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Start Over You searched for: Author "Piccinno, Antonio" Remove constraint Author: "Piccinno, Antonio" Journal human-computer interaction - interact 2021 : 18th ifip tc 13 international conference, bari, italy, august 30 - september 3, 2021, proceedings, part iii Remove constraint Journal: human-computer interaction - interact 2021 : 18th ifip tc 13 international conference, bari, italy, august 30 - september 3, 2021, proceedings, part iii
43 results on '"Piccinno, Antonio"'

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1. Multisensory Experiences for Art Appreciation

2. Older Auctioneers: Performance of Older Users in On-Line Dutch Auctions

3. TEVisE: An Interactive Visual Analytics Tool to Explore Evolution of Keywords’ Relations in Tweet Data

4. Blend in or Pop Out? Designing an Embedded Interface for a Historical Cemetery

5. VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations

6. Cognitive Limitations of Older E-Commerce Customers in Product Comparison Tasks

7. E-Scooter Sustainability – A Clash of Needs, Perspectives, and Experiences

8. Design Guidelines for Collaborative Industrial Robot User Interfaces

9. An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views

10. Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application

11. Interaction Initiation with a Museum Guide Robot—From the Lab into the Field

12. Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive Heatmaps

13. Strategies for Detecting Difference in Map Line-Up Tasks

14. Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts

15. Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling

16. Intention Recognition in Human Robot Interaction Based on Eye Tracking

17. ToolBot: Robotically Reproducing Handicraft

18. Recognition of a Robot’s Affective Expressions Under Conditions with Limited Visibility

19. ML Classification of Car Parking with Implicit Interaction on the Driver’s Smartphone

20. ObjectivAIze: Measuring Performance and Biases in Augmented Business Decision Systems

21. Detecting Emotions Through Machine Learning for Automatic UX Evaluation

22. Helping Professionals Select Persona Interview Questions Using Natural Language Processing

23. Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies – Umbrella Review

24. DeepVANet: A Deep End-to-End Network for Multi-modal Emotion Recognition

25. DIY Homes: Placemaking in Rural Eco-Homes

26. Using the Design of Adversarial Chatbots as a Means to Expose Computer Science Students to the Importance of Ethics and Responsible Design of AI Technologies

27. Service-Oriented Justification of Recommender System Suggestions

28. Detection of Subtle Stress Episodes During UX Evaluation: Assessing the Performance of the WESAD Bio-Signals Dataset

29. The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality

30. MuseFlow: Facilitating Mind-Wandering Through Video Games

31. Consumer Needs and Design Practices for Trusted Social Commerce Platforms

32. Sticking Out Like a Non-dominant Thumb : Handedness and Fitts’ Throughput for Touch-Based Mobile Interfaces

33. User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs

34. Gesture Interaction in Virtual Reality : A Low-Cost Machine Learning System and a Qualitative Assessment of Effectiveness of Selected Gestures vs. Gaze and Controller Interaction

35. Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media

36. Fingerprint Scroll: Comparison of Touchless and Touch-Based Scroll Navigation Methods

37. JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users

38. Graph-Based Method for the Interpretation of User Activities in Serious Games

39. Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity

40. Diegetic and Non-diegetic Health Interfaces in VR Shooter Games

41. Explore Data, Enjoy Yourself - KUbism, A Playful Approach to Data Exploration

42. Encouraging Chemistry Learning Through an Augmented Reality Magic Game

43. Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?

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