41 results on '"Piccinno, Antonio"'
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2. On the Use of Handheld Augmented Reality for Inventory Tasks: A Study with Magazine Retailers
3. Designing Cyber-Physical Production Systems for Industrial Set-Up: A Practice-Centred Approach
4. Study Marbles: A Wearable Light for Online Collaborative Learning in Video Meetings
5. Supporting Interaction in a Virtual Chorus: Results from a Focus Group
6. Understanding Motivations and Barriers to Exercise Among People with Blindness in India
7. Me-to-We Design: How Can a Makerspace Nurture the Building of a Collaborative Community?
8. Projection Grid Cues: An Efficient Way to Perceive the Depths of Underground Objects in Augmented Reality
9. Exploring the Visual Space to Improve Depth Perception in Robot Teleoperation Using Augmented Reality: The Role of Distance and Target’s Pose in Time, Success, and Certainty
10. Character Input in Augmented Reality: An Evaluation of Keyboard Position and Interaction Visualisation for Head-Mounted Displays
11. Simplifying Robot Programming Using Augmented Reality and End-User Development
12. Placement of Teleported Co-users in AR
13. Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality
14. Co-watching 360-Films in Nursing Homes
15. Acceptance of an AR-Based In-Store Shopping Advisor - the Impact of Psychological User Characteristics
16. 'Honestly I Never Really Thought About Adding a Description': Why Highly Engaged Tweets Are Inaccessible
17. Analyzing the Design of Tactile Indoor Maps
18. Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study
19. ‘Did You See That!?’ Enhancing the Experience of Sports Media Broadcast for Blind People
20. Social Robots in Learning Experiences of Adults with Intellectual Disability: An Exploratory Study
21. An Enriched Emoji Picker to Improve Accessibility in Mobile Communications
22. AI-Based Clinical Decision Support Tool on Mobile Devices for Neurodegenerative Diseases
23. LIFT: An eLearning Introduction to Web Search for Young Adults with Intellectual Disability in Sri Lanka
24. VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity
25. Exploring User Requirements for an Exoskeleton Arm Insights from a User-Centered Study with People Living with Severe Paralysis
26. Co-designing Tangible Break Reminders with People with Repetitive Strain Injury
27. Interactive Modular Tactile Maps of Rooms for Older Adults with Vision Impairments
28. Exploring the Acceptability of Graphical Passwords for People with Dyslexia
29. IntraVox: A Personalized Human Voice to Support Users with Complex Needs in Smart Homes
30. Human-Centered AI: A New Synthesis
31. COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability
32. Multisensory Experiences: Where the Senses Meet Technology
33. Digital Producers with Cognitive Disabilities : Participatory Video Tutorials as a Strategy for Supporting Digital Abilities and Aspirations
34. Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices
35. Expanding Affective Computing Paradigms Through Animistic Design Principles
36. A Systematic Review of Thermal and Cognitive Stress Indicators: Implications for Use Scenarios on Sensor-Based Stress Detection
37. Emotion Elicitation Techniques in Virtual Reality
38. A Field Dependence-Independence Perspective on Eye Gaze Behavior within Affective Activities
39. Future Digital Challenges: Social-Emotional Skills as Critical Enablers for Good Technical Design Work
40. Nicolas Cage is the Center of the Cybersecurity Universe
41. POISE: A Framework for Designing Perfect Interactive Systems with and for Imperfect People
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