen-Based Version Control to Augmented Artifact Version Control for Physical Objects
15. Elements that Influence Transparency in Artificial Intelligent Systems - A Survey
16. Evaluating the Acceptance of a Software Application Designed to Assist Communication for People with Parkinson’s Disease
17. Common Objects for Programming Workshops in Non-Formal Learning Contexts
18. Empowering Users: Leveraging Interface Cues to Enhance Password Security
19. Wesee: Digital Cultural Heritage Interpretation for Blind and Low Vision People
20. Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-report Interfaces
21. Dark Finance: Exploring Deceptive Design in Investment Apps
22. WAM-Studio: A Web-Based Digital Audio Workstation to Empower Cochlear Implant Users
23. Haptic Auditory Feedback for Enhanced Image Description: A Study of User Preferences and Performance
24. Moving Away from the Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming
25. Engaging a Project Consortium in Ethics-Aware Design and Research
26. Using Colour and Brightness for Sound Zone Feedback
27. Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: An Empirical Study Comparing with User Evaluations
28. Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?
29. Towards an Automatic Easy-to-Read Adaptation of Morphological Features in Spanish Texts
30. 'The Relief is Amazing': An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia
31. Challenges Faced by the Employed Indian DHH Community
32. Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences
33. Brilliance and Resilience: A New Perspective to the Challenges, Practices and Needs of University Students with Visual Impairments in India
34. Usability and Clinical Evaluation of a Wearable TENS Device for Pain Management in Patients with Osteoarthritis of the Knee
35. SELFI: Evaluation of Techniques to Reduce Self-report Fatigue by Using Facial Expression of Emotion
36. Designing Remote Patient Monitoring Technologies for Post-operative Home Cancer Recovery: The Role of Reassurance
37. Using Mid-Air Haptics to Guide Mid-Air Interactions
38. AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View with Remote Users
39. Point- and Volume-Based Multi-object Acquisition in VR
40. Co-designing an eHealth Solution to Support Fibromyalgia Self-Management
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