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Start Over You searched for: Author "Piccinno, Antonio" Remove constraint Author: "Piccinno, Antonio" Journal human-computer interaction - interact 2021 : 18th ifip tc 13 international conference, bari, italy, august 30 - september 3, 2021, proceedings, part i Remove constraint Journal: human-computer interaction - interact 2021 : 18th ifip tc 13 international conference, bari, italy, august 30 - september 3, 2021, proceedings, part i
41 results on '"Piccinno, Antonio"'

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1. 'WhatsApp in Politics?!': Collaborative Tools Shifting Boundaries

2. On the Use of Handheld Augmented Reality for Inventory Tasks: A Study with Magazine Retailers

3. Designing Cyber-Physical Production Systems for Industrial Set-Up: A Practice-Centred Approach

4. Study Marbles: A Wearable Light for Online Collaborative Learning in Video Meetings

5. Supporting Interaction in a Virtual Chorus: Results from a Focus Group

6. Understanding Motivations and Barriers to Exercise Among People with Blindness in India

7. Me-to-We Design: How Can a Makerspace Nurture the Building of a Collaborative Community?

8. Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality

9. Exploring the Visual Space to Improve Depth Perception in Robot Teleoperation Using Augmented Reality: The Role of Distance and Target’s Pose in Time, Success, and Certainty

10. Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays

11. Simplifying Robot Programming Using Augmented Reality and End-User Development

12. Placement of Teleported Co-users in AR

13. Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality

14. Co-watching 360-Films in Nursing Homes

15. Acceptance of an AR-Based In-Store Shopping Advisor - the Impact of Psychological User Characteristics

16. 'Honestly I Never Really Thought About Adding a Description': Why Highly Engaged Tweets Are Inaccessible

17. Analyzing the Design of Tactile Indoor Maps

18. Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study

19. ‘Did You See That!?’ Enhancing the Experience of Sports Media Broadcast for Blind People

20. Social Robots in Learning Experiences of Adults with Intellectual Disability: An Exploratory Study

21. An Enriched Emoji Picker to Improve Accessibility in Mobile Communications

22. AI-Based Clinical Decision Support Tool on Mobile Devices for Neurodegenerative Diseases

23. LIFT: An eLearning Introduction to Web Search for Young Adults with Intellectual Disability in Sri Lanka

24. VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity

25. Exploring User Requirements for an Exoskeleton Arm Insights from a User-Centered Study with People Living with Severe Paralysis

26. Co-designing Tangible Break Reminders with People with Repetitive Strain Injury

27. Interactive Modular Tactile Maps of Rooms for Older Adults with Vision Impairments

28. Exploring the Acceptability of Graphical Passwords for People with Dyslexia

29. IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes

30. Human-Centered AI: A New Synthesis

31. COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability

32. Multisensory Experiences: Where the Senses Meet Technology

33. Digital Producers with Cognitive Disabilities : Participatory Video Tutorials as a Strategy for Supporting Digital Abilities and Aspirations

34. Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices

35. Expanding Affective Computing Paradigms Through Animistic Design Principles

36. A Systematic Review of Thermal and Cognitive Stress Indicators: Implications for Use Scenarios on Sensor-Based Stress Detection

37. Emotion Elicitation Techniques in Virtual Reality

38. A Field Dependence-Independence Perspective on Eye Gaze Behavior within Affective Activities

39. Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work

40. Nicolas Cage is the Center of the Cybersecurity Universe

41. POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People

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