39 results on '"Piccinno, Antonio"'
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2. Trust Indicators and Explainable AI: A Study on User Perceptions
3. What Is Fair? Exploring the Artists’ Perspective on the Fairness of Music Streaming Platforms
4. Quantifying the Demand for Explainability
5. Human-XAI Interaction: A Review and Design Principles for Explanation User Interfaces
6. Making SHAP Rap: Bridging Local and Global Insights Through Interaction and Narratives
7. Effects of Interactivity and Presentation on Review-Based Explanations for Recommendations
8. Experiences of Personal Sound Technologies
9. How Much is the Noise Level be Reduced? – Speech Recognition Threshold in Noise Environments Using a Parametric Speaker –
10. You Sound Relaxed Now – Measuring Restorative Effects from Speech Signals
11. What Students Do While You Are Teaching – Computer and Smartphone Use in Class and Its Implication on Learning
12. Reducing the UX Skill Gap Through Experiential Learning: Description and Initial Assessment of Collaborative Learning of Usability Experiences Program
13. Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training
14. What Happens to My Instagram Account After I Die? Re-imagining Social Media as a Commemorative Space for Remembrance and Recovery
15. Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children’s Emotional Experience
16. Understanding Users Through Three Types of Personas
17. Strategically Using Applied Machine Learning for Accessibility Documentation in the Built Environment
18. Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction
19. The Controversy of Responsibility and Accountability When Maintaining Automatic External Defibrillators : Infrastructuring Lifesaving Technology with an IoT Solution
20. Exploring Perceptions of a Localized Content-Sharing System Using Users-as-Beacons
21. Advanced Kidney Disease Patient Portal: Implementation and Evaluation with Haemodialysis Patients
22. SENSATION: An Authoring Tool to Support Event–State Paradigm in End-User Development
23. Sniff Before You Act: Exploration of Scent-Feature Associations for Designing Future Interactions
24. How HCI Interprets Service Design: A Systematic Literature Review
25. Focus, Structure, Reflection! Integrating User-Centred Design and Design Sprint
26. Understanding the Role of Physical and Digital Techniques in the Initial Design Processes of Architecture
27. Smart Vehicle Proxemics: A Conceptual Framework Operationalizing Proxemics in the Context of Outside-the-Vehicle Interactions
28. Exploring Application Opportunities for Smart Vehicles in the Continuous Interaction Space Inside and Outside the Vehicle
29. Digital Work Environment Rounds – Systematic Inspections of Usability Supported by the Legislation
30. Facilitating User Involvement in a Large IT Project: A Comparison of Facilitators’ Perspectives on Process, Role and Personal Practice
31. Social Companion Robots to Reduce Isolation: A Perception Change Due to COVID-19
32. Designing for a Convenient In-Car Passenger Experience: A Repertory Grid Study
33. Quality Assessment of Crowdwork via Eye Gaze: Towards Adaptive Personalized Crowdsourcing
34. Older Adults’ Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks
35. Comparing Performance Models for Bivariate Pointing Through a Crowdsourced Experiment
36. BubbleVideo: Supporting Small Group Interactions in Online Conferences
37. Hanging Out Online: Social Life During the Pandemic
38. Investigating Italian Citizens’ Attitudes Towards Immuni, the Italian Contact Tracing App
39. Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment
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