43 results on '"Piccinno, Antonio"'
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2. Older Auctioneers: Performance of Older Users in On-Line Dutch Auctions
3. TEVisE: An Interactive Visual Analytics Tool to Explore Evolution of Keywords’ Relations in Tweet Data
4. Blend in or Pop Out? Designing an Embedded Interface for a Historical Cemetery
5. VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations
6. Cognitive Limitations of Older E-Commerce Customers in Product Comparison Tasks
7. E-Scooter Sustainability – A Clash of Needs, Perspectives, and Experiences
8. Design Guidelines for Collaborative Industrial Robot User Interfaces
9. An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views
10. Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application
11. Interaction Initiation with a Museum Guide Robot—From the Lab into the Field
12. Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive Heatmaps
13. Strategies for Detecting Difference in Map Line-Up Tasks
14. Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts
15. Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling
16. Intention Recognition in Human Robot Interaction Based on Eye Tracking
17. ToolBot: Robotically Reproducing Handicraft
18. Recognition of a Robot’s Affective Expressions Under Conditions with Limited Visibility
19. ML Classification of Car Parking with Implicit Interaction on the Driver’s Smartphone
20. ObjectivAIze: Measuring Performance and Biases in Augmented Business Decision Systems
21. Detecting Emotions Through Machine Learning for Automatic UX Evaluation
22. Helping Professionals Select Persona Interview Questions Using Natural Language Processing
23. Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies – Umbrella Review
24. DeepVANet: A Deep End-to-End Network for Multi-modal Emotion Recognition
25. DIY Homes: Placemaking in Rural Eco-Homes
26. Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies
27. Service-Oriented Justification of Recommender System Suggestions
28. Detection of Subtle Stress Episodes During UX Evaluation: Assessing the Performance of the WESAD Bio-Signals Dataset
29. The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality
30. MuseFlow: Facilitating Mind-Wandering Through Video Games
31. Consumer Needs and Design Practices for Trusted Social Commerce Platforms
32. Sticking Out Like a Non-dominant Thumb : Handedness and Fitts’ Throughput for Touch-Based Mobile Interfaces
33. User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs
34. Gesture Interaction in Virtual Reality : A Low-Cost Machine Learning System and a Qualitative Assessment of Effectiveness of Selected Gestures vs. Gaze and Controller Interaction
35. Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media
36. Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation Methods
37. JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users
38. Graph-Based Method for the Interpretation of User Activities in Serious Games
39. Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity
40. Diegetic and Non-diegetic Health Interfaces in VR Shooter Games
41. Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data Exploration
42. Encouraging Chemistry Learning Through an Augmented Reality Magic Game
43. Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?
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